
The Word on the "Street"
"In stores
July 18th".
Many of you might
remember seeing those words plastered all over EA Sports' NCAA 07
The date loomed as a miniature Christmas for many, with anticipation building throughout the gaming community to a fever pitch as the newest iteration of the one of the most-loved sports gaming series came closer to arriving on store shelves everywhere.
"Street dates" are designed to provide benefit to the capitalistic triumvirate of producer, seller and buyer. (For simplicity's sake, I'm ignoring distributors in this discussion, which some companies use to ship copies from the factory to retailers.)
For a
high-profile, high-volume title like NCAA 07, this approach makes sense,
both for EA, who can then assure correct allocation to it's resellers, and for
retailers across
The "street date", in concept, provides a great service to smaller stores, who struggle to combat the "big box" chains for gamers' business. If every retailer has copies in stock, and every retailer must wait until a specific date to sell those copies, then smaller, local gaming stores can then provide the interested gamer with the same product at the same date, allowing them to compete more readily. This "second layer" of the "street date" concept is in many ways the most important, and it's also where the concept utterly fails in execution, as I'll explain later.
The reality
Let me briefly
relay my experiences this wee
Last Friday, five days before NCAA 07's July 18 "street date", I resolved to purchase a copy for the Xbox 360, "street date" be damned.
Next, I visited Target and sauntered into the electronics section, where a pleasant young clerk offered to help and went into the back to look for the game. After a few minutes, she returned with a befuddled and apologetic look and explained to mean that they had "two big boxes" of the game, but they had a sticker on them that said they couldn't sell it.
Feigning ignorance, I asked why.
She shook her head and said she asked "another person in the back", who told her that they couldn't sell it until next week; and that their store would get fined $1,000 per copy if they did. She apologized profusely, adding that not being able to sell something that was in the store was "kind of silly".
The next stop was
"Yeah - I can't wait for that too," he said. "It's right in the back, but we can't even open it and look. It's driving me crazy."
He did point out that there was a demo of the game that could be downloaded on the Xbox 360 if I had Xbox Live. I told him that I had done that, and that I appreciated his time.
"Come back next week," he said with a wave. "It's gonna be a good game."
That was that; and I went across the parking lot to CompUSA.
A lady in Business Sales noticed me perusing the Xbox aisles and asked if she could help me with anything. I mentioned that game and she brought me back to her counter to check her computer. They had copies in stock, and she asked me to wait while she retrieved one. Only minutes later, she returned, game in hand.
As she rang the game up, a confused look crossed her face.
"What the…", she muttered. "Something's weird. Hang on; I'll go get a manager."
While waiting for her to return, a forty-something salesperson walked behind the counter and whistled at the screen.
"Wow," he said. "Do you want five of those? That'll make my day - I'll even deliver them to your house," he said with a chuckle. He noticed that I was perplexed, and he swiveled the screen so I could see the price.
"That's gotta be screwed up," he said. I could only nod in amazement as I stared at the price on the screen: $718.06. Before tax.
"The price drops?" I was baffled. There is a "street date" after all, I knew - they were either selling it or they won't. But this CompUSA had a different perspective on things.
"Right," he continued. "If you wanted it today, you could buy it for this price, but I'm sure you'd rather wait, of course."
I was incredulous. "If I gave you my credit card right now, and you charged it 750 bucks, I could walk right out of here with the game?"
"Right," he said again. "It's more expensive because it doesn't officially come out until Tuesday."
Momentarily, I was tempted, if only to see if they'd really do it - but my investigative curiosity only goes so far.
After mentioning
the game, a large, bearded fellow insisted that I put five dollars down to
reserve a copy and come in for their
I wasn't convinced that was the best sales pitch I had ever heard, but he was energetic. I decided to mention that CompUSA was selling their copies - not at the best price, of course - but they were for sale.
The man stopped
and his face reddened. "Well, they're not supposed to do that," he snapped. "If
you want a legit copy, we'll open at
I mentioned that the CompUSA copy appeared to be "legit" to me, and he stammered, "Well… the way you're supposed to get one, I mean."
I headed off to a nearby Toys 'R Us, where after making my way to their selection of games, I noticed dozens of copies of NCAA 07 in their glass case. PlayStation 2 copies, Xbox copies… there they were - Xbox 360 copies.
The lady at the counter smiled and asked me, "Find what you're looking for today?"
I asked for an Xbox 360 copy, and she opened the glass case to pull one out, mentioning as she turned the key, "This has been pretty popular today. It just came in." Just as she scanned the game and set it on the counter, she picked it up once more and looked more closely at the box.
Target enforced the date, even though it's employees didn't really understand why they had to. CompUSA tried to make 12 times the profit. Electronics Boutique followed the script to the letter, while Toys 'R Us seemed blithely unaware of the entire concept.
Let's say Electronic Arts chose to pull its games from, say, Wal-Mart. Whose bottom line would that really hurt?
However, pull those same titles from Electronics Boutique or your local game shop, and they might as well close their doors.
That means that
whether by ignorance, carelessness or ruthlessness, "street dates" are made to
be bro
So, when the "street date" inevitably fails, giving even more of an advantage to "big boxes" and leaving consumers unhappy, whom does that reflect poorly upon? The game-makers, of course, which means that despite the best of intentions, no one is satisfied with the results.