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Fight Night Round 4: The Perfect Career Mode

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Old 06-06-2008, 10:35 AM   #25
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A few things I would love to see is the return of double time rounds. The round still starts at 3 minutes, but gets to 0 minutes in half the time.

A stamina system that takes into account the number of punches thrown, received, movement, and stamina points you received during training.

No more energy bars (see Victorious Boxers 1). A weak jab should not be able to knockdown an opponent or even knockout, I am talking to you fight night.

One thing for career modes have the commentators and ring announcer say the name of your opponent. I am tired of having multiple "Kid Dynamites, Wonder Kid, etc." as my opponents.
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Old 06-07-2008, 04:20 AM   #26
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Re: Fight Night Round 4: The Perfect Career Mode

Bout time a game like this came out...i've been waiting to get legend boxers like Tyson and bunch others....can't wait !!!!!
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Old 06-11-2008, 12:14 PM   #27
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Re: Fight Night Round 4: The Perfect Career Mode

Quote:
Originally Posted by Sausage

One thing for career modes have the commentators and ring announcer say the name of your opponent. I am tired of having multiple "Kid Dynamites, Wonder Kid, etc." as my opponents.

Yeah, they already have a huge name database with Madden/Live that they could borrow from.


I want punches to have different ratings, the more ratings the better, there should be footspeed, handspeed, right/left hand power, jab power, straight power, hook etc.

There should be flash knockdowns, and if a fighter has been rocked there should be lasting affects. In fight night, after you get up it's like nothing ever happened you just have less energy. How about some wobbly legs where you have to shake out the cobwebs.
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Old 06-11-2008, 04:45 PM   #28
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Very well thought out. Nice Article
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Old 06-11-2008, 07:57 PM   #29
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I think a very important thing would be tendency sliders also, that seems to have been in every game except boxing. It could be setup to vary from each CPU boxer to the next, one might like to throw the jab more than the other, one might like to mix it up while another likes to pot shot. Basically, offer players everything that NBA2k, Live, Madden and basically every other sports genre has offered to their fans. it seems like boxing games are held to a lower standard of realism, when more realism is what could help the genre even more.


Also, I dont want to fight in a jet hangar, or ontop of a rotating casino, give me realistic venues only.
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Old 06-22-2008, 02:26 PM   #30
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Could we have the option of having legends in our career mode or not?Its pretty unrealistic when you are having a title fight against Ali.Id rather I had just current boxers to fight.Also,a classic mode would be good with selectable eras like days from Rocky,Ali,Sugar,Benn. think thats askin a bit too much tho and would mean a massive data base of boxers.

And I remember a time in FN3 where I fought Del La Hoya in some old hanger with a few people gathered around to watch.TOTALLY UNREALISTIC!and I found it hard taking the game serious after this.PLEASE DONT MAKE THINGS LIKE THIS HAPPEN IN THE NEW VERSION!!little things like that can really ruin a game for some people..

Would also be good to add your own real life boxers and select where you feel they should be ranked so you dont get them early on in your own career,i.e.If Calzaghe wasnt in the game and I wanted to add him I could set his stats accordingly and rank him where I feel he deserves to be ranked.
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Old 07-08-2008, 08:13 AM   #31
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Something I think that'd be a pretty cool is if they actually utilized game systems ability to connect to the internet and update and create boxers and stats. all they'd have to do is get connected with ESPN or something and have new guys created as they appear on Wed and Friday Night Fights, or whatever major fights happen throughout the year.
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Old 07-21-2008, 09:01 AM   #32
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I think every single thing you said in this article was spot on, i especially like the idea of more varied training and including diets and weigh ins, it would feel more realistic if they included these things and made them all count towards the actual fight.

So you are a veteran heavy hitting champion and a young upstart with speed just challenged you? You not only have to work on keeping your weight level correct but you have to be able to keep up with this young guns speed and be able to block and dodge his punches, you also have to think about wether you can last the full match against a younger, faster opponent.

You would have to decide what jogging/dashes to do, how often to do them, wether you should concentrate on mitt hitting or sandbag practice, you would have to scout speedy sparring partners etc etc.

I'm looking forward to the game but i hope to high heaven that they add a lot more detail and realism into the story mode.
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