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Building a Better NCAA Football 12
NCAA Football 11 gave thousands of eager fans the first quality HD college football experience during this generation of consoles. But now with January already upon us, and NCAA 12 deep into development, it is only a matter of time until the NCAA Football 12 details start emerging. January is also the month that I begin my coverage of the newest NCAA game.

This first article will focus on some of the things NCAA 11 did extremely well, as well as the areas that still need improvement in order to push the game to the next level.

It's All in the Details

NCAA 11 did a serviceable job of finally returning in-game college atmosphere to NCAA 06 levels. NCAA 12 needs to push the envelope in terms of presentation and small in-game details. I'm talking about adding the few remaining details that were present in the last generation of NCAA games -- the return of bowl patches, eye black, interactive goal pylons, pregame predictions, coach cut scenes and dreads -- while adding in a College Gameday feature, complete with highlights in between quarters like in NBA 2K11.

On top of these additions, NCAA 12 needs updated stat banners and ESPN overlays while within a game. ESPN and ABC have become the name in college football, and this is the year that the NCAA franchise needs to fully implement the presentation we see on the tube any given Saturday. If the now-defunct NCAA Basketball franchise was able to do this, there are no excuses for the growing NCAA Football franchise to leave out such a critical aspect of presentation.

Remember the Heisman Winner?

If there is one issue with NCAA 11 that has unified the OS forums, it undoubtedly has to be the lack of scrambling logic by CPU quarterbacks. This issue highlights one of NCAA 11's biggest weaknesses: the lack of player profiles. While appearing on a recent version of the OS Radio Show with yours truly and Chris Sanner, NCAA developer Ben Haumiller mentioned that the NCAA licensing prohibited the team from integrating actual player profiles into the game (see: Auburn QB #2).

While this is completely understandable, especially because of the pending lawsuits from former college athletes, it still does not excuse the fact that CPU players just do not seem to play to their strengths in NCAA 11. If I am facing off against a team with a 6-foot-2, 250-pound featured back, I expect to get pounded by this team all day long. The same goes if I am facing off against a team with a dual-threat QB who has a 98 speed rating. I should be dreading defending such a player the same way teams that faced Auburn and Michigan feared their respective quarterbacks.

Good luck planning for QB #12.


NCAA 11 did a marvelous job when it came to replicating team-specific offensive sets, but the problem was that when facing the CPU, the CPU-controlled teams never seemed quite aware of what their individual strengths were. This is not to say that playing NCAA 11 against the CPU did not provide a suitable challenge, it's just that on offense the AI did not run a system as efficiently and realistically as teams do in real life. The issue was made even worse when playing CPU teams that ran the spread or shotgun-based offenses -- getting the CPU to establish an effective run game was downright impossible sans major slider tweaks.

For NCAA 12 I would like to see an emphasis on the offenses run by the CPU, especially with teams that run the spread and have dual-threat quarterbacks. For too long has defense in the NCAA series taken a backseat to offense. This is the year where the CPU needs to keep defensive gurus on their toes. How nice would it be to finally go into a week in Dynasty mode, know you are facing the next Michael Vick, and actually have to make personnel adjustments both pregame and in-game to give your school a chance at victory?

One of the biggest complaints I hear from people on a yearly basis regarding playing defense in football games is that the process is just plain boring. But if you actually had to engage in a defensive chess match against the CPU, would that be reason enough to stop using the Super Sim feature while on the defensive side of the ball? The incentive and feeling of accomplishment gained by devising a top-tier defensive game plan against an explosive offense would be second to none in my opinion.

Tune in the Fun

Tuning updates in NCAA 11 sounded like a can't-miss idea when they were announced shortly after the game was released -- they work really well in the NHL series, after all. Unfortunately, every time one of these tuners was implemented, another aspect of the game completely unrelated to a tuned issue began to suffer. Add this to the fact that some of the tuners were dependent on a game patch being installed (the dirty jersey/dynasty progression patch), and you have a recipe for disaster, especially when users are not given a way to switch back to previous tuning updates without deleting a core gameplay improvement. Simply put, NCAA 12 needs to learn a lesson from EA's own NHL series and rework the way patches and tuning sets are implemented.

Yes, football can learn from hockey.


My fondest memories of NCAA 11 occurred before the first tuner set was released. In fact, I would even go as far as to say that the first tuner set broke the game, nerfing the CPU running game, adding a devastating pump-fake glitch, and seemingly lowering some of the game's overall blocking logic. Others were pleased with the additions in each successive tuner set, and more power to them. The point is that if tuners are going to be the new standard of updating NCAA Football, then there has to be some flexibility to allow users to pick and choose the tuner set that best suits their game style.

Time to Restart the Program

Yes, Dynasty mode has been good times during the last 10-plus years, but it is now officially time for a change. Before NCAA 11 was released last year, EA sent out a survey asking gamers what new features they would like to see implemented into the series. One of the options given was called Athletic Director Mode, which included the ability to build your own stadium. A completely new approach to Dynasty mode is exactly what NCAA's deepest feature needs right now.

This menu is just not as exciting as it used to be.


I like the idea of AD mode, but I feel that a comprehensive Coach mode would be better for the long-term health of the franchise. Imagine building your coach from scratch and then taking a job from a pool of lower-tiered schools. After each game you would have to answer questions from the press, which would allow you to establish your personality type. This personality would begin to shape how you are viewed by potential recruits, and by your AD. Players could have academic troubles -- or get free tattoos -- and the press would grill you on these issues as well.

You would also be given create-a-play tools so you could develop your own offensive schemes and gadget plays. Depending on your coaching strategy and personality type, you would develop in-game dynamic rivalries with other coaches and programs. Add in a coaching carousel and some all-time challenges, like winning more games than Joe Pa, and you have got a surefire winner in my eyes.

Avoid the Madden 11 Effect

Madden 10 was one of the biggest leaps in terms of gameplay and features when compared to Madden 09. So when the masses began realizing that Madden 11 was not the year-to-year lap that Madden 10 was, people were understandably disappointed. NCAA 12 has to avoid falling into this same trap, and the team must continue to push the franchise forward in big ways. With an ever-changing sports gaming climate, consumers being able to see a quantitative year-to-year improvement is critical to increased sales, especially for a franchise that does not carry the NFL license.

In addition, the gameplay in many of today's sports games, NCAA included, does not match up with the gameplay found in titles from the previous generation. It's becoming extremely difficult for me to believe that the presentation and gameplay we are experiencing now are still not on par with what we were playing over five years ago. No more excuses, it's time for the HD generation of sports titles to finally surpass the games of yesteryear.

NCAA 12 will be released in just seven months, and for dedicated fans of the series, excitement levels are about to peak. As always, Operation Sports will be bringing you any and all NCAA Football 12 news as it breaks, so be sure to check back in the coming weeks.

What are your hopes for NCAA Football 12 at this point? Feel free to add your wish lists below.


Christian McLeod is a senior staff writer here at Operation Sports. A rabid Michigan State fan, he shed many tears as Alabama throttled the Spartans on New Year's Day. He's looking forward to next year and hopefully another Big 10 Championship. Follow him on Twitter @Bumble14_OS, talk to him here on our forums via Bumble14, and challenge him to a game of NCAA 11 on Xbox/PS3 via the tag Bumble14.

NCAA Football 12 Videos
Member Comments
# 121 khaliib @ 01/28/11 05:59 PM
Quote:
Originally Posted by AuburnChick
way off
Can you point me to some communication that would say otherwise?

Take away any graphic/presentation upgrades that can/will be included, what can be done to NCAA 12 if it's still using the same core game engine?

-Tweaks/Mod's to some of the gameplay bugs that should've been fixed for '11 version.
-Tuning Spread/Option offenses to animate better (should've been done for 2011)

etc...etc...

I didn't foolishly make that statement out of thin air.
Even on the EA forum pertaining to NCAA 11, an EA Dev slipped-the-tongue and stated that the game engine limits what they can do and is pretty much maxed out.

So, if that statement pertained to NCAA 11, what more can we really hope for in NCAA 12, for it to be better if the same limiting game engine is what they're building around?

Simply put, the Motor Head is cracked on the current engine and no matter what is done to prolong it's life, eventually the engine will have to be replaced to move forward. Otherwise, other areas that help make things run properly will start to break and fall apart also (check NCAA complaints on forum threads as proof).

We know we're not getting a new engine this year, so again, how much more can NCAA 12 be built better?

I'm not bashing or putting EA down, but we must "Keep-it-Real" with what's about to hit the store shelves in July.
There's nothing wrong with making an informed purchased.

If you let your emotions get stroked to excitement so that you buy off of emotion, you'll be on forums 2-4 weeks after purchasing complaining, again.
 
# 122 AuburnChick @ 01/28/11 06:39 PM
Quote:
Originally Posted by khaliib
Can you point me to some communication that would say otherwise?

Take away any graphic/presentation upgrades that can/will be included, what can be done to NCAA 12 if it's still using the same core game engine?

-Tweaks/Mod's to some of the gameplay bugs that should've been fixed for '11 version.
-Tuning Spread/Option offenses to animate better (should've been done for 2011)

etc...etc...

I didn't foolishly make that statement out of thin air.
Even on the EA forum pertaining to NCAA 11, an EA Dev slipped-the-tongue and stated that the game engine limits what they can do and is pretty much maxed out.

So, if that statement pertained to NCAA 11, what more can we really hope for in NCAA 12, for it to be better if the same limiting game engine is what they're building around?

Simply put, the Motor Head is cracked on the current engine and no matter what is done to prolong it's life, eventually the engine will have to be replaced to move forward. Otherwise, other areas that help make things run properly will start to break and fall apart also (check NCAA complaints on forum threads as proof).

We know we're not getting a new engine this year, so again, how much more can NCAA 12 be built better?

I'm not bashing or putting EA down, but we must "Keep-it-Real" with what's about to hit the store shelves in July.
There's nothing wrong with making an informed purchased.

If you let your emotions get stroked to excitement so that you buy off of emotion, you'll be on forums 2-4 weeks after purchasing complaining, again.
First off, I love the enthusiasm, and you know from my position that I cannot go into tons and tons of details..

As far as the engine goes, that's for the most part out of my (being a designer) hand's, but from what I know, we take everything as a factor on what we need to do to provide the BEST experience with our engine..

I want to go in to a million details about why I personally am excited about whats coming this year to NCAA, but at the moment, I cant.. BUT, email me dude, the DAY I can tell you everything, I will.. [email protected]

Everybody is on this forum for a reason, you played the game, and you have feedback. Whether its small stuff or just obxnoxious rants, I like them ALL. I read these forums every single day and will always continue to.
 
# 123 Palo20 @ 01/28/11 11:24 PM
Quote:
Originally Posted by AuburnChick
First off, I love the enthusiasm, and you know from my position that I cannot go into tons and tons of details..

As far as the engine goes, that's for the most part out of my (being a designer) hand's, but from what I know, we take everything as a factor on what we need to do to provide the BEST experience with our engine..

I want to go in to a million details about why I personally am excited about whats coming this year to NCAA, but at the moment, I cant.. BUT, email me dude, the DAY I can tell you everything, I will.. [email protected]

Everybody is on this forum for a reason, you played the game, and you have feedback. Whether its small stuff or just obxnoxious rants, I like them ALL. I read these forums every single day and will always continue to.

What aren't you purple?
 
# 124 khaliib @ 01/29/11 01:51 AM
Quote:
Originally Posted by AuburnChick
First off, I love the enthusiasm, and you know from my position that I cannot go into tons and tons of details..

As far as the engine goes, that's for the most part out of my (being a designer) hand's, but from what I know, we take everything as a factor on what we need to do to provide the BEST experience with our engine..

I want to go in to a million details about why I personally am excited about whats coming this year to NCAA, but at the moment, I cant.. BUT, email me dude, the DAY I can tell you everything, I will.. [email protected]

Everybody is on this forum for a reason, you played the game, and you have feedback. Whether its small stuff or just obxnoxious rants, I like them ALL. I read these forums every single day and will always continue to.
Sounds like aspects of the game have already been decided/concluded, which would void wish list and threads such as this. Maybe I'm wrong, at least I hope so.

Hey, if you work on the game, then you know way more than I could possibly know and I'm willing to take a chance and believe the game will not be NCAA 11 repackaged if you say it will not be.

Quick question.
Is there a reason we are not getting the same type of communication/blogs etc... that Ian is providing the Madden community (eventhough it's released a month later), on the NCAA side?

I just hope when you guys do drop info about the game, it's turns out to be some "WOW" changes to the game!!!

Is there something about NCAA 12 that is going to make gamers say "OMG"?
 
# 125 Ghostrida @ 01/29/11 09:26 AM
I think on the new NCAA FOOTBALL 2012 we all the newest equipment an facemask more cleats alot more cleats then we should get to let our backpad to hangout like they do in person that will make the game more realistic we should tons of different hairstyle like dreads make them long medium or short plus i think we should have skull caps an when its a upset an you have 0:11 on the clock an you comeback on the #1 team on the game an beat them by that touchdown i think the fans students an everyone else should get to come on the field even the ESPN producer should run out there like they do on TV an when you have pregame on road to glory show your team exercise an running plays an put 100 more teams on there when you have road to glory i think we need to have all-american game then when you get in college we should summer pratice plus game then when your season is over on off-season we need to spring game. Now when we want our player to be good on road to glory we need to drill games like passing 40-yard dash an all other stuff we should get make to make our pants above our knees then we should get to choose different Qb style stance like they do on madden an everything an our running is ugly i think we should change it too different style. Now when we do pratice so our created person can be become better i think we should just pratice in shorts instead of our gameday pants cause that is tacky. But please EA Sports to make those changes we need the real play book style. An i think we should do like madden fight for the ball an when we have time outs they take off their helmets.an look at all the highlights from people that made those crazy catches, tackles, big hits, an break tackles from last year an put them on the new ncaa football 2012. An online playing against somebody put the people have good connection against each other. About the newest helmet im talkin about the new revo revolution speed an the ION 4D an ION Titanium plus all of their facemask on there to we need that would be nice an sweet. But the mouthpiece like the vampire an alot other mouthpiece an another big people tell me what i need to say is we need tatto now these you see alot of college guys with tatto now why can't EA Sports they put them on there but what all i said if you put it on there EA Sports alot more money what they been making.
 
# 126 silkysmooth @ 01/29/11 10:13 AM
I'll keep this short and to the point, because I could probably write for hours on this.

1. Fix kickers. No excuses. Every kicker should at least be 90% on XPs in default weather. That's at the very minimum. Every kicker should also have a minimum FG range of 35 yards in default weather. Not saying 100% accuracy, just enough leg to get it there.

2. Fix awareness. It means nothing for the CPU when every defender knows where the ball is on the option every single time. The only time it ever works is when you get perfect blocking or you catch the CPU in the wrong coverage.

3. Fix the psychic CPU defense. Ties in a lot to #2 but it just gets annoying when you've been running an offense and gameplan a certain way for a play or two and the CPU just knows it's coming because they know your play call.

4. Fix the defensive line play. Instant penetration by the CPU defense on 50% of snaps should not be happening, especially when ratings come into play and the human has better rated players. Don't mind penetration, but when play action becomes sack action like it was on football games 10 years ago, it's a definite problem. I'd say at least 40% of play action plays I'm sacked before the passing icons come up and another 35% I get hit before I can cleanly release the ball. That's discounting the fact that the DBs or LBs may have bitten on the play fake. Even then, I'd say a majority of the time I hit a check down on those plays.

5. Fix CPU scrambling logic. I've seen them scramble a few times, but mostly I can rush 4, play decent coverage downfield, and bide my time until my defensive line gets a coverage sack. No excuses for this either. I have a suspicion that this is going to be done to death in NCAA 12 with anyone with above 60 speed going for 200 yards on human defense before it gets toned down. This may be the one area that gets the typical EA overboard treatment.

6. Fix recruiting. Sick of seeing Alabama pulling in 3 different 5 star QBs when they have a 95+ overall starter. Sick of seeing guys designated as athlete when they only have one real position they will play. An athlete should be a guy good enough to play multiple positions, not just a DB/WR/OL designated as athlete. If the guy would make a stud WR, he should also make a decent CB in a year or two. Same with taking a WR that's 6'5 240 with crappy speed and turning him into a TE in a year or two. At this stage that's nearly impossible because he will never block good enough to do anything at TE, despite having TE size and speed.

7. Give us the cosmetic things that everyone wants. Bowl patches, dreadlocks, pride stickers for teambuilder, etc. Give us accurate pride stickers too. My alma mater uses them and they are never in game.

8. More realistic dynasty feel. Teams should be in danger of falling off. It would take a minor miracle for a team like Alabama in this game to fall off the map. In real life it may take a while, but in game they would have to have a ton of 6-6 or worse seasons to bleed the prestige points down enough to where they wouldn't get every elite recruit in the southeast. There should be more of a fluid flow of things like I've noticed a little in years past instead of the good teams staying good, a few decent teams slipping and a few crappy teams maybe doing better, while everyone else largely staying the same unless they win the lottery with amazing in-state recruits.

9. Make size matter. No more 5'9 180 lb "power" backs that still get tackled like they were a wet piece of paper. No more 70 agility or acceleration on any skill player unless you are going to rate the default rosters that bad. Play should not nosedive once the real players are gone simply because a chimp with a dartboard rated players. It's ok to give us a 5 star player who can do everything and will be a stud given playing time. It's also ok to give us those 3 star guys that may be good at some things but have glaring flaws in their skill set. For example, a decent WR with great speed ratings, but maybe not so good a route runner so he is relegated to being a slot guy until he develops. Instead in 11 that 3 star guy has less of everything than the 5 star guy.

10. Get rid of balanced. Rename it all around. Balanced in this game is a death sentence. You might as well call them vanilla. These guys are well rounded and yet not good at anything. If you want a QB to babysit games, get a guy who is balanced. He will have just enough speed to avoid a sack, just enough arm to throw deep out routes, just enough accuracy to fit it into a zone, but will never be a superstar. Same goes for just about every position. Give us guys with more of a skillset instead of player A has more ratings points than player B even though both are designated as balanced. I'd much rather see that whole system scrapped or updated entirely than see Pocket Passer, Scrambler, and Balanced as my QB choices. I either get a guy who passes better, a guy with speed, or a guy who is too incompetent to do either well. For some positions it hardly designates anything. A LB with decent awareness and speed is also likely to do everything well, not just cover.

Ok this went on way too long. I'm done now I promise.
 
# 127 Xx_JP_VHS_xX @ 01/29/11 06:14 PM
Spectator Mode in Online Dynasty FTW! If i dont make it to my conference championship but my 2 friends do, I want to be able to watch it!
 
# 128 Bengals28 @ 01/29/11 09:00 PM
PLEASE Have the DBs stop running the recievers routes before they do!
 
# 129 bigrice25 @ 01/29/11 09:47 PM
most of the heavy hitters have been mentioned multiple times, but here are a few things i would like looked at.


As said earlier, being able to see your dynasy history would be nice. a detailed history would be great. but i would be satisfied with a top 10 at certain stats i.e. passing yrds, rushing yrds, ints ect.

Fix man align!! it doesnt work at all in 3-3-5 or 4-2-5. also we should have the option of "man lock off" so we can disguise man coverage. that was in last gen madden.

We should be able to assign a corner to a receiver.

Give us more options on special teams and fix the special teams blocking.


I really loved 2011, online dynasty is a blast, 2011 was a few flaws away from being a great game.. cpu recruiting logic, db coverage and the ineffectiveness of the cpu option really hurt the game.
 
# 130 209vaughn @ 01/29/11 10:16 PM
Just payed another online game... Very typical...

Guy comes out trying to play balanced. Gets behind b.c he cannot execute. I march the ball down field, scoring on next two possessions. Guy immediately changes to 4-5 WR and begins to hit the seams deep and the under routes. I only rush two guys, everyone else playing zone.

Guy plays this way rest of game. I fumble and turn ball over. He scores again. Now I march ball done field, taking my time to not give him too much time to score winning drive. I score, I'm up.

He comes out 4-5 WR with. I do good job on making him earn it. But I cant stop 4-5 WRs four downs in a row.

Finally he gets within 30 yard line... 20 seconds left. I stop him three downs in a row... Incomplete. (by the way every completion is to the slot WR up the seam or underneath route)

But bc the DBs are too dumb and soft and its impossible to stop 4-5 WR with any regularity... He scores on last play of game.

I am defeated by a lesser player who was using the very inaccurate Oregon backup QB btw. This is a very typical online match IMO.
 
# 131 kennethxD @ 01/29/11 11:36 PM
Quote:
Originally Posted by Xx_JP_VHS_xX
Spectator Mode in Online Dynasty FTW! If i dont make it to my conference championship but my 2 friends do, I want to be able to watch it!
This...........
 
# 132 TuffJuff @ 01/30/11 03:02 AM
Game Play:
  • Scrabbling QB's actually running
  • Kickers not attempting 60 yard field goals (in real college football most dont even try 50 yarders)
  • What about having strip sacks?
  • Special teams! (Bad snaps, Blocked kicks & punts, Make dangerous KR's actually matter)
  • Make experience actually matter. Most Freshman cant just enter a game and dominate. there is a learning process that happens
  • Make Rivalry games actually feel different
  • Give Defense a chance. I actually like low scoring games every now and then
Presentation:
  • CBS, ABC, ESPN broadcasts. NCAA Basketball 10 did this really well
  • More Stat overlays
  • Halftime show
  • End of week show
  • Heisman presentation
  • SI Covers( Had this is old gen, loved it)
Dynasty:
  • Coaching Carasol
  • Medical Redshirts
  • Recruiting (No more teams with 7 qb's or 50 overall kickers, High School All american game)
Little things:
  • Dreads, mouth pieces, and other equipment
  • Jersey and field degration
Haha ik that was a lot, but i am still probaly missing some things. One thing that i really want in the game is a more in depth and realistic injury system. Instead of only having 10 week injuries, we need some more tiny, nagging injuries, I am talking about the 1-3 week injuries. And players should not magically be 100% when the time period is over. There needs to be questionable, probable, and doubtful injuries to. We can decide if we want to play them, but we do so at a risk. Such as a ratings decrease and a higher chance of getting more seriously hurt. Players need to show they are injured to. Maybe wear braces and limp around, not to the crazy extent like NBA 2k11, but it needs to be noticeable.

haha sorry for my rant
 
# 133 ATLDirty @ 01/30/11 10:15 AM
I'd say the biggest thing is recruiting. Fix it. Make better/more dynamic/scheme specific prospects, and make the experience for enjoyable as a whole. It's annoying only being able to play a dynasty for 2 or 3 years because of major recruiting problems, A+ SPD, D- ACC players, 212 pound DEs, Alabama having six 5 star QBs, 42 overall kickers, etc.
 
# 134 airjordan309 @ 01/31/11 04:14 PM
they need to put in college gameday and put corso back in the game with his gameday picks. Also, seeing espn's x-axis replay system would be great. If you make big play the break it down or the same with a big turnover.

where are the chain gangs and side judges?? I remeber when you could run over the guys marking the first down.

1. tightroping the sideline.
2. diving for the pylons and knocking them over
3. better gang tackling
4. an actual heisman presentation
5. better bowl game presentation
6. show recruits at game
7. recruiting presentation on signing day (like the espn signing day)

MOST IMPORTANT THEY NEED TO LET NCAA FOOTBALL BE ITS OWN GAME AND NOT JUST GET MADDENS SLOPPY SECONDS!!!!
 
# 135 airjordan309 @ 01/31/11 04:17 PM
Also they need to show the high school recruits stats during the season
 
# 136 Raw-Cane @ 02/01/11 12:29 AM
http://www.operationsports.com/forum...al-thread.html


Im serious ^ this read it and let me know what u guys think
 
# 137 illwill10 @ 02/01/11 01:14 AM
Passing- Needs to be overhauled. Cant aim passes. Always get picked off or get swated down easily when receivers are wiiiide open. Super Mario Jumping by defenders. High passing archs and touch passing. Maddens QB rating needs to be added(randomize). CPU QBs need to scramble more. I want to see WRs running wrong routes if they have low awareness. I want to see more drop animations. WRs need to be more physical. Add at least 3+ QB throwing animations(generic). Play-action blocking needs to be fixed.
Defense- Needs to be overhauled. Coverage, Tackling, DLine interactions. More Dline animations(Bull Rushes, more spins, OLinemen getting thrown to ground). CBs need to stopping running WR Routes. Safeties get beat continuely. Interceptions needed to be scrapped and redone. CBs mirrors WR when the ball is near. Zone coverage is broken, CPU will complete 9/10 passes in zone when not pressured. Drag routes are impossible to stop. Tackling needs to scrapped and redone. It seems it CPU OLine are very aware of what the User is doing and who is blitzing. If I call run plays and dont change them I might only get one first down(unless 95+ speed/acc). If I call a screen play there is a high % that the CPU will call Man coverage. CPU reaction is way too fast.
Matchups- The game of football is about matchups. I want to see elite CBs shut down bad WRs the entire game, vice versa. I want to see elite DLineman live all day in the backfield against poor OL. I want to see Weight matter. I want to see Bigger DL gain penetration and eat up blocks. I want to see DBs with lower Coverage ratings or slow and weak players getting exploited.
Presentation- Commentary needs to be scrapped and redone. More Stat overlays, more ESPN stuff. Little things... Stat tracking.
Create-A-...- Teambuilder needs to be fixed. Create a player needs to be improved. I hate wanting to create powerbacks and have to watch my weight because Ill end up a Lineman face. There needs to be more generic faces. There needs to be a Create-A-Playbook. I want to create my own way to win a game. Dreads and hairstyle. Probably a long shot, but a create-a-play/formation. This would go with create-a-playbook. I want to create my own formations.
 
# 138 cosmo7149 @ 02/07/11 09:45 PM
I want to build my own playbook from any play in the game, plus edit formations and design my own plays!
 
# 139 bifflefan30 @ 02/08/11 02:37 AM
Got to have bowl patches on the jerseys. Its a must. Try to get the rest of the mascots in like Joe Vandal.
 
# 140 rollinphat @ 02/09/11 02:26 PM
neutral site games are a must in dynasty mode now. it's been long enough.

we need to be able to recreate the chick-fil-a classic season opener in the Georgia Dome or like the 2012 season opener in Jerry World between Alabama and Michigan.
 


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