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Madden NFL 10 Blog: Customization

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Old 03-30-2009, 08:50 PM   #105
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by djordan
Good blog,

Little thing in the blog caught my eye such as pre-game warmups. Guys that are saying its disappointing, remember there is still 4 months left so why spoil the big features yet?

Give it time, its only April.
I agree. I don't get what people want.
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Old 03-30-2009, 08:51 PM   #106
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Re: Latest Madden NFL 10 blog: Customization

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Originally Posted by Ian_Cummings_EA
PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.
Why not just make that an option?
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Old 03-30-2009, 08:52 PM   #107
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Re: Madden NFL 10 Blog: Customization

Hey, What exactly will the pre-game warmup stats show? Is that more of a franchise stat from previous games?
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Old 03-30-2009, 08:55 PM   #108
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Re: Madden NFL 10 Blog: Customization

More camera angles, accelerated clock, and pregame warm ups, SOUNDS GOOD TO ME!!!!!!!
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Old 03-30-2009, 09:01 PM   #109
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by Ian_Cummings_EA
Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
I just got home and read the blog, and what is funny is these are all the things that have me excited about this week's blog.

To be fair though Ian, many of these things are just a return to normalicy in regards to Madden. Would it be fair to say I'm happy to read that 10 won't suck like 09? Some blogs are big and some are small and while I'm glad to get this news and this inside look at things I can hardly jump for joy, but rather murmer "about time." Sorry if i sound like a jerk. I appreciate the work you and your crew are doing.

Like I said before, I glad ot see "It's been FIXED!"

Now we get to "Do it!"
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Old 03-30-2009, 09:05 PM   #110
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by jfsolo
Do you think this is what you're looking for?
Quote:
Originally Posted by RiversIsMyHero
If you mean auto-throw as in the CPU controls the QB there was an option called "coach mode" listed in the blog that does it.


Thank you gentlemen.
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Old 03-30-2009, 09:06 PM   #111
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Re: Latest Madden NFL 10 blog: Customization

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Originally Posted by Guillotine 1
Great blog-


I can definately see Ian's attention is mainly on getting the game to look like a real game on Sundays in the NFL looks like. Also, the ability to use the sliders & giving us back control over how we want our game to perform is sick. I love it.

I did notice pre-game warm ups, camera options, multiple controller config, accl clock, penalty slider, roughing the kicker, as well as audio options...so...

Lots of stuff in this blog to be excited about. I love the stat overlay slider, and it seems like we'll be getting a half-time & post-game experience based on the fact that we'll be able to skip through them if we don't want to see it.

Wow, I'm actually very excited for this years game!

We are going to finally get a football simulation from EA...I'll be damned.
Looking at all the menu options, it reminded me of a better time in Football gaming.
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Old 03-30-2009, 09:07 PM   #112
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Re: Madden NFL 10 Blog: Customization

I think this was a good blog overall. It's one step at a time guys, we can't have updates with screenshots or vids every time.

This customization is what we all were asking for...... isn't it ?
I'm happy enough just having cpu sliders back to be honest. All the rest of the cool stuff is like more icing on the cake if you ask me.

There is one area that I've been thinking about since the blog a while back, where Ian first mentioned the speed differential for different difficulty settings. I don't like this idea. I don't even like it on the lower difficulty levels.

If there is a seperate slider for overall game speed, then I see no reason for this speed differential setting. It seens "anti - sim" to me.

Donny is supposed to be making better and more realistic ratings for this year, and the differences in speed should be shown by pure logic alone......not sliders.

I know this feature can be tuned to real speed differentials by using the slider, but I'm just wondering where the idea for this came from to start with.
New players who play on low difficulty levels will have a completely wrong perception of what speed is.
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