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Fight Night Round 4: The Perfect Career Mode

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Old 07-26-2008, 07:25 AM   #33
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Re: Fight Night Round 4: The Perfect Career Mode

Please get rid of the cartoon fighters. I don't care if they're not real, they don't have to have crazy hair and look rediculous.
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Old 07-26-2008, 07:30 AM   #34
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Re: Fight Night Round 4: The Perfect Career Mode

Quote:
Originally Posted by Buddy Knox
Please get rid of the cartoon fighters. I don't care if they're not real, they don't have to have crazy hair and look rediculous.
You are absolutely right. They need more realistic hairstyles and color shades.
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Old 08-01-2008, 05:15 AM   #35
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plz..plz..do not make it where when i knocked down a guy about 10 times in a fight and they dont stop the fight yet...i mean come on thats a lot of knock downs, usally i knock a guy down 2 times a round and by the 11th then i can knock him down 3 times in a round, i know the 3 knock down rule is in effect but in a real fight they would stop it by the 4th knock down even if its not in the same round.
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Old 08-02-2008, 08:52 AM   #36
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Re: Fight Night Round 4: The Perfect Career Mode

Damn man thats alot of knockdowns. As Im playing I really dont even start seeing knockdowns until the 4th or 5th round. I've never seen 10 knockdowns accumulate over the course of a fight.
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Old 08-06-2008, 07:56 AM   #37
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How about during training the ability to watch clips from your next opponents previous fights allowing you to find out their strengths and weakness's.
Also for realism they should have the Press Conference and as mentioned in the article followed by Weigh in before the fights.

It will add to the length of time it takes between fights but its about having the real life experience without physically stepping into the ring
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Old 08-20-2008, 11:20 AM   #38
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in fairness the biggest change they need to make is adding realism in the game - proper ring/fight intros and fighter record announcements before fights.. consider bringing Michael Buffer into the game for announcements.. that would be great. of course that can be skipped if some gamers dont prefer it by pressing start button.. that would be good. also the create-a-champ needs to more realistic and cannot offer a facial look that makes every boxer look too similar, (hint: laziness from EA!!), the training games seems pointless - maybe look at the training styles adapted in KI2. also look into proper AI 'boxing' behaviour for each fighter, and response should be synchronised so that a fighter does not just get up and everythings hunky dory - implement dependancy programming into it!!
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Old 08-22-2008, 05:55 PM   #39
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Re: Fight Night Round 4: The Perfect Career Mode

I just want the AI opponents to be able to adapt to my fighting style and for the opponents to have a lot of different techniques apart from the way they block. The training stuff is worthless, IMO. You can't really build up anything since you can only do one before a fight. I think there should be some type of calendar system where you can do some type of routine before the fight, etc. FN3 just felt bare-bones.
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Old 12-19-2008, 08:18 AM   #40
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yeah all those changes would be amazing, having to make the weight and having a proper weigh in would be great, and also having a pound 4 pound ranking would be cool. also agree about being able to pick your own fights due to the ranking system and not having to fight created boxers all the time.
it would be so cool if you could go up and down in weights to be champion at different weight classes like floyd mayweather jr.
hope EA Sports gets it right coz its got the potential to be brilliant if they do a bit more work on the career mode because ive seen some lists of fighters on the game and they have basically everyone which is great compared to round 3 which i thought the amountof fighters were pretty poor.
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