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Madden NFL 17: The Little Things Are Piling Up in CFM

One week with Madden NFL 17’s Connected Franchise mode has taught me two things: My San Francisco 49ers are going to be in for a very long year (I may have already known that), and I still don’t know as much about football as I thought I did.

While there are no major “back of the box improvements” for this year’s version of CFM, the amount of little tweaks definitely make the whole greater than the sum of its parts. For one, the practice has been revamped to include actual scouting. Not only does this give me an opportunity to learn what defenses and offenses work in a given situation, it also gives me the ability to learn the tendencies of my weekly opponent -- dynamically. If the Colts decide to start running the ball with Frank Gore more than they let Andrew Luck pass, the game will recognize that and you will be able to game plan on defense to stop the run.

Late in the preseason you used to have to cut that running back that was just not good enough to make the depth chart but was really too good to release. Now you can tuck that player away (for a time) on your practice squad. Joel Smith talked about this in more depth, but the point is you can continue to groom this player in in the hopes that he can make it up to the roster of 53. You just have to hope that nobody else in your league (human or NPC) sees him developing because they can sign players as well.

Another great minor change that results in big dividends is how the in-game drive goals make sense now. If Ahmad Brooks has two sacks from the second level, I’m more likely to see a goal that says get a third sack than I am to see one that says “get a safety.” This, coupled with an XP system that is both streamlined and sensible, makes losses more tolerable.

However, the biggest addition to CFM is one that I hope will make my multi-teamed leagues last much longer, and that is Play The Moments. Mike Lowe talked about these at length, but being able to play through “non-important” games in less than 30 minutes means leagues really have a better chance of progressing into multiple seasons. Additionally, if you’re like me and also have a single-player CFM, Play The Moments will potentially allow you to get through the elusive 30-year franchise without simming. Well, at least that’s the theory. Time will tell if it works out that way.

There are still things that don’t quite work well in CFM. For example, the news feed, while improved, doesn’t update as quickly as I’d like (plus there seems to be some formatting issues in there). Also, the owner management menus are still a mess. There should be a way for me to move from one task to another without being brought back to the owner’s menu.

All in all, I’m very happy with CFM. It’s typically the mode where I spend the most of my football time. This year Tiburon showed me they value my time and want me to use it a little bit more efficiently. Now if I can only figure out when is the best time for a zone blitz.


Member Comments
# 21 Hooe @ 09/08/16 11:42 AM
Quote:
Originally Posted by howboutdat
Now this makes me wonder , how much it will change in an online league as well, or if it does at all . Guess i will be making notes on guys thruout the year to see if even then it works right.


The percentages absolutely change in online franchises. My opponent this week completely reversed tendency on me for our game this week and I saw his percentages had updated in the practice menu after the result was posted (we haven't advanced to the next week yet).
 
# 22 cmehustle @ 09/08/16 11:43 AM
Quote:
Originally Posted by Armor and Sword
Guy's you don't have to do the custom playbook work around. There is a much simpler way to get the AI to play vastly better.

Go check out the slider forum for more details as I don't want to clutter this thread up.

I am using the "create the current coach of your opponent that week" work around and assigning the generic playbooks for offense and defense and it is working amazingly. And I can also set formation subs that stick for the CPU team that week. After I am done with my game I retire that coach and it is like nothing ever happened. The same coach is still coaching for that team.

Rinse and repeat each week.

Takes literally 5-7 minutes before each game to get things set up and the game play is vastly improved.
Holy Christ! I literally did not know you could do that. Could you copy and paste a link to this info good friend?
 
# 23 Armor and Sword @ 09/08/16 12:44 PM
Quote:
Originally Posted by cmehustle
Holy Christ! I literally did not know you could do that. Could you copy and paste a link to this info good friend?


http://www.operationsports.com/forum...e-sliders.html


http://www.operationsports.com/forum...-dskins81.html
 
# 24 Armor and Sword @ 09/08/16 12:53 PM
Quote:
Originally Posted by rich8682
Wait so after I do the workaround, I retire the coach and the playbook and formation subs stay in place?

Sent from my SM-G386W using Tapatalk
No they don't.
 
# 25 DeuceDouglas @ 09/08/16 01:46 PM
Quote:
Originally Posted by howboutdat
Now this makes me wonder , how much it will change in an online league as well, or if it does at all . Guess i will be making notes on guys thruout the year to see if even then it works right.

It definitely works if someone is controlling the other team and playing the games. One of the first things I did when I got M17 was test this and I just went into a game with 1 minute quarters and ran the ball up the middle for the whole game. Then I created a character for my week two opponent and looked at their Gameplanning and the tendencies were 100% run and 0% pass and it was completely accurate.
 
# 26 mrCPUgeek @ 09/08/16 03:04 PM
Quote:
Originally Posted by Armor and Sword
No they don't.
So, correct me if I'm wrong. But if you don't retire the coach, then the only thing you loose is the scorebar at the bottom getting updated and having the team name instead of the PSN id, right?
 
# 27 Armor and Sword @ 09/08/16 03:16 PM
Quote:
Originally Posted by mrCPUgeek
So, correct me if I'm wrong. But if you don't retire the coach, then the only thing you loose is the scorebar at the bottom getting updated and having the team name instead of the PSN id, right?
Yep....which is a use immersion thing for me.

Someone in my slider thread reported that even after retiring the coach the changes stuck. I am going to test this myself folks.
 

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