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RaychelSnr's Blog
Three Things I wish I knew about NCAA Football 14 Around Three Days Ago... Stuck
Posted on July 8, 2013 at 06:18 PM.


When I downloaded the early release of NCAA Football 14 this year, I was quite a bit more excited than usual about playing this year's game thanks to the demo which left me enthusiastic about this year's title.

However, the folks at EA had a cruel trick planned for me: this wasn't the same NCAA I'm used to, and if you make the same mistakes I did when you pick up your copy tomorrow, you'll find that truth out the hard way too.

This year's game has a few key differences which you need to be aware of before you jump in. Yes the game is good, but it's also different. Here are three things I wished I knew three days ago:

1)Recruiting is hard. The simplification of recruiting has left me bumfuzzled, bedazzled, and befuddled. I find myself second guessing what point total to assign to a recruit, when to go all in on someone, and when to back off. Seriously, the cerebral aspect of recruiting has left my brain spinning in circles wondering what the heck just happened. Is that up? Or down? What NCAA's recruiting will do to you is make you second guess every click of your thumb and whether having a recruit visit that early was really worth it. It's really not fair...and that's all before you get to the offseason with 8 targets. 'Good luck.'

2)The Coordinator Camera is Not A Fix All. After the demo, I couldn't help but praise the coordinator camera -- it felt like a revolution in how we play EA Football. But after a few games, I can say the emperor indeed has no clothes. Coordinator cam is a great new view, but I've noticed some FPS hiccups and the angle gets quite uncomfortable and unwieldy close to the goal line. Just say no to coordinator cam unless a fix is brought in.

3)The new run moves will make you look silly. The combo moves are a great and fun thing, the new blocking is awesome...but when misused the combo moves really do make you into a fool quickly. Someone who has already mastered the sticks needs to get on a strategy guide for run game moves STAT. I am pretty much useless as I try to relearn how to control my ball carriers in the open field again.

What about you? Have you felt any of the differences in NCAA and learned any hard lessons? Share them here!


Comments
# 16 kingsofthevalley @ Jul 9
Whoa, thats kind of scary seeing posts from people that actually think the man is complaining.
 
# 17 Eski33 @ Jul 9
I love the challenge of the running game. I used to abuse the spin move. No more. It may get me past one defender. Juking and stiff arms are now necessary to get into the open field. This is mostly due to the improved pursuit angles of the defense. No more 11 defenders crashing the middle leaving the outside open.

This game actually forces you to strategize. Love it.
 
# 18 Semipro91 @ Jul 9
Blocking Downfield is a train wreck. Running is way too easy. I did a dunasty this weekend on Heisman with UTEP. In my first year I made it to the National Championship game (#2). Mainly because there are a handful of running plays that I can get 5 yards per carry everytime. I hope the day 1 patch fixes gameplay stuff but usually day 1s dont do that.
 
# 19 Steel_Penny @ Jul 11
When I first saw the coordinator cam, I thought it would be most effective for players who start off as a coordinator and play in coach mode.
 
# 20 Rainey @ Jul 11
I'm loving the coordinator cam. Also, it really feels like this version really rewards smart calls and realistic plays. I typically win 50-60% of my games online, but this year I'm 9-1 and everything feels like I have control. The only thing, is getting used tois when you pick the ball off and not run backwards. I've done that a few times and actually got a safety because of it.
 
# 21 The_Gaming_Disciple @ Jul 12
That a vast majority of teams on the PS4 would have grey face masks, this known bug ahead of time would not have let me down as much instead of just finding out two days ago.
 

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