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Madden NFL 10 Videos (IGN)

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Old 04-29-2009, 09:59 PM   #209
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Re: Madden NFL 10 Videos (IGN)

so far i like the things that they have done with the game. i havent played nexgen madden yet , eventho i have had my 360 for 2yrs now. this year i really like what im seeing and i really think im gonna get it.

1 thing i wanted to ask was. on PS2 when you got hit the ball would come out like a duck or way off target. the running animation was pretty smooth and good you couldnt cut on a dime. i just wanted to know like is it real hard to bring all that over to next gen game or what? anyway i love the game so far thanx yall keep up this up this game is great so far.
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Old 04-29-2009, 10:08 PM   #210
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Re: Madden NFL 10 Videos (IGN)

Quote:
Originally Posted by LBzrule
I retract, he probably needs to come down a little. He was 2k4ish and then some. But I do think that against teams like that, you should be forced to break out the 8 man fronts to stop the run, which means they need more 8 man fronts. You shouldn't be able to sit back in 7 man or worse things like dime and qtrs and not fear this man. The man should be so beast that in your mind you say, I need big bodies and as many as possible in the box to stop this man. That is unless they are pounding you outta shotgun, then you got a problem.
Just as long as hes better than his constant 16 Att 30 Yd games he seems to always have in Madden 09, getting hitsticked by Newman.
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Old 04-29-2009, 10:10 PM   #211
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Re: Madden NFL 10 Videos (IGN)

Ian-


absolutely fantastic stuff there bro!


love it. LOVE IT.
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Old 04-29-2009, 10:14 PM   #212
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Re: Madden 10 Vids @ IGN.com

When I look at the still models like Troy P. the players look amazing. But when i look at the video I see the same Madden 09 engine and models with some new animations WITH THAT UNREALISTIC RUNNING STYLE THAT I HATE!
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Old 04-29-2009, 10:15 PM   #213
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Re: Madden NFL 10 Videos (IGN)

Why did that EA guy say all other football games tackle ended when they came in contact with one another? This is patently false, 2K5 tackling / running system didn't end with contact and ended up like a movie? it was momentum physics based and you moved the tackler in the direction of the hit, in addittion you could break out of tackles even wrap tackles. I just found that strange and he promoted like pro tak was the first do so, how odd.
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Old 04-29-2009, 10:16 PM   #214
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Re: Madden 10 Vids @ IGN.com

Quote:
Originally Posted by teewee
When I look at the still models like Troy P. the players look amazing. But when i look at the video I see the same Madden 09 engine and models with some new animations WITH THAT UNREALISTIC RUNNING STYLE THAT I HATE!
Man dude, this has been discussed. They are working on it!
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Old 04-29-2009, 10:17 PM   #215
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Re: Madden 10 Vids @ IGN.com

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Originally Posted by teewee
When I look at the still models like Troy P. the players look amazing. But when i look at the video I see the same Madden 09 engine and models with some new animations WITH THAT UNREALISTIC RUNNING STYLE THAT I HATE!
Which player and which video specifically?

We're tuning these now is why I ask...want to make sure we get everything.
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Old 04-29-2009, 10:17 PM   #216
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Re: Madden 10 Vids @ IGN.com

Quote:
Originally Posted by LBzrule
Here is the thing with the double team blocking and the reason why we have not addressed the question that much is we really don't know how it is going to turn out in the end. On CD we did see some double team blocking on run plays. I specifically looked at it for the 3-4 defense. The issue is gonna be consistency. So we are sorta refraining from committing right now to saying it shows up every play or shows up a great deal. Again, we did see it, adem and I specifically. He paused his game and showed me a really nice one. I saw some as I played and I never had trouble playing Inside Linebacker. I do hope they leave the engage points where they are or even make it better, because I ran around wreaking all kinds of havoc with Ray Lewis and had Ed Reed over my back shoulder picking off alot of passes inside.

Now on to the pass blocking, unfortunately, I didn't see it on pass blocking. Not saying they can't do that because with the new tool they are working with, they can swap animations out fairly easily as Ian did that right in front of me when I was telling him how bad the DT's were performing the Twist stunt. But of course double pass blocking requires logic, I'm not sure it is there so ...
Thanx LB. I hope they get this worked out.
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