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Fight Night Round 4 Trailer - First Gameplay

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Old 03-13-2009, 01:57 AM   #33
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by SageInfinite
Great Idea. Why can't EA think of things like this? Just another reason why I don't think EA takes the sports they try to replicate seriously.
The producers have a wishlist with this idea on it, and if you had listened to darxide they wanted to add it. I say you guys want to complain just to complain. I see someone complain about how slow the game is and then say if the referee was in the game it would be ok.....yeah, right! You definitely would be complaining. If you guys really know anything you would know that footage was in slow motion.

PS...many of you think the EA producers started on Fight Night Round 4 after Round 3, that's completely false. Remember EA Chicago closed. This game hasn't been in development as long as many of you think.
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Old 03-13-2009, 02:10 AM   #34
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by SHAKYR
The producers have a wishlist with this idea on it, and if you had listened to darxide they wanted to add it. I say you guys want to complain just to complain. I see someone complain about how slow the game is and then say if the referee was in the game it would be ok.....yeah, right! You definitely would be complaining. If you guys really know anything you would know that footage was in slow motion.

PS...many of you think the EA producers started on Fight Night Round 4 after Round 3, that's completely false. Remember EA Chicago closed. This game hasn't been in development as long as many of you think.
I admit I just started following this game, so I wouldn't know if EA wanted this idea or anything. My only complaint was that there still was no ref in the ring, which for me is a problem. Other than that I have no complaints from the brief trailer.
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Old 03-13-2009, 02:20 AM   #35
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by SageInfinite
I admit I just started following this game, so I wouldn't know if EA wanted this idea or anything. My only complaint was that there still was no ref in the ring, which for me is a problem. Other than that I have no complaints from the brief trailer.
If you have seen my on this or many other sites I have been pushing for realism. The producers want to give us as much as possible, The producers are genuine boxing fans too. They have been listen. I went to the EA Fight Night Round 4 Community Event and played the game. I sat and talked to the producers.


I don't know if you ever read this ....


"Fight Night Round 4 Brian"Brizzo"Hayes responds to the producers taking fans ideas,wishes and suggestion into consideration.

We looked at all the wishlists. I think it was POETIC that compiled every single wish ever into one big list and we looked at that one a lot. He can point you to it.

A while back I went through it line by line and tried to consolidate the similar ideas, toss out conflicting ideas, etc. Did some spell checking (lol). But we boiled it down to a one big list and stacked it up against our designs for FNR4 to see where we stood. IMO, we stood up pretty good, considering how big that list is.
I can't get into the specifics of what is in and out right now, but we are trying to grant as many wishes as possible. Pretty soon, we'll start dropping more info about features and you can see for yourself.



I gathered ideas from different Fight Night sites from all over the internet here's the wishlist....

http://www.operationsports.com/SHAKY...the-internet-/ "
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Old 03-13-2009, 02:39 AM   #36
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by SageInfinite
Another good post. See my problem with developers is, if they gave gamers realism from the get go and didn't cut corners with basics like refs and such we wouldn't have to have these discussions. For the life of me I just can't understand the design decisions. I guess they'd rather replicate every adrenal gland than have a ref in the ring or whatever.
I too would like to see a ref in the ring, but at what cost? Just think of how insanely detailed the fighters look. Now add an equally impressive looking ref (has to look just a nice graphically or it would look really awkward) and now you have compromised most of watch your looking at on screen. Having a ref in any sports game doesnt really affect gameplay, its really just aesthetic.

Im not trying to defend the game, but how can some people think FNR3 was better looking visually? Just look at the color palette and lighting. FNR3 looked nice because the lighting and shadows were soo overdone. Kinda like a boxing version of 300. BTW game looks great.
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Old 03-13-2009, 02:51 AM   #37
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Re: 1st FN Rd 4 Gameplay vid up folks

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Originally Posted by allBthere
I was hoping for more 'gameplay' than them using effects and diff cameras and slo-mo etc...but it's marketing and creates more hype than what I wanted I guess. Slipping ali's cross was great and comming w/ the hook, although I wasn't digging ali's jab and cross animations - I'll have to watch again later. I think this game is one where you have to play it to believe it. I absolutely love the musculature mechanic, that's so sick.
co-sign on ali's jab. looks like they mo-capped dhalsim from street fighter. good graphics in fight night are a given. a.i. is where I will judge fn.
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Old 03-13-2009, 03:42 AM   #38
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by sva91
I too would like to see a ref in the ring, but at what cost? Just think of how insanely detailed the fighters look. Now add an equally impressive looking ref (has to look just a nice graphically or it would look really awkward) and now you have compromised most of watch your looking at on screen. Having a ref in any sports game doesnt really affect gameplay, its really just aesthetic.

Im not trying to defend the game, but how can some people think FNR3 was better looking visually? Just look at the color palette and lighting. FNR3 looked nice because the lighting and shadows were soo overdone. Kinda like a boxing version of 300. BTW game looks great.
I guess that's where I differ from some. I would rather have the overall package than to have insanely detailed player models. I want to be immersed in the sport. I think overall EA has changed their ways for this year's batch of games, but it still doesn't excuse the fact that their direction has not been based on providing a realistic gameplay experience in the past. Also I agree, the game looks fantastic.
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Old 03-13-2009, 04:37 AM   #39
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by sva91
Having a ref in any sports game doesnt really affect gameplay, its really just aesthetic.
How can you say that man. We just discussed on page 3 of this very thread why having a ref would decidedly affect gameplay in the most realistic manner.


Quote:
Originally Posted by totalownership
See this leaves room for another developer to make a move. We all know from watching enough fights that the refs are TOTALLY a part of the action. Some ALOT more than they should be. This could be really fleshed out as different refs could have different personalities. You could have one ref who is notorious at stopping fights even if the other boxer could have gone on. Or refs who never let boxers do much infighting or .... well you know the list goes on. It could change your whole strategy to a fight knowing what kind of ref you got.
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Old 03-13-2009, 04:46 AM   #40
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Re: Fight Night Round 4 Trailer - First Gameplay

Lets be real here, having no ref won't stop anyone from buying the game...And thats where the problem lies. 95% of their base couldn't give a **** about some ref continually breaking up their boxing match where they just wanna brawl...It's always been EA's motto and frankly it will never change. We're just that 5% that cares about the real small aspects of boxing but guess what...They know were gonna buy it regardless..

Save the, "you're off base, they wanted to add it!" comment...When you see a trend from a certain company for this long, you no longer believe fluff talk.
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