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NHL 15: Three Keys to Success

Presumably, EA has been quietly smithing away on the next version of the NHL series for at least the last year — and possibly longer if you count pre-production and other early research and development. The reality is that the company couldn't release a game for the next-generation console launches, as there just wasn't the install base to provide adequate return on investment. The NHL series, as I've noted before, has been on a very gentle slide in the last couple of years (even though the games have been consistently solid), and this extra year allows the smaller-than-average dev team to figure out what they really want to do with the next evolution in hockey video games.

In speaking to the dev team last year, they certainly intimated that they were well aware of the gripes that fans have had over the last few years, including dated presentation, AI balance, simulation elements and defensive play. Technology was a limiting factor on some of these issues, and I got the sense that the team was just doing their best to scoop up all of the features they could from other EA Sports franchises (Fight Night, FIFA) in order to make the last hurrah for NHL on Xbox 360/Playstation 3 something worthwhile.

Then again, some aspects of the NHL series are likely going to continue on as they are. The developers at EA Sports in Burnaby were pretty adamant about their philosophy for things such as stick-on-stick contact, instigator penalties and the increased emphasis on physicality. They felt that adding something like stick-on-stick collisions would diminish the fun that users would have playing the game, and they claimed that extensive testing had gone into finding this out. The same went for instigator penalties, as they didn't want the infraction being called all the time for fights, especially when it's a very subjective call in the first place. As for the physicality (with NHL 14 featuring more fighting and hits), it's what you might expect — a play to lure the casual or mid-level fans that might be turned off by an otherwise simulation experience.

Still, even if there are some aspects of the NHL series design philosophy that EA Sports does in their own broad style, there are several fairly obvious areas where it would be great to see the devs focus on for NHL 15. I'm personally quite happy with the improved fighting and hitting from NHL 14, and the incremental improvements to the EASHL and GM Connected are positive steps. But if I had to pick three areas that I would like to see as a priority for NHL 15, these would be them.
 

Enhanced Presentation

While some folks might roll their eyes at this being the first thing I call out, I think it absolutely has to be one of the initial issues addressed with next-gen hockey. I still remember when NHL 07 came along, as it not only debuted the impressive skill stick, but it had excellent graphics and presentation that really freshened up the look of hockey video games. I think EA has a unique opportunity with NHL 15 to reset the bar again, with added graphical horsepower, cloud servers and faster storage/optical drives.
 


One hopes that this revamped presentation would start with the menus, as NHL has had notoriously cluttered, clunky and crazy menus for years now. I'd be all for the NHL series getting closer to something like what FIFA 14 offered, with clear print, large boxes, fast load times and smart nested features, like the modes you use the most being put up front (Be-A-Pro, online, seasons, etc). With the ability to store more data in memory, it would also be welcome to see rosters, lists and other information (e.g. GM Connected) brought up much faster. Load times into the actual game action should also be improved, but the small size of the dev time may limit some of these options

As for the actual on-ice visual improvements, I would hope — and expect — to see a whole host of upgrades, including buffed 3D crowds, increased arena detail, better lighting and contrast as well as some added quality in the ice reflections. The Ignite engine tech should allows for some greatly enhanced animation and player faces, and I'm excited to see how that looks when paired with the improved physics and skating of the previous years. I look forward to the possibility of extra details being addressed as well, such as proper benches and a full squad of referees and linesman on the ice. For myself and many others, I also hope to see the return of five-man goal celebrations and an improvement to the replay packages (including animations and framerate). While player faces won't be equal to that EA Sports UFC, I would expect a lot more realism and emotion than what was seen in NHL 14.
 

Improved AI / Unique Player Styles

How a player behaves is incredibly important for making the off-line experience work in the NHL series, and this applies to both user-controlled and computer-controlled characters. For both sides of the coin, I sympathize with the devs somewhat, as planning for user input and how that affects the players around you has got to be a challenge. If you're someone who plays a puck possession game, the AI has to behave a certain way; if you hit a lot, they should behave a different way. The hope would be that the new horsepower would allow for some added complexity to the AI, and that players would all seem a bit more distinct from one another.

The issue in the past seems to be that EA doesn't want people to get frustrated (especially in online modes) if they can't score or hit. Rather than have players act as true role players, EA seems to want everybody to kind of be able to do everything, which can get frustrating when smaller players are able to (somewhat) play physical, or when mediocre shooters are able to snipe more than they should. It would be interesting to see the AI and human-controlled players influenced by specific traits, much more so than the current player types. I'd like to see hard divisions between one player's skill and another, where a sniper would almost move differently than a grinder and have very specific skills. As it is, the action remains totally satisfying in NHL 14, but a lot of the players feel similar, give or take a bit of speed and slight variance in their ability to deke.
 


As far as CPU-controlled tactics, I would hope to see some of the nagging issues resolved for the next game, specifically gap control, support on the boards, pass outlets and a correct presence in front of the net. As it is, there are still moments where AI teammates won't provide support when you're under duress, and just the same, they won't get to the front of the net when you're drawing away defenders. Additionally, the responsiveness of opposing defenders needs to be adjusted, as they often passively fall back in the slot and try and block shots rather than pinch for hits or take some risks once in a while. I do find that they will engage you on the boards, but the blue line is far too easy to bypass, and the slot doesn't have enough variance in how the defenders engage you. Above all, I hope to see some additional randomness in how the AI behaves in next year's product, and it would be a welcome sight for players to actually be distinct player types, complete with animations, moves and player stats.
 

A Career Mode Worth Caring About

While the career mode in NHL 14 was a baby step in the right direction, the idea didn't go far enough for my tastes. It was neat to see some level of agency with what my player could say or do, but then you realized that the consequences for your actions were superficial at best. On top of that, there just weren't enough interesting scenarios to deal with, and the presentation aspects for those events was pretty weak.

Ideally, a future version of this mode would borrow liberally from properties like NBA 2K14, FIFA 14 and Fight Night Champion. Leveraging ideas from these other games would add some much-needed life to the proceedings, with some level of voice acting and visual presentation for press conferences, interviews, as well as outside the arena banter with teammates and management. This could tie into the NHL series' existing framework of working your way up through the minor leagues, and the “events” could be linked to that progress. If the developers wanted to go the way of something like Fight Night Champion, there could even be more of a focused “story mode” that followed the career of a specific player — the aging veteran, the cocky rookie, the backup goalie, etc. This would remove some agency from the career mode, but it would allow the devs to tell a layered story that had more impact and that didn't just seem like a bunch of numbers on a spreadsheet.
 


The added horsepower of the new tech would potentially allow this revamped career mode to be a breezier experience as well, with fast load times in and out of games and quicker skips to your next shift (if that's how you play your Be-A-Pro). The increased storage on the disc would also allow for more potential audio to be recorded, and it might get closer to something like FIFA 14 and its somewhat specific commentary about your team/player's recent exploits.
 

Outlook


There are many aspects of the next NHL game we could focus on, but I feel these three areas are key to reinventing the next-gen of hockey sports. The presentational aspects provide the sizzle — a reason for people to be excited by the new tech. Improving the AI and how each player behaves will push the gameplay further towards something that resembles the distinct athletes and personalities that play the real sport. Finally, the career mode should be something users want to check out, specifically because of the interesting paths they can go down or the choices they'll have. It shouldn't just be a bolted-on afterthought, which is what it currently feels like. Hopefully we'll know more about the design philosophy of NHL 15 in the coming months.

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Member Comments
# 21 13whitebread @ 03/06/14 10:11 PM
Quote:
Originally Posted by enice128
"While player faces won't be equal to that EA Sports UFC"??? If NBA 2K, FIFA & MLB can do it then why can't this dev team??? Presentation is a MUST for the new consoles as well as the broadcast duo...it's sooooo stale already! Nobody calls a game as the Doc does.....Emerick that is!!!
New commentators no excuses this year. I have heard that it will be Doc Emerick with Eddie Olczyk doing the color. No word yet on Paul maquire.
 
# 22 Wiggy @ 03/06/14 11:40 PM
Quote:
Originally Posted by enice128
"While player faces won't be equal to that EA Sports UFC"??? If NBA 2K, FIFA & MLB can do it then why can't this dev team??? Presentation is a MUST for the new consoles as well as the broadcast duo...it's sooooo stale already! Nobody calls a game as the Doc does.....Emerick that is!!!
Because of the very fact that UFC is rendering two fighters, and NHL rendering 12 players... plus benches, refs, a massive crowd, etc. They can get detailed, but not as much as NBA or FIFA.
 
# 23 Garism @ 03/06/14 11:40 PM
One question, if they do include stick on stick collision, would they it only be an option for offline? As in HUT or OTP, it'll be off or on would you think?

For me..

1) Better AI. For a next gen, yes I do expect new presentations and what not. But if the AI is still crappy, then those new presentations doesn't really make the game any better.

2) Replays. God damn replays. I dont need to see a reply after every whistle. Put them all at the end of the period or at the end of the game.. especially online.
 
# 24 Gotmilkman24 @ 03/07/14 10:57 AM
1: Better Puck Physics - This will not only keep human goalies from raging due terrible bouncing pucks, but also help possibly with their save animation along with computers knowing exactly where the bouncing puck of hell is landing exactly. 2K had the puck physics years ago. EA should be able to figure it out.

2: Better goalie animations - We who all have played a goalie to legend 3 know the hug post key is sometimes deadly. So deadly if you let go of the post your goaltender will go flying cross crease without the click of a button. The sloppy fish flop desperation saves help and hurt, but look terrible. (There is a lot of stuff wrong with goaltenders that I will save you from reading what you already know.)

3: Custom controls - I dont know how many of you would love to have custom controls, but I for one would love to have custom controls. Wouldn't it be nice to have a hitting button that is only for hitting and a shooting button only for shooting? Same goes for goaltenders. You can swing your paddle down holding L2 + R2, but if you get to deep in the crease your goaltender does the post hump animation.

4: Fix the fighting - We all see some pretty clean hits that either get you a penalty or a good old fashion fight. "Why do I have to fight? That was a clean hit!"

5: Glitch Shot - It's been around for over 4 years now. If you play club without a human goaltender you may know what I'am talking about. The famous glitch shot that makes the goalie sit down in butterfly so you can top cheese the shot. That's not only frustrating but it could be game breaking. I played a game last night where our cpu had 4 saves.

6: You tell me?
 
# 25 Gotmilkman24 @ 03/07/14 11:09 AM
Quote:
Originally Posted by Majingir
NHL 14 has done horrible in sales, so hopefully it is a wakeup call for EA to revamp the series. NHL14 has done the worst sales since NHL 07-09 days.
The sales will most likely big huge for them if they make the jump to the next gen consoles. I could only imagine that it will be huge. A lot of people are and have been waiting for 15. Lots of people didn't buy nhl 14 because they wanted to wait.
 
# 26 Wiggy @ 03/07/14 02:28 PM
Quote:
Originally Posted by jonapaloma
Thing is... often when they show player faces its only 1 or 2 on screen so its not so much to render really. Only thing I can imagine making it difficult is if they want to show the whole player bench. But its a lame excuse not to make realistic looking faces IMO.
Don't misunderstand: they'll be way better this year. The faces will, and should, be an improvement. I'm just saying that UFC is hanging its hat on how detailed its fighters look, whereas NHL just can't do that when it has a way more complicated simulation in a way bigger arena with a lot more people.
 
# 27 schlitz73 @ 03/07/14 03:06 PM
I've watched this series yo-yo up and down since the very first. There are so many game modes now that there should be something for everyone already. What we need is a game that can cater to all styles of players from the most casual to the dedicated sim-style players. I think many people don't think that's possible but I for one have seen it before.

While I haven't played 13 or 14 (I own 09 and 12), I've watched tons of videos and read lots of forums over the past years to see how many of the issues with past games are still present in NHL14. In my opinion, the areas that should get the most attention are AI and difficulty sliders.

Both the CPU teams and your own CPU teammates act downright ridiculous quite often, doing things and skating in ways that make me shake my head. AI has always been a sore spot with EAs games and while I admit it has improved, it still needs some tweaking. Fine tuning the passing wouldn't hurt either because that can be spotty at times as well.

But the main one is sliders. There just aren't enough of them and there seems to be an all or nothing effect with the ones that are present. It has been near impossible for me to find that happy medium between winning every game without trying hard and getting my teeth kicked in by a bunch of ridiculous goals going in from everywhere.

Anyone with a PS2 should check out NHL 2k4 or 2k5 to see what I mean. 2k4 is my favorite hockey game of all time and if it hadn't been for a bug that could corrupt your franchise data (mine died halfway though my season 2 playoff run), I would probably STILL be playing it. There were probably twice as many sliders as what EA has (at least in NHL12) and you could adjust them more precisely instead of just 5 or 6 levels. Heck, they even had multiple sliders to affect puck physics alone.

The amount of tweaking you could do was incredible and made it easy to get any variety of gameplay. You could have arcade style games with bodies flying all over and lots of goal scoring, or you could have realistic grind it out matches that required pin point passing and setting up plays in order to stand a chance. I ended up going 58-24 or something like that in my last season of 2k4 and I never felt cheated once. Can any of you say that about the last few titles from EA? HUT alone made me want to rip my hair out and I either seem to win 5-0 or lose 0-5... the CPU sometimes simply and obviously deciding beforehand that I am going to lose.

Not that I'm trying to bash on EA because their NHL series is honestly really good, but it just baffles me as to why they haven't bothered to implement the level of precision tuning that I saw 10 years ago in the 2k series. There is no real need to cater to one type of player when you can put it all in one box. Clean up the AI a bit so players behave realistically and more accurately and let us players fine tune the rest with more sliders.
 
# 28 CarryTheWeight @ 03/08/14 09:44 AM
This series just needs more polish in every sense of the word. More graphical flair, better presentation, better commentary and more diverse, "alive" environments. Next-gen is the perfect opportunity to do this. I'm not going to repeat what everyone else said, but this series has looked to go "real time" with presentation for a while. I assume something along the lines of what next-gen FIFA does is what we'll see for 15 on PS4/XB1.

Speaking of FIFA, Be A GM should look at what FIFA's career mode does and implement its "international" scale. I'm honestly annoyed by Be A GM Mode and how the AHL/NHL seasons happen in a bubble. Junior and International leagues are non-existent apart from filling the draft pool.

We should be able to track stats, scout and sign junior/international players ala Eastside Hockey Manager and Franchise Hockey Manager. I'm not asking for anything groundbreaking, but the fact junior/international leagues are unplayable and inactive just seems dated to me.

Not only that, but generated young players should come through that pipeline instead of randomly generating during the draft. This would make scouting much more important. Right now, it seems like a waste of time to play more than 10-15 seasons in Be A GM.

Text sims still continue to be the way to go if you want a living "franchise mode". I hope next gen NHL changes that.
 
# 29 schlitz73 @ 03/09/14 07:36 AM
Quote:
Originally Posted by CarryTheWeight
This series just needs more polish in every sense of the word. More graphical flair, better presentation, better commentary and more diverse, "alive" environments. Next-gen is the perfect opportunity to do this. I'm not going to repeat what everyone else said, but this series has looked to go "real time" with presentation for a while. I assume something along the lines of what next-gen FIFA does is what we'll see for 15 on PS4/XB1.

Speaking of FIFA, Be A GM should look at what FIFA's career mode does and implement its "international" scale. I'm honestly annoyed by Be A GM Mode and how the AHL/NHL seasons happen in a bubble. Junior and International leagues are non-existent apart from filling the draft pool.

We should be able to track stats, scout and sign junior/international players ala Eastside Hockey Manager and Franchise Hockey Manager. I'm not asking for anything groundbreaking, but the fact junior/international leagues are unplayable and inactive just seems dated to me.

Not only that, but generated young players should come through that pipeline instead of randomly generating during the draft. This would make scouting much more important. Right now, it seems like a waste of time to play more than 10-15 seasons in Be A GM.

Text sims still continue to be the way to go if you want a living "franchise mode". I hope next gen NHL changes that.
I do agree with you to an extent. The more fleshed out the junior/int'l leagues get, the more interesting franchise/GM modes become. Next gen provides the storage capacity/room to let that happen I would think.

Right now though, the game has more modes than most people know what to do with. It's great that there is something for everyone whether it be online leagues, HUT, BaGM, or whatever... the selection is awesome. Some of those modes do need some tuning but the main focus should be on gameplay. Improve that and the game as a whole becomes better and that gives the devs room to then tinker with the individual modes. If they can improve AI, eliminate any super goalie type play or all skaters feeling the same, and allow a wider range of tuning with expanded sliders, the game will be a lot more fun no matter what mode you play.
 

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