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Fight Night Round 4 Trailer - First Gameplay

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Old 03-12-2009, 10:24 PM   #25
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Re: Fight Night Round 4 Trailer - First Gameplay

Why does EA hate refs?
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Old 03-12-2009, 10:59 PM   #26
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by SageInfinite
Why does EA hate refs?
My guess is as good as yours. I still don't understand that. The characters graphics would take a small hit but I'd rather have the ref in there. There's so much more you could do with the game with the ref in there.
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Old 03-12-2009, 11:27 PM   #27
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by SageInfinite
Why does EA hate refs?
Brizzo said they heavily considered adding a ref, but they decided against it for various reasons, mainly not wanting the ref to interfere with the different camera angles. Honestly, with the new physics, the ref might have actually hampered gameplay some. Still though, I would have liked to have seen a ref in there for realism purposes.
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Old 03-12-2009, 11:53 PM   #28
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Re: Fight Night Round 4 Trailer - First Gameplay

See this leaves room for another developer to make a move. We all know from watching enough fights that the refs are TOTALLY a part of the action. Some ALOT more than they should be. This could be really fleshed out as different refs could have different personalities. You could have one ref who is notorious at stopping fights even if the other boxer could have gone on. Or refs who never let boxers do much infighting or .... well you know the list goes on. It could change your whole strategy to a fight knowing what kind of ref you got.
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Old 03-13-2009, 12:03 AM   #29
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Re: Fight Night Round 4 Trailer - First Gameplay

Well if you want to see the ref in the ring the entire time, you could always play Prizefighter

...............

scratch that.
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Old 03-13-2009, 12:41 AM   #30
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Re: Fight Night Round 4 Trailer - First Gameplay

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See this leaves room for another developer to make a move. We all know from watching enough fights that the refs are TOTALLY a part of the action. Some ALOT more than they should be. This could be really fleshed out as different refs could have different personalities. You could have one ref who is notorious at stopping fights even if the other boxer could have gone on. Or refs who never let boxers do much infighting or .... well you know the list goes on. It could change your whole strategy to a fight knowing what kind of ref you got.
Great Idea. Why can't EA think of things like this? Just another reason why I don't think EA takes the sports they try to replicate seriously.
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Old 03-13-2009, 12:55 AM   #31
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Re: Fight Night Round 4 Trailer - First Gameplay

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Great Idea. Why can't EA think of things like this? Just another reason why I don't think EA takes the sports they try to replicate seriously.
All developers think of things like this I'm sure sage. See the problem is they read this....

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Originally Posted by PRGUY85
Well if you want to see the ref in the ring the entire time, you could always play Prizefighter

...............

scratch that.

and then say why bother. Same reason why Madden is the way it is now. You have 95 out of a 100 people who think Madden can do no wrong and every other game stinks even if they played it or not and then EA decides "hey if the majority of our customers are dense enough to go along with it and defend our weak effort like someone's talking about their mother then why change it". Honestly I'd probably do the same thing. lol. I mean at some point professional pride would kick in and I'd have to put out the best I could do but for the meanwhile why not just cash the checks.

Thats what really irritates me about some statements people make. They'll defend garbage to the end and never admit when another product has some good selling points. This leaves developers puzzled. Do we actually change and make our product good or do we leave it be because look at all these guys online guarding it like it's their wives. I'll be the first to critize 2K's efforts in their games when they come up short in different aspects but I'll also give them props when it's deserved and I'll do the same with EA or Sony or whoever.

Here's the thing I'm most worried about with this game though. I've seen a trend in sports games where theirs certain teams/players whatever that are unstoppable in ALL sports games. 2K's bball and Madden this year in particular. Yes there are powerhouses but the thing I don't care for it takes no effort at all on the user's part to take advantage of this. Whereas a guy with weaker team/player is using sound strategy but yet you see AI kicking in and sabotaging all efforts. Now in a boxing game I don't see how that could be possible but it COULD be possible and I hope they don't go that route. I don't want my boxer pulling his punch cause he's scared of Ali even though I'm telling him to swing for the fence on his grill.

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Old 03-13-2009, 01:48 AM   #32
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by totalownership
All developers think of things like this I'm sure sage. See the problem is they read this....




and then say why bother. Same reason why Madden is the way it is now. You have 95 out of a 100 people who think Madden can do no wrong and every other game stinks even if they played it or not and then EA decides "hey if the majority of our customers are dense enough to go along with it and defend our weak effort like someone's talking about their mother then why change it". Honestly I'd probably do the same thing. lol. I mean at some point professional pride would kick in and I'd have to put out the best I could do but for the meanwhile why not just cash the checks.

Thats what really irritates me about some statements people make. They'll defend garbage to the end and never admit when another product has some good selling points. This leaves developers puzzled. Do we actually change and make our product good or do we leave it be because look at all these guys online guarding it like it's their wives. I'll be the first to critize 2K's efforts in their games when they come up short in different aspects but I'll also give them props when it's deserved and I'll do the same with EA or Sony or whoever.
Another good post. See my problem with developers is, if they gave gamers realism from the get go and didn't cut corners with basics like refs and such we wouldn't have to have these discussions. For the life of me I just can't understand the design decisions. I guess they'd rather replicate every adrenal gland than have a ref in the ring or whatever.
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