Submitted on: 06/25/2010 by
What's happening family? It's your friendly neighborhood Czar coming at  you from New York City. EA invited Czar out to the Change the Game event  at the Cellar Bar in the Bryant Park Hotel. At this event, the NBA was  well represented by the the new cover athlete Kevin Durant, as well as  Steph Curry, John Wall and DeMarcus Cousins. 
With an open bar and 9th Wonder on the turntables, the mood could not  have been better for a video game enthusiast to get a first look at NBA  Elite 11. In a show of raw professionalism and sheer strength of  will, Czar avoided the bar until both NBA Jam and NBA Elite 11  could be properly examined.
Now, if the crowd reaction at the event was any indication, then EA may  have knocked one out of the park with NBA Jam. Everyone who  played Jam enjoyed it. I can easily see Jam as the  centerpiece of any gamer's Wii arsenal. The development team stayed very  true to the original while offering a few new modes and enhancements  that others are sure to enjoy as well. For those who want classic  controls, you can also play without the gestures and go completely old  school by just using the controller. 
Obviously, I was also very eager to finally get my hands on Elite 11.  Yaw, an EA community manager, gave me a brief walkthrough on the  basics, and executive producer Brent Nielson was kind enough to spend an  hour or so going through the game and showing me some of the more  advanced moves while answering a few questions. 
When I first jumped on the sticks, I was absolutely horrible... 
Horrid. 
Frightful. 
Brent had a good laugh as I launched airball after airball at the rim.  However, I let him know that his barbs would be returned in kind as soon  as I was more familiar with the controls. The point here is that NBA  Elite 11 is a new take on an old story. There will be an adjustment  period, especially for seasoned gamers who may be more familiar with  other right-stick shooting mechanics.

Knowing my own reservations and those of the Sim Nation, I wasted no  time inquiring about the hurdles present to restrict Wisconsin's finest  (cheesers) from making a mockery out of what was developed to be a very  sim control scheme. Many sim fans worldwide will be relieved to know  that this is something the development team is aware of and intent on  stopping.
To really understand how shooting works in Elite 11, you have to  understand the core pillar of the team's gameplay philosophy this year,  and that is, user skill determines the outcomes. While that may create a  discord among those hoping the integrity of the game is not sacrificed,  others feel this is a long overdue addition to what EA perceives to be a  stale genre.
It has been pointed out on numerous occasions that you shoot the ball in  Elite 11 by pushing up on the right stick. The skill part of the  equation is releasing the stick at the top of the jump while making  sure you push the right stick straight up. In the one-on-one practice  mode, there is a meter on the right side of the screen that allows you  to see the perfect release point, and it also allows you to see if your  right stick is straight up or slightly left or right of the intended  mark. If you release on time and within your sweet spot for left to  right movement, you should end up with a good result. In fact, if you  had a perfect release in the one-on-one game I played, the ball went in  every time. 
As I understand it, ratings determine how big of a sweet spot each  player has during the shooting motion. This sweet spot will also be  affected by difficulty level and defensive presence. So just like in  real life, your wide-open shots should be easier for you to make, but if  you are being closely guarded by a good defender with good defensive  ratings, his pressure will change your sweet spot (As opposed to having  an effect on your percentage). Basically, that means hitting a pressured  shot will require more skill on your part. This whole breakdown rewards  the great skill of the player shooting the ball, and it is reinforced  by the ratings. In addition, a player like Kobe will have a greater  sweet spot under pressure than a player like Joakim Noah. 
One area that I have not seen much written about is the rebounding.  Quite on accident another user and I discovered that by pressing up on  the right stick to initiate a rebound you could still influence your  player's direction with the left stick. We tested this by trying to jump  in the wrong direction with the left stick, and we witnessed the  rebounder reach back to attempt to grab the rebound. However, I have no  idea if this is the way rebounding will work in the final game. But I  can say that is was nice to see, and it fit well within their player  control philosophy.
All that being said, I now have to say that the control offered in Elite  11 is not a marketing gimmick of any kind. Elite 11 is a  game that will reward those who spend the extra time in practice getting  more familiar with the controls. After some time on the sticks, your  mind starts to grasp the left-stick body and right-stick hands  connection, and that is when the game's controls really begin to shine.
One of the drawbacks to having so much control is that the movement of  the game can, at times, look a bit erratic because there is nothing  linking the offense to the defense. So while the control is amazing,  there can be instances where it does not quite look like basketball we  are accustomed to seeing. More than any other title, the skill of the  people holding the sticks can have a huge influence on how the action is  presented in videos of the game.
There are numerous scenarios that can play out when you give users this  much control. One of those scenarios involves two experts on the sticks  having some potentially epic battles. However, any mismatch in skill  sets could produce some of the most lopsided victories known to the  digital basketball world. As such, there is no safety net to assist you.  If you can not defend and your opponent executes perfectly, it is  basically a Cobra Kai situation: strike first, strike hard, no mercy  sir!
There are some gamers who will be elated by this. Others may not be too  thrilled. At this point one thing is for certain, it is a very bold and  assertive move on the part of EA. I applaud the developers for having  the stones to set their own course and still build upon the foundation  of Live 10's AI. I can only hope they stay responsive to the  community as we find out the perils and rewards that may await us all  with this new system. 
Here is to hoping their execution matches their intentions. If so, 2011  could be a very good year for Elite 11.


  




