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NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

I had the chance to visit the studios at 2K this week and get an advance sneak peak of NBA 2K17. For full disclosure the trip was paid for entirely by the folks at 2K.

The first thing I want to tell you about NBA 2K17? It has nothing to do with the game itself directly, and everything to do with the people who work on this game year-round.

The wonderful folks at 2K Games, and specifically the team members I met in San Francisco on Tuesday afternoon -- Ronnie, Jeff Thompson, Erick Boenisch, Mike Wang, Ryan Peters, Chris, Czar, and many others -- are folks who are incredibly passsionate about their craft and the game they are producing. They were very welcoming and displayed a lot of  that passion while describing what NBA 2K17 is bringing to consoles this year.

While I plan to dive a lot deeper into the topics I'll share below in the coming days, I wanted to at least get some of the nitty gritty out for folks to see and to begin discussing.

Jeff Thomas, VP for Visual Concepts, was the first person to present, and he had lots to share.

Graphics

Jeff is a passionate and genuine speaker. The passion comes from a background of being involved with 2K for over 20 years, and he seems every bit as passionate about your experience with this game as you are.

With that said, below is what he had to share about graphics:

  • Uniforms will no longer be washed out (Knicks, for instance). Reddish skin tones on players has been adjusted to a far more realistic looking tone.
  • Player hair has been improved -- something you'll want to see for yourself, and something that words can't really put into proper perspective.
  • Shoe accuracy and other accessories will now update as NBA players change their look throughout the year.
  • For shoes specifically, they are now all 3D-scaned for 2K17, something referred to as 2K Kicks.
  • Included Shoes: Entire Kobe collection, Chuck Taylors, Converse Weapon, Air Force 1, Jordan, Air Penny, Shaq Attack, And more…

Audio

Next, Jeff discussed audio, and how it was an area the team simply was not satisfied with. So the 2K team set out and traveled over 16,000 miles to record actual audio from each NBA arena.

  • Literally, every single court now has unique audio for a ball dribble based on the stadium being played in. We heard the difference, and while subtle, it's one of the most remarkable attention-to-detail items I've ever seen in gaming.
  • Arena horns, although similar are all unique across the NBA. Again, a montage showed the subtle differences.
  • Commentary has been expanded upon with new dynamic commentary booths.
  • NBA 2K17 now has a total of 11 commentators. Some are familiar faces -- such as Kevin Harlan, Greg Anthony, Shaq and Ernie -- while others are new, including Brent Berry, Steve Smith, Doris Burke, Chris Webber, and David Aldridge. The commentary team is based geographically, so depending on which arena you're playing in, you'll hear from different commentary teams.

NBA Blacktop & Play Now Online

Jeff then began to briefly discuss two more modes: NBA Blacktop and Play Now Online.

  • NBA Blacktop has changed the whole court. A crowd has been added to add some life to your Blacktop experience, and they'll react to the game as it unfolds in front of them.
  • Blacktop allows users to select rules such as half court, wind strength, points to play up to, and even introduction animations.
  • Play Now Online continues to evolve. Last year PNO had a tier-based system, and this year a new tier has been added to prevent people from being too grouped together.
  • A strong focus on matchmaking and finding similar opponents has been added.
  • You can also customize your tier, teams to play against, etc., however this could increase wait times. Of course, the less selective you are, finding a match should be something that's instantaneous.
  • You'll also receive more points for playing tougher games.

MyTeam

Jeff's last topic (for now) focused on MyTeam. Jeff shared how this is a mode that 2K really likes a lot. The improvements this year revolve a lot around the concepts we see in our fantasy basketball teams.

  • Redesigned cards, including 6 new gem levels. Cards featuring NBA Moments, Historic cards, Franchises, and Theme Packs.
  • 2K plans to release new cards moments after they happen in the NBA. Same with challenges--you'll see new ones from the previous night around the league.
  • Dynamic Duos such as Stephen Curry and Klay Thompson and the Gasol brothers, for example, offer unique bonuses for MyTeam. Dynamic Duos will include current and historic players not just for NBA careers, but college, and even high school.
  • You'll start your MyTeam off with what's being called a 'Free Agent' card. Every MyTeam will get their pick of 1 of 5 top NBA players to help you get connected to the mode. These cards cannot have contracts added to them, and they are served more as trials for folks -- especially those new to the mode who might never see such cards -- a chance to play with the NBA's best.
  • MyTeam Blacktop replaces Gauntlet. This mode includes quick multiplayer 3v3, and a new draft wheel (sort of like a slot machine); you'll pick one guy, and the wheel picks the next two.
  • After each game there is a prize board to choose rewards from. This can include point cards to unlock new boards with better prizes. Watch out for technical foul cards though which reset the board. Gems can include diamond players. Prize deck adds random player cards to the board, and there are a total of 10 levels, each with better prizes.

MyLeague & MyGM

Next up was Erick Boenisch, Senior Producer, who discussed MyLeague and MyGM. Erick is my kind of guy because he's obsessed with the franchise-type modes, and had quite a lot of details to present.

His team had lots of new features, all built around the core tenants of "innovation, authenticity, and engagement." He mentioned how if something does not fit all three of those expectations, it's not being added into the game.

  • The following options exist when choosing your mode: MyGM, MyLeague, MyLeague Online, Start Today, Season, Playoffs
  • Start today is a brand new MyLeague option, and it takes the real world stats and standings on the date that you start it and lets you start from that point. So imagine, kids during their holiday break can start their seasons on that date the morning they open their presents. Even when using Start Today, players can continue their franchise for another 79 years.
  • League expansion allows players to start with 30-36 teams.
  • You can design your own expansion teams, use pre-built teams, or download team designs from the community.
  • Expansion and game scheduling provided a challenge, but it's fully and accurately implemented--the game still respects back-to-back games for teams, etc. Any such challenge that may come about through expansion was planned for and dealt with such as menus, power rankings, draft, etc.
  • Leagues will dynamically expand in future years.
  • Total user control over expansion AND contraction.
  • Expansion draft fully implemented. Each team can protect up to 8 players. There is logic put in place where contenders will keep their team's core in-tact, while a younger team is more likely to expose their aging pricey veterans to the expansion draft.
  • Expansion can be turned off entirely. You can also contract teams you do not like in MyLeague (there was no mention anything about a reallocation draft, FYI).
  • You can now start your franchise experience in the offseason before the 2016 draft and free agency, and rewrite the history with new draft picks, and new free agency homes for players like LeBron, Durant, Wade, etc.
  • Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
  • Eventually, every few years, your league's CBA will eventually expire, and then you'll see big changes to the finances within your league. This is a quite unique feature, and something typically only seen in rare sport text simulations such as Out of the Park Baseball's "random league evolution."
  • You'll now see trades which can include draft pick protections (a 1st rounder, but only if it's not the first three picks) and pick swaps (we'll take either your 2nd in '17 or 2nd in '18)
  • We can now protect certain picks in the draft, and allow teams to choose options.
  • Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.
  • Jersey retirements now exist, and logic has been put in place to prevent a player having their jersey retired after a short amount of time on team.
  • Dynamic uniform updates.
  • Offseason trading that takes into account many pending factors for a team such as free agency plans, who the team plans to draft, etc.
  • Easier roster/draft class editing -- can now edit an entire roster at once on one screen, not player by player.
  • Playoffs totally customizable.
  • 30+ more features such as hot zone customization, new sorting logic, proper re-trading rules added, etc.

MyLeague Online

  • 80 year online MyLeague, complete with drafts, offseason, progression/regression.
  • More admin features optionally available such as "keeper years." Other things inspired from traditional fantasy basketball leagues.
  • Stability and performance continues to be priority #1.

Gameplay, New Features, & Control

Gameplay Director Mike Wang and Gameplay Producer Scott O'Gallagher were up next, and they were discussing the enhancements made to gameplay and controls for NBA 2K17 as well as some new features that will enhance the in-game experience. They both reiterated that they wanted the skill of the player holding the controller to matter more in this year's game.

  • All shots now have a timing component to them; everything, that is, but dunks. No more "activate an animation and hoping for the best."
  • Dribbling now breaks up canned sequences into user combos that give you control over any sort of combinations.
  • Custom jump shots are back for '17. Select multiple upper body and lower body presets to create an unlimited number of unique shooting profiles for your players.
  • Defensive skills will also matter, such as beating a guy to the spot, reacting to the ball.
  • Did not want to make the game feel too complex. All of these new options are bonuses on lower levels where you won't be penalized by not utilizing them.
  • 2KU has been redone, and you'll now play 2KU tutorial games playing as an inter-squad scrimmage using Team USA. 2KU walks you through an entire game step-by-step as you progress. Duke's Coach K walks you through it all.
  • There is a huge emphasis this year on smooth animations.
  • The interior post game has been revamped this year. Lots of banging down low, wrestling for rebounds, and other messy plays, including putbacks.
  • New off-ball collision system. Now gives post players tools with 700 animations between deny and off-ball posts. "Battle before the battle is now here." Can grab, pull, chuck, and fouls will even be called during these times at the proper time.
  • ACE which stands for Addaptive Coaching Engine. Coaches will adapt to players differently depending on player type, playoffs, season, behavior, efficiency, etc. Over 6,000 adjustments, and any schematic changes will be updated all the way through the real-life NBA finals. A concept that was discussed to demonstrate ACE's depth was how a 20 points per game performance is different playing as Cleveland than it would be with, say, Utah.
  • We should continue to see a point per game reduction by players online, yet all the while an increase in assists per game. This was the pattern seen between 2K15 to 2K16, and further tweaks were made to ensure this trend continues.

New Features & Controls

  • Smart Coach - You'll really want to listen to your assistant coach during timeouts as he will share knowledge of specific players around league as well as real life instruction on how to stop opposing teams and how to run your offense and who to run it through. Your assistant coach will talk you through the ups and downs, and chart and analyze the game as you play. Different messaging exists for every team.
  • New team schemes
  • New freelance offenses (30 unique in 2K17)
  • New transition offenses and defenses
  • Improved (new?) defensive AI
  • Positional mismatches--different coaches have different aggressiveness in attacking mismatches, for instance.
  • Formation recognition--defensive help assignments will change and offenses will be more aware than ever.
  • Don't let up--offenses are measuring offensive efficiency to track the opposition, and difficultly level matters for this sort of thing.
  • On the fly team individual ACE packages
  • New dynamic plays and quick plays
  • Coaching intangibles
  • Extend the pressure, and you can control the help (literally assign who you want to press, etc.)
  • Switching on-the-fly for Pro AM

Pro Am

  • Ability to go from Park directly into ProAM.
  • Will earn Park revenue by playing ProAM (this got a huge response from the audience)
  • Now includes rosters, no more free-for-alls. The owner will control a roster of 10. Owner can move players in and out. Owner does not need to be there for others to play. '
  • Can warmup and shoot around while waiting for opponent.
  • Can view stats on all players.
  • Leveling up as a team - Amateur team which is limited in their capabilities and customization, then Pro with more abilities and customization, such as different arena features (think HUGE team wall murals which looked incredible). Elite status is next which is very special. Custom importing of pictures is granted at this level, and overall much expanded from last year. Also sponsors which brings in extra VC. Work up from Elite level 1 to Elite level 6.
  • If you become an elite team, you could get invite to the 2K All Star Tournament around ASG which includes a $250k grand prize, tickets to the All Star Game in New Orleans and more.
We'll have much more on NBA 2K17 in the coming days. For now, let us know what of the above sticks out to you!

 


Member Comments
# 41 LO6IX @ 08/31/16 11:42 AM
"Custom jump shots are back for '17. Select multiple upper body and lower body presets to create an unlimited number of unique shooting profiles for your players." I'm gonna go into 2K16 and find some good jumpers to use for my player. I think we will see some really funky looking jumpshots in the Park lol. Missed this so much. It sounds like it will be more than timing, base and form.
"Defensive skills will also matter, such as beating a guy to the spot, reacting to the ball." Hmm. Will we be able to draw charges again if we beat the offensive player to the spot?
 
# 42 Mintsa @ 08/31/16 11:42 AM
Quote:
Originally Posted by antdoggydogg
- Chris Webber as a commentator! Does this mean the Classic Kings team returns?

- League Contraction is also in, that's great news.

- Dynamic Rule Changes sound fun, hopefully there is an option to turn it off or override decisions.

- CBA changes add another element to MyLeague.

- Can't wait to dive into Advanced Rotations to see how that works.

- Ability to edit entire draft class on one screen and not player-by-player. I wonder what that means.

- 2KU sounds like a fun engaging tutorial.

- Curious to see how Smart Coach works.
Good thinking !!!

Is that those 02 Kings were scrapped ?? They lost the rights to CWebb ?? I don't remember ?
 
# 43 GuwopGeezus @ 08/31/16 11:43 AM
Quote:
Originally Posted by aholbert32
Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.

This is an absolute ****ing gamechanger if it works right. For example, the Wizards always play John Wall, the entire first and third quarter and sit him for the first 4-6 minutes of the second and fourth.

It was impossible to replicate that in 2k16. Now it seems possible.
Yes. I also hope this means the computer will start the appropriate players. For example the suns would bring Brandon Knight or Bledsoe off the bench because their primary position is both PG. That secondary position needs to factor into starting lineups more. Even a third position (Rarely used/comes into play) for some players.
 
# 44 LorenzoDC @ 08/31/16 11:43 AM
Looking forward to learning a LOT more about this, probably next week. I'm assuming after Mike's blog, Czar and OG will have blogs again:

Quote:
  • New team schemes
  • New freelance offenses (30 unique in 2K17)
  • New transition offenses and defenses
  • Improved (new?) defensive AI
  • Positional mismatches--different coaches have different aggressiveness in attacking mismatches, for instance.
  • Formation recognition--defensive help assignments will change and offenses will be more aware than ever.
  • Don't let up--offenses are measuring offensive efficiency to track the opposition, and difficultly level matters for this sort of thing.
  • On the fly team individual ACE packages
  • New dynamic plays and quick plays
  • Coaching intangibles
  • Extend the pressure, and you can control the help (literally assign who you want to press, etc.)
  • Switching on-the-fly for Pro AM
 
# 45 Vni @ 08/31/16 11:44 AM
No mention of authentic net sounds and why the arena specific lighting isn't mentionned anymore ? I wonder if it wasn't true.
 
# 46 LorenzoDC @ 08/31/16 11:45 AM
Quote:
Originally Posted by alabamarob
Huge. The hot zones control my offense and where i look for shots. When they are not done correctly it kills the realism on that side of the ball for me.
It was a huge issue as you progress through league years, because generated/created players end up with zones that really make no sense for their ratings/positions. I mean, why have lumbering bigs with F rating in mid and 3 get red zones out there on the perimeter? Or slashing offensive wings with all blue around the rim?
 
# 47 killu4what @ 08/31/16 11:47 AM
Online settings: Exclude Warriors and Cavs

 
# 48 cthurt @ 08/31/16 11:47 AM
I'm a little confused so does 2k have some sort of global editing process with the rosters and created draft classes, I cant even fathom how all this can be done on one screen without going player to player.
 
# 49 InRodWeTrust @ 08/31/16 11:49 AM
As a MyLeague guy this got me super excited. The CBA expiring and rule changes would be crazy!
 
# 50 trekfan @ 08/31/16 11:51 AM
A lot to chew on here, but these jumped out at me:

Quote:
  • Dynamic uniform updates.
  • Offseason trading that takes into account many pending factors for a team such as free agency plans, who the team plans to draft, etc.
Dynamic uniform updates mean that I won't be penalized for starting a MyLeague on Day 1 when certain uniforms won't be unlocked till Christmas.

I'm hoping this also means that we can have multiple created uniforms for a team rather than just two -- they didn't address whether expansion teams can have more than two uniforms, but this gives me hope that it's at least possible.

Offseason trading (like, legit offseason trading and not the ghettoed version I had to do at the end of the offseason at training camp time) is BIG -- a feature long since missing. I hope they completely reorganized the order of events in the offseason because it just didn't make sense in 2K16.
 
# 51 Mike Lowe @ 08/31/16 11:51 AM
Thanks for the comments and feedback, guys! I will try and get to all questions here and on Twitter (@mikelowe_OS). I do have a day job I must attend to as well, so please be patient!
 
# 52 Junior Moe @ 08/31/16 11:53 AM
Holy hell!! Damn! I honestly don't know what so say. As a ML fan I just don't know what to say. This is a lot to digest. Not seeing anything about NBDL/Euroleague is a bit of a bummer but that is literally the only thing and they more than made up for it, to me at least. I'll just run another Euro ML and now with the abiility to change rules it should be more authentic. Also curious about the wording "commentator". Like is Shaq, Kenny and Ernie only doing their show or will they like be calling games now too? I really want them to flesh out the pre, post and especially halftime show some.
 
# 53 Mauer4MVP @ 08/31/16 11:53 AM
My biggest question is surrounding this feature:

Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
Eventually, every few years, your league's CBA will eventually expire, and then you'll see big changes to the finances within your league. This is a quite unique feature, and something typically only seen in rare sport text simulations such as Out of the Park Baseball's "random league evolution."

Don't get my wrong, it sounds amazing. But I'm just wondering if we can override those changes or make the changes ourselves. I suppose if you control every team you probably vote for every team?
 
# 54 LorenzoDC @ 08/31/16 11:53 AM
Quote:
Originally Posted by cthurt
I'm a little confused so does 2k have some sort of global editing process with the rosters and created draft classes, I cant even fathom how all this can be done on one screen without going player to player.
I can think of a couple of ways. For example:
  • set %'s of players by position as proportion of draft class
  • set relative strength of each position by draft class
  • Screens of players (by position?) that allow you to edit across the screen like a spreadsheet for attributes/tendencies/etc. without entering an individual player edit screen
There are other possibilities, but these are options. You can get more granular on a player based level, but with this kind of architecture, you could create classes that are stronger, weaker, deeper at some positions, more athletic, more skilled, more youth & potential versus polish and lower risk. And so on.
 
# 55 brent3419 @ 08/31/16 11:54 AM
All this new stuff has me soooo hyped

Sent from my SM-G360P using Tapatalk
 
# 56 LorenzoDC @ 08/31/16 11:55 AM
Quote:
Originally Posted by Junior Moe
Holy hell!! Damn! I honestly don't know what so say. As a ML fan I just don't know what to say. This is a lot to digest. Not seeing anything about NBDL/Euroleague is a bit of a bummer but that is literally the only thing and they more than made up for it, to me at least. I'll just run another Euro ML and now with the abiility to change rules it should be more authentic. Also curious about the wording "commentator". Like is Shaq, Kenny and Ernie only doing their show or will they like be calling games now too? I really want them to flesh out the pre, post and especially halftime show some.
Yeah, no mention of D-league or draft & stash, but that doesn't mean it's not there in some form. Maybe not playable, but it could be there in some fashion.
 
# 57 ProfessaPackMan @ 08/31/16 11:57 AM
Quote:
Originally Posted by aholbert32
The changes to sound seem great but disappointed there is nothing about the crowd. That was one of the biggest non-gameplay related issues with last year's game.
I'm holding out hope that there will be a blog to speak more on this. Maybe even a video, since that'll tell us more than a blog would.
 
# 58 DC Fraz @ 08/31/16 11:58 AM
Quote:
Originally Posted by cthurt
I'm a little confused so does 2k have some sort of global editing process with the rosters and created draft classes, I cant even fathom how all this can be done on one screen without going player to player.
Im just spit balling here, but im thinking that instead of clicking on each individual player and pressing edit player, you can access all attributes,accesories, etc. for each player from the roster or draft class page. But i dont know, if thats the case it might make the page too bulky.
 
# 59 InRodWeTrust @ 08/31/16 11:59 AM
Quote:
Originally Posted by cthurt
I'm a little confused so does 2k have some sort of global editing process with the rosters and created draft classes, I cant even fathom how all this can be done on one screen without going player to player.
Possibly something like making a draft class strong or weak, guard heavy or big man heavy, Strong 3 point shooting class, etc.
Thats the only thing I can think of
 
# 60 cima @ 08/31/16 12:00 PM
So is Kenny Smith out?

Quote:
NBA 2K17 now has a total of 11 commentators. Some are familiar faces -- such as Kevin Harlan, Greg Anthony, Shaq and Ernie -- while others are new, including Brent Berry, Steve Smith, Doris Burke, Chris Webber, and David Aldridge. The commentary team is based geographically, so depending on which arena you're playing in, you'll hear from different commentary teams.
 


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