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From the Desk of the Sports Geek: Gazing Into the Past Create the Baseball Game of the Future

Most modern gamers probably associate the name Don Daglow with the popular Neverwinter Nights series, but to a sports geek like me, Daglow means one thing: computer baseball.

This past weekend I had a chance to talk to Daglow. For those unaware, he is the creator of the first mainframe computer baseball simulator. He was a pioneer in the world of console baseball and helped to create titles such as Intellivision's World Series Baseball. Other titles of his include the seminal PC baseball titles Earl Weaver Baseball, Tony La Russa Baseball and Old-Time Baseball.

When I spoke with him, he had some interesting thoughts on the state of the current baseball video games. We also discussed some ways these games could be improved, as well as why they most likely will not get those improvements.

Let's Turn the Clock Back

From a youth spent playing Cadaco-Ellis' All-Star Baseball to years of refining his mainframe baseball game in the 1970s, Don Daglow has always been a baseball fan.

Though he's also made a name for himself in the MMORPG and role-playing world, Daglow’s creations with Eddie Dombrower and Stormfront Studios in the late '80s and early '90s have helped make the current generation of console baseball games what they are today.

The Earl Weaver and Tony La Russa Baseball series were both made for the most rabid of baseball fans. Combining arcade-style action with real simulation, the games were unequivocally the forefathers of modern series such as MLB: The Show and Major League Baseball 2K.

And, while the current titles are obviously graphically superior in both play and presentation, there are some things that those older games got right and the newer games did not.

The number one thing missing from the current titles is customization.

Customization

In both of the aforementioned series, the customization that was available was incredible.

On top of conducting fantasy drafts, which are still available today, you could create completely new teams -- all the way down to their uniform colors -- before stacking them into custom leagues imagined into existence by you, the fan.

In Earl Weaver Baseball, you could even build custom stadiums, which is something that could be mind-blowing on a system like the PS3.

"When we started talking about custom stadiums, most people would have done something pretty basic," Daglow said. "One reason why the Weaver stadium customization was so aggressive was Eddie Dombrower's commitment to that. He was driving for something great."

In EWB, stadiums could be built with varying fence distances, not just to left, right and center, but to the power alleys as well. What resulted were unbelievably fun situations where you could face a team loaded with pitching in a cavernous ballpark, or you could see a lineup of power-hitting lefties with a park suited just for them. It was awesome, and what's more, it really helped immerse you in your own baseball world.

An Entire Universe of Players To Choose From

While you can create players in the current generation of baseball games and even play with a select group of legends, nothing on the console market today can compare with the universe of players available in Old-Time Baseball.

The game was released just before the 1994 baseball strike, and it allowed you to basically use any team from 1871 to 1981, which was essentially 12,000 real former Major Leaguers. If you wanted to see Sandy Koufax face the Yankees' Murderer's Row, then you could make it happen in Old-Time Baseball.

And in games like Weaver and La Russa, you could add individual players or even entire leagues of created players. You entered their stats and boom, the game calculated their ratings and made them perform true-to-life in future simulations.

"Picture that 15-year-old kid writing down every play from a baseball board game and keeping every stat," Daglow said. "And then think what that kid would love to have a computer do. That's what Earl Weaver Baseball was.

"It took care of the stats for you. You could simulate a complete season, you could add your own players and create your own leagues. It was everything I had wanted when I was 15 on my paper game."

Legal wrangling between baseball, the players' union and various old-time players might make a game such as Old-Time Baseball tough today, but text-based games like Baseball Mogul and Out of the Park Baseball make it easy to toy around with all the old players and teams, so why wouldn't it be possible today?

"There are two factors at work," Daglow said. "Now that the games business is a big business, and the budgets that go into baseball games have become so huge, you can't please smaller audiences. Guys publishing baseball games have to go for big audiences.

"Baseball sim fans who drove the popularity of Weaver and La Russa -- and that market is still there, but it's simply not a big enough market to dominate the thinking of the publishers. So we get smaller games that don't have as large budgets from secondary publishers that are trying to address those issues.

"It really is a matter of scale," he continued, moving back to the big-market developers. "The designers of those games try to get good simulation elements in there, it just can't be the center of the game -- they're forced to focus on other things."

But, for those of us who hold out hope for an all-encompassing console or game with both action and true sim baseball characteristics, Daglow said it could eventually happen.

"Every so often you're working on a game that's aimed at the mass market, [but then] you get a little bit extra time, and you're able to add some feature that is for a specialized market just because you have the time," Daglow said. "It could happen."


So come now, tell us what elements from bygone times need to be put back into baseball games of the future?


Member Comments
# 1 bhurst99 @ 07/30/10 06:31 PM
Interesting article. I had no idea he worked on both the baseball games and Neverwinter Nights. That's quite a versatile career.
 
# 2 AgustusM @ 07/30/10 07:37 PM
What I miss most from those games was real baseball SIMULATION. Current console games are fun, but follow the typical arc of: I lose all the time in the begging while I learn the controls, It is pretty good for awhile, then I get too good and win all the time and my whole team hist .400. This is the problem with all current sports games on consoles and most don't care because they do want to win all the time. Old guys like me want the challenge of a coaching/gm sim. OOTP is the best, but lacks the graphical representation we had back with Earl Weaver/Tony LaRussa. The 2k Front Office Manager had promise, but it seems as though no one in the console world understands what a coaching/gm sim is supposed to be, but sees how much money Si's Football Manager makes so they want to try - then they screw it up, it doesn't sell and they give up (to be fair they could probably make it perfect it still wouldn't sell well since only the old guys like me really want a game like this)

Head Coach 09 was a perfect example. I game I really liked and I still play, that was agonizingly close to being our best option since Front Page Sports Football 98, but ultimately with some severe flaws,horrific marketing decisions that not only made sure they didn't get the sales they needed, but insured they didn't even know how many sales they got. And now predictably it is a title EA has completely abandoned.

What do I want?, I want current gen graphics with the great UI and Detail of OOTP and FM for baseball, football, basketball and hockey. As it is the closest we have for that is soccer with FM.In OOTP, we have great depth but not even 80's level graphics for baseball and nothing close in football, basketball and hockey.

I like 20 sports more than I like Soccer, yet I play FM a lot because of the enjoyability of the depth, UI and graphical representation of the games. Here is to hoping that one day I will get a game with the depth I am looking for and the graphics the current hardware is giving us in the console world.
 
# 3 stlstudios189 @ 07/31/10 09:41 PM
Tony Larussa baseball was one of my favorite games ever.
 
# 4 goalie @ 07/31/10 10:22 PM
strat-o-matic, anyone?

earl weaver dominated my neighborhood for a year or two - all my friends made teams, and we had wild games back in the old days...

god, am i old!
 
# 5 Eski33 @ 07/31/10 11:23 PM
Statis-Pro Baseball was my life in my teens. Not only the board game but the Commodore 64 version developed by Avalon Hill. That game not only had all the teams but it had a create a team disk. All I did was by a magazine over the next two years and create each season. It took forever but the stats were sick...
 
# 6 murph17 @ 08/04/10 10:08 AM
i think a good baseball sim like OOTP or even a re-make of Micro League Baseball would kill on the the iPod/iPhone/iPad.
 
# 7 statnut @ 08/04/10 08:57 PM
I'd love to see a baseball simulator game on the DS. It feels like it would be a perfect fit, use the touch screen for management(lineup, calling for a steal, etc), the top screen displays a game.
 
# 8 dp68 @ 09/30/10 02:35 AM
Even as great as I consider the FPS baseball series to be, I still felt EWB was superior. The customization was incredible, and as the article mentions, the ability to create an actual stadium was one of the best parts of EWB. That no graphical game has allowed it since is criminal, and a missed opportunity imo.
 

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