I think what many are trying to say is if fundamental things can be done the right way in other games even on old consoles then why is it so hard to implement in madden next gen???
I think what it all boils down to when it comes to superior gameplay is the LITTLE THINGS, and that's what Madden fails at year after year. It's not about just taking one element such as "Juke Stick" and making it the main focus of your game for that particularly year. It's about getting all the LITTLE things right which in the end will make your game stand out in a BIG way.
Little things such as giving each O-linemen different reacting animations to add that feel of realism. Seeing your running back put his hand on an O-linemans back and push off to get thru a whole. Seeing a DB/WR jamming each other at the line of scrimmage only to see the WR slip and lose his balance for a sec. Seeing the refs out there on the field and sometimes even being involved in plays getting ran over. Seeing a lb in the process of trying to bring down a Maroney and having the ability to come over there help the lb bring him down. Seeing a WR release down the field into his route only to pull up and start limping due to him pulling a hamstring. Different D-line rip animations, the QB having a smooth drop back and when I move him around he's not just back pedaling and looking stiff. Lineman tussling with one another after a play is over. WR's slipping in the rain. Seeing different running backs have there actual running style and QB's have there actual throwing styles.
i know this isnt much but i like that they added sideline interaction in APF...where the runner would be stopped by a player from the sideline
actually the sideline has some different animation for situations..love that