As long as the balls and strikes ratio is realistic and the pitch count is realistic, I don't have a problem with VC removing the third step of the pitching motion.
However, if I can aim the pitching cursor low and away and go straight back and straight forward for a fastball and hit my spot, then that is a broken pitching system IMO.
Once I learned 2k8's pitching mechanic, I was able to put the ball wherever I wanted. Couple that with an over sized strike zone, CPU batters rarely swinging at balls, and CPU pitchers rarely throwing balls.......and you have a broken pitching system IMO.
Don't get me wrong, I loved the idea of different motions with the right analog stick but there just wasn't enough ball/strike variety. I could locate pitches with Joel Pineiro just as good as C.C. Sabathia. That ain't right.
I have more confidence in VC than I ever did with Kush, so here's to hoping for a solid 60fps in the final version.
And hope that the pitching experience is completely revamped....
