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Madden 09 Demo Released, Impressions Here

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Old 08-04-2008, 12:12 AM   #497
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Re: Madden 09 Demo Released, Impressions Here

B) just about everytime on the first play of the demo (4th and 1) that i called a running play the defense stacked the box, i mean eight or nine in the box without fail, and everytime i called a pass play they were in just some normal cover two or what have you defense, i mean come on. that is just plain ridiculous. i'm sorry but that is just terrible a.i. that is adaptive a.i.? i'm not sure if it's because i got a high score on madden i.q. or not but either way it's just terrible and lazy. because even if i turned madden iq off and just put it on all pro or all madden and tweaked sliders myself, the same thing would probably happen, anyone else notice this?


C) at first the field seemed really small to me, somebody on here wrote that it kind of felt like an arena field, and i think he hit it on the head, but overall i haven't heard much mention of it, anybody else got any opinions on the field? i think it looks good, don't get me wrong, but it just felt really small to me, it might just have been because there is actually more going on in the stadium it made the field feel smaller, when in actuality it isn't, the more i played the demo the more i got used to it, but then if i play a game of ncaa then switch over to madden it feels small again, i can't really make up my mind lol.,

i did notice in gameplay movies i've seen that normal games i didn't get that feeling, so maybe it was just because there seemed to be more going on on the sidelines and whatnot 'cause that was the superbowl. hopefully.


D) i didn't really like the feel of a lot of the things in the passing game as compared to ncaa. this may just be because i am used to ncaa after playing it a lot lately and the madden controls will grow on me but there were a couple of things i didn't really like.

every time i would try and throw a bomb, the ball would get a ton of air under it, i think this may just be because you need to use a different "sensitivity" on the button than you do in ncaa and hopefuilly i will get used to it the more i play it, but in the demo i didn't really like how much air would get under the long balls.

i didn't really like action cam(if that's what its called) when i would move eli in and out of the pocket and the camera would move all around, zoom in/out whatever it did exactly, it would change my perspective, and as someone who likes to control the reciever every time all this camera movement to me made user catches much more difficult, and very "unnatural" once again hopefully this will be something that grows on me the more i play the game and get comfortable with it.

the slide protection, while definitely a good idea, i thought was way strong in this game. like every time i would use it to roll eli out one way or the other, first off i thought eli felt way too fast, and second off my oline would just absolutely give eli all day to throw if i coincided the slide protection with rolling out, i mean i know that's the whole point, but it just felt a little too effective, escpecially considering i was a fairly immobile quarterback,i mean it's not like i was alex smith or jeff garcia, that's kind of what eli felt like to me, and if he felt that "mobile" i can just imagine how ridiculous actually mobile qb's feel.
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Old 08-04-2008, 12:42 AM   #498
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Re: Madden 09 Demo Released, Impressions Here

Quote:
Originally Posted by MaxMan1000
^^^ You can't on the 360 demo. The pause menu doesn't have a replay card to select. All you get is:

Resume game

Call timeout

Settings

Quit game


Kinda weird, but I'm sure they had a good reason for not adding it in the demo.
On 360 you can view replays from the playcalling screen. The right stick toggles through several options in the little screen on the right. You can select between Madden tips, something else and instant replays by clicking down on the right stick.
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Old 08-04-2008, 12:45 AM   #499
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Re: Madden 09 Demo Released, Impressions Here

Quote:
Originally Posted by MaxMan1000
^^^ You can't on the 360 demo. The pause menu doesn't have a replay card to select. All you get is:

Resume game

Call timeout

Settings

Quit game


Kinda weird, but I'm sure they had a good reason for not adding it in the demo.
I at first thought there was no replay option as well. But after reading a thread in this forum I learned how to. Just make a play and then wait for the playcall menu to show. Once you see it keep flicking your right stick left until you see the word "instant replay".
I hope that helps.

Damn! The guy above beat me to it.
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Old 08-04-2008, 12:56 AM   #500
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Re: Madden 09 Demo Released, Impressions Here

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Originally Posted by mrsinister11
but the real reason is concerns me is because imaginea how much time it took them to implement that, and then imagine if they would just scrap that b.s. and work on stuff that actually concerned the gameplay. how about using that time to give us better presentation, how about taking that time to give us pregame shows, the espn licence, how about more emotion from the players, how about working on more animations (could more animations actually hurt?) how about working on the sidelines, how about using that time to make a computer that actually gets SMARTER not just gets a ratings boost.
Yep, I totally agree. Tons of more animations, emotion, realistic movement and motion-capture is what will make future football games (and all other sports games) amazing-not Virtual Trainer or I.Q. Mode or Backtrack, etc.

Sliders: I don't really get them, because no matter what the player's ratings are, they are dumbed down by the sliders. Even if I create a player with speed of 100, he'll really be like 75 or 80 because of the default sliders at 50-which changes everyone else's ratings the same way. So, no one is truly playin' as themselves. I just want A.I. that parallels the player's stats in real life. But, even that probaly requires alot of motion-capture work, and money. All of the other features probaly get in the way of that.

The demo: The arena doesn't feel small to me. I like the new camera that moves all around with me and stays close to the action. And the air under the long passes might just be relative to Eli as a player-which would be great! That would mean that each player does have individual A.I. tendacies. I won't be usin' the I.Q. thing, because of the unpredictdability you already mentioned. I really like the demo, and can't wait to play this game!

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Old 08-04-2008, 01:00 AM   #501
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Re: Madden 09 Demo Released, Impressions Here

game seems great as far as atomosphere and value. i will wait alittle while for the purchase though. the jury is out on this one.
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Old 08-04-2008, 02:16 AM   #502
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Re: Madden 09 Demo Released, Impressions Here

Quote:
Originally Posted by mrsinister11
3. a couple of things that really stuck out to me that i surprisingly haven't really heard talked about on here to much:

A) one of the few awesome things about ncaa this year is if you throw a sideline route(which i do a lot of) almost every single time whether you are controlling the reciever or not if the reciever is near out of bounds it will go into an animation where he drags his feet, or at least makes an effort to stay in bounds, but not in madden.

i'm not sure i've even seen one of these animations in the demo one time, rather every time i throw a sideline out (which you might want to do pretty regularily with a minute to go and only one timeout in the super bowl needing a touchdown) it goes into some generic animation and half the time the catch will be made out of bounds, when it would have been an easy reception in ncaa. now i'm not going to get all upset over losing a game in the demo because of this, but if this is something that isn't fixed in the retail version (which i highly doubt it will be) this is a huge deal to me, a huge deal that i see nobody bringing up. i wouldn't say game killer exactly but it bothers me as much as robo qb does and i see that on here all the time.

i mean this essentialy negates a huge strategical chunk of playcalling, and what makes it all the more frustrating IS THAT ITS NOT ONLY IN NCAA BUT DONE BEAUTIFULLY IN NCAA. say you throw i don't know 12 sideline outs in a game, let's just say half of them will be incomplete for whatever reason (dropped, errant throw, intercepted, batted down, what have you) that still leaves 6 plays during the course of the game that you just essentialy don't have in madden due to a stupid oversight, i mean these are important plays for picking up key mid range first downs, stopping the clock, pretty important things.

nobody else has noticed this?? if you haven't i urge you to try the demo again you will see what i'm talking about, i spent about an hour just throwing them, after i started to notice my guys jumping out of bounds due to some stupid animation for no reason.
I agree that is a great part of NCAA. I finally saw the 'toe drag' animation tonight but it was in the end zone. I wonder if that is the only place that this animation is going to show up.
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Old 08-04-2008, 02:32 AM   #503
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Re: Madden 09 Demo Released, Impressions Here

I'm pretty pleased with what I see in the demo.

Man...am I out of practice after not playing for so long. I only took the IQ test once so far and scored a whopping 447! The run defense was my undoing...got rookie level on that one.

I've got a feeling All-Pro level may suit me fine this year. Personally, the demo has me recharged for the 12th.
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Old 08-04-2008, 05:25 AM   #504
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Re: Madden 09 Demo Released, Impressions Here

Arghhhh, please tell me what i have to do to defend well!!!


Rush defense: almost everytime the HB escape from me when i takle him, what can i do?

Pass defense: even worst. If i am the LB i can rush the passer and my CBs don't see the WRs. If i am the safety i choose a WR and the ball go to the other (and my CB can compete with the rival WR).

Tell me as i am stupid.

pd: becuase i am stupid, i suppose.


pd2: To OS forums moderators: sorry for my mistake, for open a wrong thread

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