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Where Is A New Fight Night Game?

With Mayweather vs. Pacquiao coming up in May, it struck me as rather sad that gamers have no real way to enjoy boxing in this next generation. To be sure, it’s been a painful sabbatical for fans of the Fight Night series, as EA has switched gears into the MMA world with EA Sports UFC. The business decision certainly made sense for the UFC at the time, as they got to partner up with a bigger brand in EA. For EA, they got to give the Fight Night license a rest while riding the rocket that was the UFC. With only just over a million units sold on Xbox One and PS4 for EA Sports UFC, according to VGChartz, one has to wonder if this was a bet worth taking.

When EA picked up the UFC license, there was still the spectre of Brock Lesnar drawing huge pay-per-view buy rates. On top of that, all-time greats like Anderson Silva had yet to be de-mythologized, and Jon Jones was continuing his meteoric rise up the ranks. Now Brock is nowhere to be seen (but rumors indicate he may consider returning to the UFC), Anderson Silva is a disgraced steroid cheat, and Jon Jones is reeling from his foibles with nose candy.

Even on the weekend, the always-dominant and explosive Anthony Pettis was dethroned in a five-round beatdown at the hands of Rafael dos Anjos. While boxing is certainly not immune to upsets and disgrace, the UFC has had a lot of it over the last few years. The tepid sales of the UFC product may indicate that MMA will always be a niche offering, as the difficult control scheme, limited historical context and brutality of the sport are just going to push some people away.

Boxing, for all of its faults, has more universal appeal. I’m a fan of both, but I can see why the sweet science resonates with more people, as it has a long history to draw from and a lot of spectacle to peddle. My instinct tells me that it’s also because boxing has just one discipline on display, and that’s seen at a very high level. That discipline is informed by head movement, foot speed, stamina and power, but it’s still one discipline. MMA, on the other hand, by its very name is a bag of various skills, and often fights are kind of a “jack of all trades and master of none,” where you have two excellent Olympic wrestlers who decide to have a sloppy boxing match for 15 minutes.

The accessibility of boxing as a sport led to a lot of people trying out Fight Night. A lot of casual, mid-level and hardcore users really got behind each of the entries in the series, as they were easy to play and great to look at. Mastery was possible for the higher levels, but the barrier to entry was relatively low. On top of that, Fight Night sported some impressive features, such as fluid online play, GameFace support, tons of equipment and sponsored gear, as well as unlockable legends and novelty fighters.

Fight Night’s modes were also fully developed by the last few releases on Xbox 360 and PS3, with a great career offering and some meaningful ways to play online, including the championship mode. Even Fight Night Champion’s story offering was something that edged closer to the likes of NBA 2K’s MyCareer, where you had a backstory and out-of-ring segments as well as real consequences in the match for having your hand damaged or whatever. It was an embryonic concept, but I’d really like to see more of that if and when Fight Night returns.

The reason we’re not seeing more Fight Night at present also speaks to the realities of game development in this new generation, as a company like EA can only make so many mid-sized and large-sized bets. The small indie games can be made a bit more easily, but boxing is at least a mid-tier concept — and probably a AAA game, to be honest. These big bets take lots of time and money and a capable team of developers who can actually create a satisfying end product. As we saw with NHL 15, Madden 25 and EA Sports UFC (and NBA Live 14, too), these were transitional titles into the next generation. Some of them did it better than others, but it was almost a reset of the development process. Modes were cut. Features were crippled. Bugs were plentiful. Prices remained the same. Almost a deposit on future games, right? Pretty annoying, in some ways.

Since EA only has one official “fight” team, they chose to ride the momentum of the UFC and develop that product. Fight Night always sold quite well, but it was never so much of a phenomenon that it was immune to being put on hold, which is not too dissimilar to what’s happened with PGA Tour. With EA Sports UFC achieving success on par with the NHL series (and only after substantial discounts and being made free in EA Access), I have to believe that EA is contemplating their next move in the fighting space very closely.

The frustrating part for boxing fans is that EA is kind of holding the license hostage, not doing anything with all of those official brands, belts, fighters and legends. Sure, there have been a few attempts on Steam or via Kickstarter, but nothing can really capture the groundswell of support that EA has with Fight Night, since these other products are usually unlicensed and made by several people.

I’m certainly not naïve that boxing has been flagging in cultural relevance over the last decade or so, but the sport remains very accessible as a gaming product. Let’s hope we get a chance to play a good game in this space sooner rather than later.


Member Comments
# 21 TjJunior @ 03/17/15 03:29 AM
Quote:
Originally Posted by DJ
What's also hurting the Fight Night series is that boxing's most marketable star, Floyd Mayweather Jr., is likely going to retire after this year. Outside of Canelo Alvarez, I don't see a lot of fighters brimming with star potential.

The UFC has marketable fighters like Ronda Rousey, Jon Jones, Connor McGregor, etc., that carry more name recognition that 99% of today's current boxers.
On the flip-side once Floyd does retire, he has shown signs of wanting to invest his money wisely. Why would he not make a Floyd Mayweather boxing game? That's gonna sell to hardcore and casuals alike.
 
# 22 GlennonTheGr8 @ 03/17/15 08:47 AM
They really need to get a Fight Night sorted out. Every generation of console I've ever had has been complimented by a boxing game. EA need to stop with their stupid excuses about UFC being the be all and end all in fighting sports too. Mayweather vs Pacman will smash every box office there ever was and that's them fighting 4 years later than they should have. Froch vs Groves at Wembley smashed many a record and that wasn't exactly box office for the world of boxing. As for the future, there are a lot of slick operators. There are enough stars past and present to make another class boxing game. EA just need to actually be bothered and have a dedicated boxing team behind them.
 
# 23 YogiYahooeys @ 03/17/15 10:05 AM
"When EA picked up the UFC license, there was still the spectre of Brock Lesnar drawing huge pay-per-view buy rates."

Brock Lesnar was beaten down in his last 2 fights after the second of which he promptly retired. That was December 2011. EA Sports UFC was not announced until June 2012.
 
# 24 regenhuber @ 03/18/15 03:02 AM
Would buy a new FN game in a second.
I got UFC for x1 but never play it, its toooooo complicated.
 
# 25 JayBee74 @ 03/18/15 08:51 AM
Quote:
Originally Posted by regenhuber
Would buy a new FN game in a second.
I got UFC for x1 but never play it, its toooooo complicated.
Bought a wrestling game a couple of months ago that was too complicated for my taste. Got a full refund the next day.
 
# 26 shavane @ 03/18/15 09:07 AM
1st and foremost outstanding article. I also hope that fight night returns and I hope it happens soon. I always felt the fight night series was one of the more technically sound games ever made. I love how you have to balance your stamina, time your counters, wear opponents down, let them wear themselves out through head movement, blocking, ring savy and then unleash holy hell on them when the time was right. Fight Night doubles as a button masher but like you said if you take the time to perfect the sweet science you can become a true master. Not to mention its one of the best looking games ever but for me its all about the game play. EA turns me off because most of their decisions are strictly about money as seen in the Madden series and I understand this but for the gamers and fans all we care about are the games we love.
 
# 27 Wiggy @ 03/18/15 12:34 PM
Quote:
Originally Posted by YogiYahooeys
"When EA picked up the UFC license, there was still the spectre of Brock Lesnar drawing huge pay-per-view buy rates."

Brock Lesnar was beaten down in his last 2 fights after the second of which he promptly retired. That was December 2011. EA Sports UFC was not announced until June 2012.
To clarify on this, EA and the UFC were still making the deal and these financial decisions in late 2011 or early 2012, so the "spectre" of Brock that I referred to was very real. EA saw a company with high buy rates (because of Brock), and they made the deal with that in mind.

Even when losing, Brock was a huge draw, which explains why he's so coveted by the UFC now.
 
# 28 majestic @ 03/18/15 04:16 PM
I don't know much about game development (please correct me if I'm wrong) but if EA has only one fight team and they're only going to make one fight game, wouldn't it make more financial sense to them to continue making UFC games? To make a boxing game it seems like they'd have to build it from the ground up, at least for next-gen systems, whereas for UFC they've already made that investment in a core gameplay system that they can more cheaply build on/tweak for future releases.

Don't get me wrong, as a longtime boxing fan, I'm squarely on team Fight Night. I'm just not very optimistic we'll see a boxing game any time soon from EA, unless boxing surges in popularity, or the UFC series completely tanks.
 
# 29 allBthere @ 03/18/15 05:48 PM
Quote:
Originally Posted by majestic
I don't know much about game development (please correct me if I'm wrong) but if EA has only one fight team and they're only going to make one fight game, wouldn't it make more financial sense to them to continue making UFC games? To make a boxing game it seems like they'd have to build it from the ground up, at least for next-gen systems, whereas for UFC they've already made that investment in a core gameplay system that they can more cheaply build on/tweak for future releases.

Don't get me wrong, as a longtime boxing fan, I'm squarely on team Fight Night. I'm just not very optimistic we'll see a boxing game any time soon from EA, unless boxing surges in popularity, or the UFC series completely tanks.
I believe both of those things are happening only in a less dramatic way. Very interesting articles I've read on the UFC and it's decline or pull-back and 2015 is such a huge year for boxing and the past few years have been pretty good as well. I've actually found myself passing on many recent UFC events - and have knowingly passed because despite how hard supporters argue to the contrary, I find cards weaker and thus easier to pass on, on a more frequent basis, and I have disliked the fox deal since day 1 and think that also hurts as well.

On the flip side, as many problems as boxing has with promoters ego's and sanctioning bodies, there have been many fascinating fights in the past few years and this year I'm just so excited for, without even throwing in the enormous circus that is floyd and manny.

I think with the sales of EA UFC being much lower than expected combined with the current climate we are in, EA will at least have meeting about it, and potentially bringing back FN
 
# 30 SHAKYR @ 03/18/15 09:52 PM
Quote:
Originally Posted by shavane
1st and foremost outstanding article. I also hope that fight night returns and I hope it happens soon. I always felt the fight night series was one of the more technically sound games ever made. I love how you have to balance your stamina, time your counters, wear opponents down, let them wear themselves out through head movement, blocking, ring savy and then unleash holy hell on them when the time was right. Fight Night doubles as a button masher but like you said if you take the time to perfect the sweet science you can become a true master. Not to mention its one of the best looking games ever but for me its all about the game play. EA turns me off because most of their decisions are strictly about money as seen in the Madden series and I understand this but for the gamers and fans all we care about are the games we love.
You giving Fight Night Champion too much credit. The hardcore boxing fans and even boxers didn't think it was realistic as other sports game and the sim aspects were missing. The depth of modes were not there and the game needed a manager mode.
 
# 31 SPRINGS03 @ 03/18/15 10:12 PM
Quote:
Originally Posted by SHAKYR
You giving Fight Night Champion too much credit. The hardcore boxing fans and even boxers didn't think it was realistic as other sports game and the sim aspects were missing. The depth of modes were not there and the game needed a manager mode.
Word. Fight night champion was ok, but it had a ton of gameplay problems(forced misses, weird punch offsetting, bad scoring, bad/repetitive knockdown animations and stun animations etc.) and a lot of boxing heads had issues with it, go to the fight night champion forums and see all of the threads about problems there(i used to visit those forums alot). It was a beautiful looking game, i'll say that. But i honestly feel like champion and round 4 were a step down from the previous 3. For their time FN 1-3 were amazing, and in some ways they still have more details than fn Champion does. Champion messed up by focusing too much on things like the champion mode, which was completely unnecessary.
 
# 32 Pappy Knuckles @ 03/19/15 08:43 AM
I'm a casual boxing fan and a hardcore mma guy. I don't want to see EA UFC go anywhere, but I'm still itching for a decent boxing game. I really don't care who makes it. I think there's plenty of room in the market for both games to coexist.
 
# 33 SHAKYR @ 03/19/15 10:57 AM
Quote:
Originally Posted by Pappy Knuckles
I'm a casual boxing fan and a hardcore mma guy. I don't want to see EA UFC go anywhere, but I'm still itching for a decent boxing game. I really don't care who makes it. I think there's plenty of room in the market for both games to coexist.
The survival of either game would be on it's overall realism and depth.
 
# 34 JayBee74 @ 03/19/15 12:21 PM
Quote:
Originally Posted by SHAKYR
The survival of either game would be on it's overall realism and depth.
But I will say this. Can they do it right now? I would sacrifice some total realism for a fun, tactical, boxing game even it's a 2D Evander Holyfield perspective. Give me something.

Quote:
Originally Posted by Pappy Knuckles
I'm a casual boxing fan and a hardcore mma guy. I don't want to see EA UFC go anywhere, but I'm still itching for a decent boxing game. I really don't care who makes it. I think there's plenty of room in the market for both games to coexist.
I said it before. If the UFC game had a strike only mode, I would have bought it. I actually liked the two player K-1 battles a few years ago.
 
# 35 ILuvMN81 @ 03/19/15 03:27 PM
Excellent article, good discussion.

I'd like to say I'd love to see a new Fight Night or really any boxing series come to the newer consoles. I'd hope it could co-exist with UFC since I like both.

Never tried EA UFC, but it sounds like I should be glad I didn't. The last UFC game I played was THQ's UFC 3; it wasn't perfect, but it had some great modes and content. I hope EA does what the THQ UFC series developers did and listen to the fans and evolve.

I kind of like the story mode in FN Champion, it was something different.

As for my thoughts on UFC vs boxing in the real world...hmm, gotta go with boxing. Boxing is more available and accessible; it's on NBC occasionally. If it weren't for the UFC on Fox, I'd never see an event. Cut the cable long ago and even if I had cable, I'm not paying the $ for the PPVs, especially sub-par ones.
 
# 36 SHAKYR @ 03/19/15 05:46 PM
Quote:
Originally Posted by ILuvMN81
Excellent article, good discussion.

I'd like to say I'd love to see a new Fight Night or really any boxing series come to the newer consoles. I'd hope it could co-exist with UFC since I like both.

Never tried EA UFC, but it sounds like I should be glad I didn't. The last UFC game I played was THQ's UFC 3; it wasn't perfect, but it had some great modes and content. I hope EA does what the THQ UFC series developers did and listen to the fans and evolve.

I kind of like the story mode in FN Champion, it was something different.

As for my thoughts on UFC vs boxing in the real world...hmm, gotta go with boxing. Boxing is more available and accessible; it's on NBC occasionally. If it weren't for the UFC on Fox, I'd never see an event. Cut the cable long ago and even if I had cable, I'm not paying the $ for the PPVs, especially sub-par ones.
I agree with what I put in bold.
 
# 37 SHAKYR @ 03/19/15 05:51 PM
[PLEASE DELETE]
 
# 38 Cabish @ 03/22/15 04:58 PM
Bring back fight night, but don't bring back the cartoonish aspect...the big flashing light and sound effect on punches...the first one for PS3 was great then they started going south.
 
# 39 billybong @ 03/23/15 04:31 AM
Floyd Mayweather Jr. was it's original titled "Knockout Kings" Actually in the beginning, everyone was on the boxing games but then other than Mike Tyson
 
# 40 RACZILLA @ 03/23/15 08:44 PM
When it comes to combat sports I'm not convinced I'd even want to try and build a traditional $60 box product game at this point.

For boxing I'd rather see an offering that's got a really tight core game with a lower than usual barrier to entry to draw more people in. F2P, maybe an offering as part of a subscription if it comes from a large publisher, etc.

I think initially it might be OK if the game didn't have a ton of depth if it had a good core loop that brought people back. Then over time you could prove out the concept and add additional features that help bring in or better retain players.

There's more competition than ever when it comes to how people spend their time. Like any successful title, a boxing game would have to make people feel invested so they continue to come back. I think that's hard to do when you require a AAA type feature set that turns something that's ultimately a niche product (not just sports but a subset of a subset) into a sink or swim proposition where you either make or lose your money in the first 7-14 days. It's just an awful lot of risk to ask someone to take on.

As tools become more accessible maybe we'll get lucky and an indie dev will pop up with a vision for the next great boxing game. In the meantime I'll continue to enjoy what we've got since there are no guarantees beyond that.
 


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