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EA SPORTS FC25 OS Community Sliders

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Old 02-04-2025, 02:27 AM   #2201
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by FUZNZMN
can you give me anything i can change? I've tried it, but when I change the numbers, it turns out to be the weird slider that Matt and Tim made

I have never played or seen the old gen version so I have no idea what it looks like to be able to advise you.


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Old 02-04-2025, 05:02 AM   #2202
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Re: EA SPORTS FC25 OS Community Sliders

Another update boys let the games begin 🤣
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Old 02-04-2025, 06:44 AM   #2203
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Re: EA SPORTS FC25 OS Community Sliders

FC 25 - Fulham vs Leicester
https://youtu.be/GKxi-k83Q90


Match post title update 9. I loved it 😜
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Old 02-04-2025, 06:57 AM   #2204
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Re: EA SPORTS FC25 OS Community Sliders

The gameplay is still the same(, and there was hope!😂
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Old 02-04-2025, 07:28 AM   #2205
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Re: EA SPORTS FC25 OS Community Sliders

My feedback on this V6 beta 2 version:

Semi controls not FUMA

XBOX Series S

7 Minutes halves

REACTION TIME CALIBRATION: OFF (I recommend everyone to turn off reaction time calibration)

Sprint Speed and Acceleration: very balanced, you can see that players are fast but the conjuction of all the sliders help to slow down the game, you can't simple run pass everyone because because you need to create space first

Shot error and speed: I think it's ok good balance for the player and CPU, personally. I reduced the shot error to values between 55-60 to test, I had problems on scoring first time shots in front of the goal in values higher than 60, important to say that I play on Precision Shooting. Shooting speed are very good at this value, we can still score goals outside the box but nothing overpowered

Pass error and speed: Another very good balanced slider, don't have too much to say about that, the speed of the pass are at the right spot in my opinion, I think for a more slowed game pass speed could be at 25, nothing less than 25, but it's personal from people to people, 35 for me works good by now, so I can defend against CPU but still a challange, a balanced challange

Marking, Line H/L/W: Perfectly balanced in my opinion, I didn't play any matches with low-block teams but with a balanced to a agressive line, these sliders are perfect, I really feel a little taste of the real football, it's hard to find the space in the middle, you need to work the ball from side to side, anyway, very good

First touch control: The only thing I reduced, not because it's not good but it's personal preference, I put on 50/50, it's really hard to see any error from CPU in first touches in my opinion, it looks like only me are affected so I put on 50/50 to mitigate that

Other sliders: I believe that the rest of the sliders are very very good, at the right spot, nothing to say

Guys, for everyone here, I believe it's extremely important to turn off reaction time calibration, as this setting accelerate the game too much, and make a ridiculous space in the middle of the pitch, things that everyone here don't want, so make the test, turn off, and see

Another thing, I already say this but, I still see people saying about so... the headers, the problem of headers are the contested headers, this is about the positioning of your player when he make the jump or put the head on the ball:

The RB/R1 button when your player receive a long ball acts like a "positioner" modifier, so your player will try to adjust himself to receive the ball in a better position

The LT+RT when the ball is on the air are the force a header modifier so yes, EA are stupid with button mapping that now to make a clean header you have to hold 3 buttons to make a header

Hold RB + LT+RT, your player will dismark from the marker and make a clean header (not in all situations but if your cross goes well the header will be too)
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Old 02-04-2025, 09:12 AM   #2206
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Re: EA SPORTS FC25 OS Community Sliders

Apparently this new update will update the "simulation sliders" adjusted for the new gameplay. It will be interesting to compare.
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Old 02-04-2025, 10:05 AM   #2207
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Re: EA SPORTS FC25 OS Community Sliders

There is some changes in gameplay in title update 9


''EA made few gameplay changes, only in Sim Mode, adjusting some values. How is the offline gameplay feeling?''


https://x.com/gamer_matheusx/status/1886782910583144838
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Old 02-04-2025, 10:07 AM   #2208
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by JayD
Apparently this new update will update the "simulation sliders" adjusted for the new gameplay. It will be interesting to compare.

More interesting is that there is gameplay changes ONLY for simulation mode
Especially this:


5. gp_positioning_zonal_defense_runtime

gp_positioning → Related to player positioning.


zonal_defense → Specifically for zonal marking (defensive coverage based on space rather than individual players).


runtime → Processed in real time.


Explanation: Defines player behavior in zonal defense, influencing how they cover space, react to opponent movement, and adjust their positions.

Last edited by derleipt; 02-04-2025 at 10:19 AM.
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