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Rory McIlroy PGA Tour: Still Thin, But Not As Bare As At Launch


When Rory McIlroy PGA Golf was released, it was met with a lot of criticism, and rightfully so. Although the gameplay was solid, once you hit the clubhouse the game felt shallow and left many feeling they had purchased an incomplete title. The career mode felt like an afterthought, and the online offerings were depleted if you compared them to previous EA golf titles.

Gone missing were the wildly popular country clubs, deep customization, and even head-to-head online turn-based shooting was removed. The game initially was given a 5.0 (average) by Operation Sports, and many felt even that score that was slightly too generous because of the lack of content. When a golf game is released, most golf fans expect of large library of courses, an ample career mode, and a plethora of online modes, and Rory PGA literally offered none of those things.



Initially released with only eight real-world courses (nine if you pre-ordered), four fantasy courses, and 12 real-life golfers, there was not much for the developers to hang their hat on, other than some realistic graphics, decent gameplay and the promises that they would support this title post-release. Luckily for the consumer, the developers have done just that.

While the release of new content may not have been as quick as some would have hoped for, the developers have kept their initial promises. The game has now upped its course offering by a total of four, including TPC Scottsdale, East Lake, Quail Hollow and Treasure Island (fantasy). Along with the new courses, EA has also updated its newest golf title with real PGA players Dustin Johnson and Henrik Stenson. Plus, there are a few more game modes to help fill the void that's been there since the game was released.



While not perfect on the course, the game at least offers multiple levels of difficulty -- most will be able to find a decent degree of challenge while playing -- but then again, that has never been the real issue here. The issue has always been the lack of content, and the game's inability to offer a social experience that is crucial in the world of digital golf. The majority of online golfers want to challenge each other in real time, and have a country club scenario in which they can compete against each other on a weekly basis.

While many may scoff at games like Star Wars Battlefront and Rainbow Six Siege for being online only, both of these titles offer what Rory is missing: the ability to play with or compete online against friends while enjoying the experience. While Rory does offer the ability to play online against friends, and provides daily and weekly tournaments, the design leaves a lot to be desired, and in no way pushes the social experience forward.

What’s important to note here is although the developers at EA have done a solid job of supporting this title post-release, I am not sure they can add enough to overcome the initial backlash the game received. New courses, modes and golfers are great (and welcomed) but the dry commentary, lack of an in-depth career mode and less than spectacular online offerings have to make one wonder if this title will every truly warrant a $60 price tag.

If I were to re-score the game today, it would only get a slight bump or upgrade. After all, the lack of depth and lack of presentation still exists in this game even after the post-release updates.


How are you enjoying Rory McIlroy post release?

Rory McIlroy PGA TOUR Videos
Member Comments
# 21 BL8001 @ 12/31/15 05:21 PM
Additionally, on what planet is a fringe putt 90% power?

There is 3 to 4 degrees of loft on just about every putter ever made.

This means when you putt from the fringe or even the green the ball gets ever so slightly airborne.

Fringe putts almost never produce any resistance. Now, if you have to putt along the fringe for several yards based on putting yourself out of position on a green and say there is a hip in the green then yes, distance can be reduced.

But in these situations where the game puts me a foot off the green in the fringe and offers me a wedge...huh? And when I correct it to putter it says 90%.

No. Just plain no.
 
# 22 BL8001 @ 12/31/15 09:00 PM
As I have progressed through career and unlocked more clothing, where are the belts?

Dufner has a sweet green aligator looking belt in his clothing selection. In fact all the pros have belts.

But we are stuck wearing sans-a-belt? Boo.
 
# 23 DivotMaker @ 12/31/15 11:25 PM
Quote:
Originally Posted by BL8001
As I have progressed through career and unlocked more clothing, where are the belts?

Dufner has a sweet green aligator looking belt in his clothing selection. In fact all the pros have belts.

But we are stuck wearing sans-a-belt? Boo.
Belts all over the place....not sure what you are missing....
 
# 24 BL8001 @ 01/01/16 01:24 PM
Ok where are they?

I have shoes, pants, glove, shirts, etc.

I see no belt option.
 
# 25 DivotMaker @ 01/01/16 01:25 PM
Quote:
Originally Posted by BL8001
Ok where are they?

I have shoes, pants, glove, shirts, etc.

I see no belt option.
They are part of the pants.
 
# 26 BL8001 @ 01/01/16 01:30 PM
Quote:
Originally Posted by DivotMaker
They are part of the pants.
Ahh. Thanks. But rats!

If I change shoes I would like to change my belt. The upside down photo, a black belt would be nice.

EA is letting us play the style game which is quite cool but we need accessories.

Edit: I removed the photo that was upside down. No matter what I did it kept uploading to this site upside down.
 
# 27 BL8001 @ 01/01/16 01:46 PM
Pardon me caddy, could you umm...you know, umm...your shadow....
 
# 28 BL8001 @ 01/01/16 03:00 PM
Just struggled around wolf creek on tour setting. +3 finish after claiming victory at troon the week before.

I will say it again, the game is really fun.

If EA keep supporting this beyond the next two dlc courses I will be super pleased with this game.

I was having issues in the deep bunkers. The default chipping sand animation that is all wrong does not work at all.

I solved it by raising shot elevation and adding a touch of distance. Then I could blast out of the bunker like any pro golfer does routinely.

The math gets wonky when you go up in loft but at least it looks and feels correct.

One other curious EA design choice. Hitting up on the ball makes it go higher and lower on the ball to make it go lower? Weird. Once you understand EA has it backwards you can play on.
 
# 29 DivotMaker @ 01/01/16 03:48 PM
Quote:
Originally Posted by BL8001
Just struggled around wolf creek on tour setting. +3 finish after claiming victory at troon the week before.

I will say it again, the game is really fun.

If EA keep supporting this beyond the next two dlc courses I will be super pleased with this game.

I was having issues in the deep bunkers. The default chipping sand animation that is all wrong does not work at all.

I solved it by raising shot elevation and adding a touch of distance. Then I could blast out of the bunker like any pro golfer does routinely.

The math gets wonky when you go up in loft but at least it looks and feels correct.

One other curious EA design choice. Hitting up on the ball makes it go higher and lower on the ball to make it go lower? Weird. Once you understand EA has it backwards you can play on.
That represents moving the ball up in your stance when you move the analog stick forward. The opposite is true for hitting the ball lower. It is confusing until you figured it out and yes, it does seem backwards.
 
# 30 BL8001 @ 01/01/16 05:16 PM
Thank you again.

EA needs to show shoes and not a crosshair on the ball.

Here is my fringe putt complaint illustrated. I have had so many of these fringe putts and they are always penalized 89-95% power for ZERO reason.

The game needs to understand the fringe collar, not auto suggest a wedge and also lighten up the lie penalty of course.

Another little thing, probably not doable but it would be cool. I should be able to ask for the flag out when I am just off the green
 
# 31 DivotMaker @ 01/01/16 05:29 PM
I make a number of putts from the fringe but also a fair number of chip ins. Just factor in what the fringe is telling you and putt like you are on the green.
 
# 32 Bpletch2971 @ 01/02/16 01:47 AM
Has anyone else noticed/had trouble with skins, where every now and then a skin that a player won doesn't get added to their total? Haven't seen anybody address it and it kinda screws an entire round of skins when one player birdies and wins the skin but then the next tee loads and the hole is played as the skin carried over.


Sent from my iPhone using Tapatalk
 
# 33 AEJustin @ 01/02/16 11:29 PM
I picked this up for $16 as well as live 16 for $16, both great prices for great games.
 
# 34 Yantropov @ 01/04/16 12:32 AM
Bought this game a few months ago... Now it's uninstalled and I'm playing TGC... Best golf game out there and it's not even close.


Sent from my iPhone using Tapatalk
 
# 35 Millennium @ 01/04/16 07:42 AM
Quote:
Originally Posted by Yantropov
Bought this game a few months ago... Now it's uninstalled and I'm playing TGC... Best golf game out there and it's not even close.


Sent from my iPhone using Tapatalk
I'm not sure how this pertains to Rory McIlroy, outside of an attempt to troll the community for the game.

Only warning - please be a bit more constructive.

Sent from my Nexus 6 using Tapatalk
 
# 36 Yantropov @ 01/04/16 11:14 AM
Quote:
Originally Posted by Millennium
I'm not sure how this pertains to Rory McIlroy, outside of an attempt to troll the community for the game.

Only warning - please be a bit more constructive.

Sent from my Nexus 6 using Tapatalk

My bad, I didn't mean to come across as a troll. You're right, my comment had no constructive value!


Sent from my iPhone using Tapatalk
 
# 37 Pappy Knuckles @ 01/04/16 06:09 PM
Glad I decided to pick this up on sale. The golf itself in the game was never the problem, it was everything else. Hopefully they continue to drop courses because I'm enjoying it. Nice to see they axed the dumb celebrations too. Doing the sprinkler after hitting every other putt was ridiculous.
 
# 38 pietasterp @ 01/08/16 09:16 PM
Quote:
Originally Posted by OnlookerDelay
Finally, and I know this is just some peculiar quirk about my perceptions, but there's an abiding sense that I'm running fixed segment film clips of my player playing golf as I play this game, instead of the golfer being in the environment and having things unfold around him until they've naturally played out. Let me try to explain: The shot setup and preparation is fine, then comes the swing, which seems to require a relatively narrow range of swing speeds, or it freezes and restarts, or moves in spurts that seem like something happening with an old style film. Then as the ball is finding its way to its destination, it frequently comes to a premature, abrupt stop, that 'film sequence' ends and an unnecessarily long cutaway view film clip of your golfer's post shot movements (thankfully not the ridiculous dances of the launch version) are shown.

I come away thinking I've just watched a three part film (any part of which looks great in screen shots), instead of vicariously living out an experience in which I was a free flowing element in an environment that existed to allow it to happen in its own terms. I don't know, it's tough to explain...
Not really...you did a great job. I feel exactly the same way when I play any of EA's golf games. Really - you described it to a "t".

Off-topic, but this is such a good description I have to add that I also feel this way with "FIFA" - like what's happening is essentially pre-determined. But wrong forum for that....

Curious, Onlooker - have you tried 3-click?
 
# 39 chops44 @ 01/09/16 12:13 PM
Quote:
Originally Posted by MJDrocks
Just completed my first round with a 71 (-1) on TPC SG using Rory. I'll post the settings I used below. Keep in mind that I've only played one round but I have to say that this game looks and feels really nice. The commentary was very solid and much improved over the latest Tiger game. Have a feeling this could be my go to golf title.

Swing Mechanic: Advanced
Swing Difficulty: Hard
Power Boost: Off
Spin Control: Off
Green Grid: On
Putt Read: Off
Shot Shaping: Off
Lie Effect: Advanced
Wind Gust: Off
Zoom: Off
Aiming Arc: Off

After winning my first four tournaments on "tour" I switched to these settings.
The one change I made was wind gusts on.
I've only made the cut in 1 of the next six tourneys.
It might be too difficult... lol


Not sure if the wind gusts are actually doing anything, but I can make a swing that looks perfect on the meter and it still pushes way right or left and the rough penalizes you severely.
 
# 40 DivotMaker @ 01/09/16 03:10 PM
Quote:
Originally Posted by OnlookerDelay
I've now played enough to get past the obligatory 'rite of passage' stages, and have set myself up for Advanced Tour Custom mode. It does ratchet the difficulty up nicely, and I hit some woefully bad shots where I got lazy, and in some cases, distracted by the tempo meter. I've already reached the point where I'm ready to put a circular piece of tape over it. I'm starting to find some degree of feel with the swing, as after a while, my double digit backswing and "tempo" percentages varied no more than 6%, with 3 and 4 being more the norm. Still, there's something dodgy about the swing animation and interface. It seems to have a narrow execution zone. Either the animation will reset if I'm going what is my normal backswing speed, or it will move in spurts if I get a wee bit fast with it... even the tempo bubble show quick spurts when this happens.

I've been dying to see a quality rendition of my favorite local course, Quail Hollow, and played it this afternoon in one of the Tour mode Daily tournaments. The course captured the essence of Quail Hollow to a level of detail I didn't think would be possible on a console! I shot a 77, with my 62 overall attribute player. I missed a lot of greens and a lot of fairways, but the wind was blowing 13 to 18 MPH. Still, a number of my "misses" were due to my not nailing the swing.

The accuracy errors seemed to be reasonably balanced. I missed three or four putts of 4 feet, or less, leaving them short... the short putt swing execution is a touchy, head-scratcher. I don't know any other way to describe it, other than it feels "klunky" to me. Here again, I'd love to be able to turn off the tempo bubble that's just below the golfer, and gauge my swing off the golfer's swing animation, even though the putting animation looks and feels a bit sputtery.

I did play Bay Hill last night and thought it looked fantastic. I love all the eye candy in the background, the spectators milling about, the caddie being in view where they should, all the characteristic landmarks being faithfully in place, and the textures look great!

Finally, and I know this is just some peculiar quirk about my perceptions, but there's an abiding sense that I'm running fixed segment film clips of my player playing golf as I play this game, instead of the golfer being in the environment and having things unfold around him until they've naturally played out. Let me try to explain: The shot setup and preparation is fine, then comes the swing, which seems to require a relatively narrow range of swing speeds, or it freezes and restarts, or moves in spurts that seem like something happening with an old style film. Then as the ball is finding its way to its destination, it frequently comes to a premature, abrupt stop, that 'film sequence' ends and an unnecessarily long cutaway view film clip of your golfer's post shot movements (thankfully not the ridiculous dances of the launch version) are shown.

I come away thinking I've just watched a three part film (any part of which looks great in screen shots), instead of vicariously living out an experience in which I was a free flowing element in an environment that existed to allow it to happen in its own terms. I don't know, it's tough to explain... I do plan to play it some more to give it more of a chance, but I would love to see the Pro View presentation get some help tracking the ball from the golfer's perspective, and maybe even a reverse angle landing camera option for it. I'd dearly love the option to turn off the tempo bubble meter. Finally, I'd like to see the return of connected live tournaments, or at least leaderboards in live tournaments that give, live, hole-by-hole scoring updates.

I can say with confidence that RMPGAT is worth every bit of $16, but it still feels like a work in progress... one that still got quite a ways to go to reach its true potential. I think EA Sports realizes this, but I have to wonder, if they're already having to cut the price to this degree, are they going to be able to maintain enough of a revenue stream to get it there?
For your complaints about playing something scripted, RM is designed around TV PGA Tournament golf, therefore you see the reactions of the golfers quite a bit, just like the PGA TOUR on CBS, NBC, Foc, and Golf Channel. Is it intrusive and not highly polished? You could say that, but you can press the X button to move the game forward.

As far as the interface and its "highly intolerant control band", I would have agreed with you when the game was released, but after putting in 250+ rounds, I could not disagree more. I am very familiar with RM after being VERY FAMILIAR with TGC. Now I am VERY familiar with both and I simply feel that RM far and away blows TGC out of the water in gameplay and interface and visuals. Where TGC blows RM out of the water in course creator and content and online play modes, especially TBMP. Once EA gets their online play modes updated and the new offline modes added to online play, TGC will only have number of courses and course creator as its trump card, IMO.
 


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