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Fight Night Round 4 In Production

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Old 04-12-2008, 08:31 PM   #25
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Re: Fight Night Round 4 In Production

Can we either get rid of completely or get more realistic blood flying from the mouth after a knockout punch? The matrix style replay of the bone crunching blow looks so realistic........up until the PS2/old Xbox blood comes out.
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Old 04-13-2008, 05:34 PM   #26
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Re: Fight Night Round 4 Confirmed

Quote:
Originally Posted by NYG_Meth
You're going to great lengths to continue to make your spam quasi-relevant. I guess that's almost admirable.
LOL, does this guy own stock in the company (Gyroxus)?
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Old 04-14-2008, 02:09 AM   #27
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Re: Fight Night Round 4 Confirmed

Quote:
Originally Posted by havag81
Shweet myspace boxing page! I agree - fatigue factor and anything else that makes the game come alive is key. Wii Sports did some cool things with boxing but the graphics were pretty light. Gyroxus took boxing to the next level. Playing FN3 in the Gyroxus is real fatigue factor - not just simulated. With Gyroxus you play the game with your whole body. Check out my friend Brett playing FN3 in the Gyroxus
http://gyroxus.com/gyroxus/viewvideo.aspx?vid=461
Why would I want to get fatigue playing a video game? Maybe I'm just speaking for myself but I like to feel comfortable playing video games.
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Old 04-14-2008, 08:41 AM   #28
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Re: Fight Night Round 4 Confirmed

Quote:
Originally Posted by Jon22
Why would I want to get fatigue playing a video game? Maybe I'm just speaking for myself but I like to feel comfortable playing video games.
Hahaha. I agree.
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Old 04-14-2008, 09:14 AM   #29
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Re: Fight Night Round 4 In Production

With EA canada taking over, I expect much more from this game now.
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Old 04-14-2008, 02:46 PM   #30
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Re: Fight Night Round 4 Confirmed

Quote:
Originally Posted by Jon22
Why would I want to get fatigue playing a video game? Maybe I'm just speaking for myself but I like to feel comfortable playing video games.
I guess it's a matter of preference. I predict games will add a physical factor in the future. It will be interesting see what happens with FN4 and beyond. I do like to unwind and relax while playing but sometimes I am up for a good challenge. With Gyroxus that's what I get. I cant explain it. You just have to try it to know. Kinda like surfing a good tube ride. If and when that ever happens I am sure we will be able to turn it off or turn it up . . . a few notches. comfy level | hardcore level etc
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Old 04-14-2008, 03:02 PM   #31
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Re: Fight Night Round 4 Confirmed

Quote:
Originally Posted by NYG_Meth
You're going to great lengths to continue to make your spam quasi-relevant. I guess that's almost admirable.
Yeah I guess I'm a fan. You would be too. Really Cool
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Last edited by havag81; 04-14-2008 at 03:05 PM.
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Old 04-15-2008, 02:51 AM   #32
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Re: IGN: Fight Night Round 4 In Production

I think FN round 4 will be a great game, if......


They build the whole game from the ground up. Because R3 sucked ****en ***........
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