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Madden NFL 10: Tuning Individual Characters

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Old 02-07-2009, 05:01 PM   #25
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Re: Tuning Individual Characters

HAIR!!!!

Hair needs to be longer and more free flowing. For example, Polamalu's hair in 09 is too short and looks like he has a hairband around it because it moves like a sausage. Make it more flowing with individual movement.
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Old 02-07-2009, 05:17 PM   #26
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Re: Tuning Individual Characters

Quote:
Originally Posted by ch46647
I agree with Country thank you so much for coming on here and speaking to the community on your free time! To be honest I thought you guys pretty much used the same player model, by position, for everybody? Maybe just adding some height and weight to different recievers and stuff?

How much work goes into each individual player? Just curious

This is actually what makes NBA 2k so realistic to me. Each players body looks exactly what their bodies look like in real life. You can really tell the difference between each individual player. Maybe you guys can match that effort in this years Madden!
This is pretty accurate to what we do. We basically build a prototypical body for each position and assign it to the bulk of the players in the game. We then add on accurate height and weight.

We do have the ability to blend attributes in from other body types to create unique players. For instance if you had a QB with a the calves of a RB and a torso of a LB, that can be done.

Many skill positions got this extra attention last year, that is why some players like Peyton Manning look closer than others.

This year we are planning on getting to many more players, looking at game footage and our large NFL photo library to get all those players that don't quite fit into one of our molds.
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Old 02-07-2009, 05:17 PM   #27
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Re: Tuning Individual Characters

it would be great if we could have the ability to change player models like the old days on old gen

little off topic but give us the option for white black or team color shoes just like we had on old gen as well.
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Old 02-07-2009, 05:19 PM   #28
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Re: Tuning Individual Characters

Quote:
Originally Posted by bowdown2shadi
YES! Fix our Niners!
No really, this guy has them spot on. Couldnt have said it any better.
Nice. I'd love to get a consensus list like this for every team.
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Old 02-07-2009, 05:20 PM   #29
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Re: Tuning Individual Characters


Willie's lower back is something I always notice when I play the game. Its like hes got an extra 5-15 pounds all in love handles


If you guys brought over NCAA's Body edit options and made them bug Free( 09's flat out didn't work even post patches)...

That would help out a lot
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Old 02-07-2009, 05:22 PM   #30
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Re: Tuning Individual Characters

Matt Forte!
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Old 02-07-2009, 05:26 PM   #31
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Re: Tuning Individual Characters

Hey Michael, this is awesome you are doing this. I have some suggestions for the Cleveland Browns.

Josh Cribbs: Josh is more top heavy. He has a large upper body. He also wears pretty big shoulder pads. I think he should look bigger up top and smaller on the bottom. Hope that makes sense. Here is a pic to show what I mean.

Brady Quinn: I think he model needs to look a little more stocky. He isn't very lean, more built.

Shaun Rogers: Just needs to be huge. Not his gut, but his whole body.

Braylon Edwards: Needs to be taller, skinnier, and have that "V" shape to his upper body.
Attached Images
File Type: jpg browns-steelers_13.jpg (4.1 KB, 427 views)
File Type: jpg brownsx.jpg (3.7 KB, 428 views)
File Type: jpg brady-quinn-cleveland-browns_nc.jpg (4.6 KB, 426 views)
File Type: jpg nfl_g_edwards_200.jpg (3.1 KB, 425 views)

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Old 02-07-2009, 05:33 PM   #32
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Re: Tuning Individual Characters

Quote:
Originally Posted by Michael_Young_EA
Nice. I'd love to get a consensus list like this for every team.
Alright, I'll try and get to work on the Ravens.
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