
Tiger Woods, a video game mainstay, won't be that way any longer.
One of the major developments in the sports game space this year that kind of slipped under the radar was the suspension of both the Tiger Woods and Fight Night franchises. EA decided that each game needed to take a break for 2014 at least, with Fight Night's future looking even more uncertain.
It was interesting to read comments from John Riccitiello after he departed from EA, especially his cynicism about "opportunists who are there to make money." Since EA has pretty much written the book on how to monetize their entire game library, especially sports, it's hard not to see him as a frustrated guy who was unable to control the ultimate direction of the company. To that end, it's not surprising to see EA now culling the herd and focusing on a lean stable of franchises, specifically in regards to EA Sports.
Pumping the brakes on Tiger Woods for a year or so allows EA to create distance from their "mutual" break-up with the turbulent golf star, and it allows the dev team to see what's working for the next-gen "Ignite" engine as well as the strengths and weaknesses of each new machine. It doesn't make it any less frustrating for those who want a full-featured simulation golf experience. I guess titles like Powerstar Golf will have to fill the void.
Fight Night Round 4.
Fight Night -- and boxing in general -- is more of a worrying hiatus, as EA seems to have no concrete plans for when the series might return. A conversation I had at E3 gave me some reassurance that EA wouldn't just turf a multi-million seller like Fight Night altogether, but I got the impression that the franchise could be on ice for a while.
With UFC taking over as the de facto "combat" sport these days, it's not surprising to see EA put all of their eggs in that basket. This requires poaching many of the people who worked on the Fight Night dev team, and it means going with a safer bet. The fractured and decentralized nature of boxing today makes it a trickier marketing challenge, and that goes against EA's corporate mandate of 2013-14.
EA Sports' current marching orders are clear: focus on the sports that are going to sell copies and resonate with lots of people. Madden, FIFA and NHL are all evergreen, even though their audiences are quite different in size, and UFC and NBA are markets where EA wants to get a foothold. Fight Night just ends up cannibalizing what UFC is trying to do, and Tiger Woods doesn't generate enough sales to justify an immediate next-gen release (with TW: PGA Tour 2013 selling under one million copies).
It'll be an interesting 2014 for fans of both golf and boxing, as there looks to be a large gap that won't be filled for some time.