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My Madden NFL 10 Game Experiences From Current Build

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Old 05-13-2009, 12:27 PM   #81
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Good stuff, is brett on the Vikings yet?
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Old 05-13-2009, 12:28 PM   #82
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And crossing routes are a huge problem in Madden 09, Hope its fixed
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Old 05-13-2009, 12:36 PM   #83
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Re: My Madden NFL 10 Game Experiences From Current Build

Please just tell me the Packers have black cleats like they're supposed to this time around.
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Old 05-13-2009, 12:46 PM   #84
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by cowboyscowboys
Your a little off on your completion percentages. Many QB's are around 70% these days.
Actually, you're off bro. Hasselbeck's career mark is 60.1%, and this is a guy who plays in a WCO and is accurate.

Brady, arguably the most accurate QB in the game, is at 63% for his career.

Manning is at 64.4%

Cutler is at 62% and Mcnabb at 58%.

And those are the elite quarterbacks. The rest of the bunch is in the mid 50% range.

Players do have games in the 70% and 80% ranges, but not many of them, and they're career-type days when they happen, not just another day at the office.

The Madden system as implemented last year is 10-15% inflated. Montana's 70% year was historic, in the best offense of the decade and with some of the best talent in history around him. Anything above 65% is a very, very good year, and above 60% is nothing to sneeze at. In last year's game, you could put your punter at QB and easily meet these benchmarks.

Check profootballreference.com.

Anyway, that's just in the interest of accuracy. I did like some of the other stuff I heard, to reiterate the positives.
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Old 05-13-2009, 12:47 PM   #85
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by backbreaker
Thanx for the update. What I would like to see you post is a 4 qts. 10 mins a qts vs the CPU on All pro.
Off topic, but that's an AWESOME avatar....
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Old 05-13-2009, 12:50 PM   #86
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Re: My Madden NFL 10 Game Experiences From Current Build

I understand what you're saying Autumn Wind...but you also have to think that this was human v human...maybe Donny checked down often because Josh had good coverage? I mean, it's not unheard of for QBs to have good games...and if Donny checked down to his TE or a runningback, then it's entirely plausible...if he had 78% completion in every game he played, I'll be concerned...but we don't have enough to go on to say that it wasn't addressed...although conversely we don't have enough to go on to say it was...

So...I guess we're at square one?
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Old 05-13-2009, 12:58 PM   #87
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by Maelstrom-XIII
I understand what you're saying Autumn Wind...but you also have to think that this was human v human...maybe Donny checked down often because Josh had good coverage? I mean, it's not unheard of for QBs to have good games...and if Donny checked down to his TE or a runningback, then it's entirely plausible...if he had 78% completion in every game he played, I'll be concerned...but we don't have enough to go on to say that it wasn't addressed...although conversely we don't have enough to go on to say it was...

So...I guess we're at square one?
No doubt, that's why the initial post was about wanting more data. There's too much we don't know to make conclusions, but given that this is clearly an issue and that the numbers are so drastically inflated, I wonder about it.

The stats are just to provide context. I think many fans of the game and of real life football have an unrealistically high expectation of how many passes QBs should or actually do complete. 78% isn't a "good" game, it's an "incredible" game; 60% is a "good" game. I'm all for incredible games, and even lots of good ones. I just want a game that will also deliver a realistic proportion of average and below average ones such that QB's like Eli can have a 54% season like real life.

To me, it's like balls and strikes in The Show. I'm fine with the fact that strike percentages are inflated at default by a good 10% because there's a strike percentage slider that, when adjusted to 0, gives realistic strike ratios from 50% for marginal starters to low to mid 60% for good ones. If a similar option is in Madden, it's a win-win for everyone.

But I agree with the premise of your post, it's all wait and see for now .

Again, I really like the actual threat of injury, and the differences between starters and backups. That right there is huge. And I'm liking the ability of Pro Tak to help with line stuff too.

Last edited by RogueHominid; 05-13-2009 at 12:59 PM. Reason: spelling
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Old 05-13-2009, 01:02 PM   #88
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Re: My Madden NFL 10 Game Experiences From Current Build

Great read but why the hell did Josh go for two in the 4th quarter on the one touchdown? Is he a cheezer at heart?
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