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Fight Night Round 4 Trailer - First Gameplay

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Old 03-13-2009, 08:22 AM   #41
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Re: Fight Night Round 4 Trailer - First Gameplay

Maybe Shakyr, Complex, Wepeeler or Darxide can comment better on this, but when I first saw this game in motion I thought it looked amazing. Way better than FNRd3.

I don't believe that video did it justice.

But we can go more indepth about the graphics and visuals on the 16th.
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Old 03-13-2009, 09:35 AM   #42
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by Shakedowncapo
Lets be real here, having no ref won't stop anyone from buying the game...And thats where the problem lies. 95% of their base couldn't give a **** about some ref continually breaking up their boxing match where they just wanna brawl...It's always been EA's motto and frankly it will never change. We're just that 5% that cares about the real small aspects of boxing but guess what...They know were gonna buy it regardless..

Save the, "you're off base, they wanted to add it!" comment...When you see a trend from a certain company for this long, you no longer believe fluff talk.
I love boxing. I've played every boxing game in existence. I could give a **** if the ref is in the game or not. If you gave me a choice between having the game look and play better but no ref or having a ref but having to deal with some small graphical hitches....I'll take no ref.

A ref only comes into to play in three major situations: Breaking clinches, counting out a Ko'd fighter, and stopping fights. All 3 of those things can and have been done in games without refs.

If a missing feature or a glitch isnt big enough to keep you from buying the game...it must not be that important. I respect peoples right to mention missing features but like shakedowncapo said...you are all going to buy the game...ref or no ref.
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Old 03-13-2009, 10:01 AM   #43
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Re: Fight Night Round 4 Trailer - First Gameplay

Hopefully we get some videos of people actually playing this soon. I really anxious to see how different/similar it is to Round 3. Can't really say much about the video other than it looks pretty good.
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Old 03-13-2009, 10:07 AM   #44
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Re: Fight Night Round 4 Trailer - First Gameplay

If any sports video game needs refs, it's boxing. I can't think of another sport where the ref interacts with the participants more, often pulling & pushing them. And there's so much that could be accomplished with the ref. You could see him breaking up clinches, giving warnings, keeping an eye on a hurt fighter, counting, wiping off gloves, staying out of the way, ect.

For the guys that played, can we expect smoother punching? Was that 1, 2 by Ali typical of what you all saw? I know the clip was short, but I can't help but wonder what you guys are so excited about. Hopefully I'll find out soon.
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Old 03-13-2009, 10:14 AM   #45
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by BezO
If any sports video game needs refs, it's boxing. I can't think of another sport where the ref interacts with the participants more, often pulling & pushing them. And there's so much that could be accomplished with the ref. You could see him breaking up clinches, giving warnings, keeping an eye on a hurt fighter, counting, wiping off gloves, staying out of the way, ect.
Do you really need a ref in ring for that? Cant all of that be done in cutscenes? I'm going to try a different approach and assume that the developers arent lying to us. If the game was going to take a graphical hit by adding a ref...im glad they didnt add one.
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Old 03-13-2009, 10:34 AM   #46
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by aholbert32
Do you really need a ref in ring for that? Cant all of that be done in cutscenes?
A cut scene, for most things, will never look as good as real time action. If someone gets hurt and is clinching often, I don't want cut scenes every 10 seconds. I want to see clinches broken in real time.

And cut scense can't be used for everything. The ref does stop the action with every interaction. I want to see a ref swat a glove, telling a boxer not to hold. I want to see him paying more attention to a hurt fighter. I want to see & hear him tell a hurt fighter he's going to stop the fight if he doesn't throw punches.

Quote:
Originally Posted by aholbert32
I'm going to try a different approach and assume that the developers arent lying to us. If the game was going to take a graphical hit by adding a ref...im glad they didnt add one.
EA has been all style & little substance for quite some time, with the exception of FIFA & hockey(from what I hear). As good as the graphics are, I could care less about a graphical hit. IMO, smooth, varied animations do much more for looks than graphics. And from what I can tell, the punches still look quite stiff. Hell, I'd take a graphical hit for more fluid punching after seeing Ali's 1, 2.
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Old 03-13-2009, 10:49 AM   #47
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by BezO
A cut scene, for most things, will never look as good as real time action. If someone gets hurt and is clinching often, I don't want cut scenes every 10 seconds. I want to see clinches broken in real time.

And cut scense can't be used for everything. The ref does stop the action with every interaction. I want to see a ref swat a glove, telling a boxer not to hold. I want to see him paying more attention to a hurt fighter. I want to see & hear him tell a hurt fighter he's going to stop the fight if he doesn't throw punches.

EA has been all style & little substance for quite some time, with the exception of FIFA & hockey(from what I hear). As good as the graphics are, I could care less about a graphical hit. IMO, smooth, varied animations do much more for looks than graphics. And from what I can tell, the punches still look quite stiff. Hell, I'd take a graphical hit for more fluid punching after seeing Ali's 1, 2.

Does seeing a ref really add that much to the game? Wiping a glove? Pulling two fighters apart? They dont even need a cutscene for breaks. They can just do it like they always have with a voice yelling "break" and the two fighters pulling apart from each other. Most people are happy with that.

What convinces me that this will be more substance than style isnt the trailer or previews or comments from the devs. Its the fact that 5 people here have played the game and loved it. There is also the fact that most of those 5 HATED FN3. So I'll trust their opinions.
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Old 03-13-2009, 11:05 AM   #48
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by sva91
I too would like to see a ref in the ring, but at what cost? Just think of how insanely detailed the fighters look. Now add an equally impressive looking ref (has to look just a nice graphically or it would look really awkward) and now you have compromised most of watch your looking at on screen. Having a ref in any sports game doesnt really affect gameplay, its really just aesthetic.

Im not trying to defend the game, but how can some people think FNR3 was better looking visually? Just look at the color palette and lighting. FNR3 looked nice because the lighting and shadows were soo overdone. Kinda like a boxing version of 300. BTW game looks great.
I think that's the thing too. You add the ref and it's something more to process, taxing the framerate. If they have truly added a new physics system, where boxing is best represented, with inside fighting and proper collision detection, I'm willing to let go of there not being a ref in there.
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