Very good point. And, the idea of having AI going into "judge & jury" mode is fantastic. The use of Goaline D more than a specified # of times in a specified area of the field should trigger J&J AI. There could simply be threshold repetition points, numbers & zones that trigger the AI into being exTREMELY effective against the play or formation in question. Shutting down these practices will unquestionably deter the practioners. If you see someone getting pulled over for speeding every 5 miles...you tap the brakes or find a different route, right?
Like another poster mentioned, QB's that constantly scramble outside the pocket should suffer immediate fatigue when doing so consecutively & as a result loose considerable accuracy when doing so. This would not only be realistic but, would also serve as a penalty to those of questionable football honor.
When DE's are being moved far beyond the outside shoulder of the Tackles, yes, they would still maintain their initial boost and speed due to the fact that they are unabated at the snap but, on the OTHER hand, the Tackle should be awarded the SAME speed boost & an AWR boost to set up his block/pocket (so he's basically in position regardless) because he TOO is not engaged due to this DE being past the threshold. Therefore, no unfair advantage can be attained with this practice.
Players that constantly bring the DB's to the slots or in the box would realistically be victim to getting knocked around or out of a play due to the much heavier/stronger traffic surrounding him.
Lineman would have to be given the knowledge to at least extend or "arm pop" a passerby Defender. I've seen WAAAY to many times when there are 2 linemen standing to either side of the QB or RB when a defender actually brushes against the O-lineman and the lineman would merely rotate around to watch the tackle. No thrust, no reach or even an arm out to partially impede the pursuit. Maybe he can't lock him up but almost all lineman have the ability to at least give a shove that would cause the defender to redirect his path or mis a step.
What about the CHALLENGE thing? What's THAT all about? If I want to challenge a catch...why does the ref challenge the "SPOT OF THE BALL"? When I want to challenge the spot of the ball, why does it end up challenging the catch? When I want to challege whether the player fumbled or not....again spot of the ball. Why is something so simple as being able to SELECT your challenge present?
One more...I mean it. I believe it should be the choice of the PLAYER, whether the QB actually follows or attempts to follow through with the pass or tucks it. It's the PLAYERS decision to risk the batted ball or fumble or broken arm. LOL Too many times, I have seen the Defender closing in but, I've decided to stand my ground and wait for the route to develop and pass at the last possible moment. But, the AI takes over at a particular distance threshold and forces the QB to tuck it and take the sack. That's a greater loss of yardage that I didn't choose! I should be able to independantly decide that I would rather the ball get batted incomplete, float accross the field or wobble to the ground nearby. Just like there is a cover/protect ball button for the RB, there should be one for the QB. If I press that button, then by all means, cover and take the sack. If I DO NOT press the button, I consciously take the responsibility of the risk. The QB continues to make the throw or it gets batted or he gets hit in the middle, I get my bell rung, the ball pops out and the D recovers...maybe. WhatEVER. My fault but, MY CHOICE!