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My Madden NFL 10 Game Experiences From Current Build

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Old 05-14-2009, 11:29 AM   #153
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by The Autumn Wind
Excellent work on Steve Young's stats.

All I'd say is that we're talking about a HOF QB, with a HOF WR, a Pro Bowl FB and a Pro Bowl HB who were very good pass catchers, all playing in the highest percentage scheme to date. There are certainly teams in the league who can replicate some of those numbers, the Cards being a great example, but we have to realize that with numbers like that we're talking about the statistical aberration, not the norm.

I think we all want the same thing, which is balance in-game and believable stat lines for the season with the kinds of highs and lows you expect over 16 games.

To the above poster who suggested that 78% games aren't a big deal, I concur. I am simply worried that we're going to have more 78% seasons, that's all. Hence the plug for more stats if the devs are inclined to give them from their games, which of course I realize they're in no way obligated to do.
I think you were refering to me about the 78%. Thats is the way I feel also. 78% in one game, I can handle that as it will happen, but my concern is the season averages. They are consistently high and I just want to see those numbers come down. He only shared stats for one game so we cant really make any overall conclusions which I mentioned in my first post, it just seems like the same pattern is happening. Again, you can't take anything from one game.

Now he did say that because most of his passes were under 20 yards they were going to be a higher amount of completions. Well how many time in a game do you pass over 20 yards? I think 20 yards and under is the norm and that shouldn't give you a better chance at completing passes per say. So again I hope we see passes under 20 yards just as hard to complete as I don't feel they should be any easier. Just my take!
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Old 05-14-2009, 11:33 AM   #154
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Re: My Madden NFL 10 Game Experiences From Current Build

I think (I could be wrong) that Donny was saying that shorter passes are fairly easy to complete...they are high percentage passes for a reason..they should be easier...but they shouldn't be automatic. I'm not fretting too much on one >70% game...but seasons should come down to AT LEAST 65% (awesome year for a QB, no?)...I'd like to see the completion percentage for his first game when he could've opened up the passing with 5-7 deep balls that game (before freezing)...
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Old 05-14-2009, 11:37 AM   #155
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I've noticed one glitch that's still a problem. In a lot of the new Madden 10 photos, don't know about you but on sideline it always seem that the players are looking at the opposite side of the field, when the play is on the left or right. of teh play.

EA please fix the problem.
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Old 05-14-2009, 11:46 AM   #156
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Re: My Madden NFL 10 Game Experiences From Current Build

this same discussion was made last year, by the way, after the stats for a couple games were posted. I will say it again. If the norm is 50 to 60 percent then thats what we should see. We should not see games in the high 70's off the jump. One should have to work his *** off to get to that percentage. People defending this seem to be saying the EXACT same things that was said last year.... I wonder how that turned out.
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Old 05-14-2009, 12:05 PM   #157
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by arseniotall
this same discussion was made last year, by the way, after the stats for a couple games were posted. I will say it again. If the norm is 50 to 60 percent then thats what we should see. We should not see games in the high 70's off the jump. One should have to work his *** off to get to that percentage. People defending this seem to be saying the EXACT same things that was said last year.... I wonder how that turned out.
A. Actually the norm now is 60-63%, which is closer than 50%.
B. It was only one game. Very small sample size. You need to test this theory out over 100 games or so for the stats to align.
C. I'd rather see the results for user vs. CPU vs user against user as has already been mentioned in the thread.
D. I'll take the word of the CD folks that have already stated that there are a lot of inaccurate throws vs last year.
E. Adjustable sliders.
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Old 05-14-2009, 12:06 PM   #158
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Re: My Madden NFL 10 Game Experiences From Current Build

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I think you were refering to me about the 78%. Thats is the way I feel also. 78% in one game, I can handle that as it will happen, but my concern is the season averages. They are consistently high and I just want to see those numbers come down. He only shared stats for one game so we cant really make any overall conclusions which I mentioned in my first post, it just seems like the same pattern is happening. Again, you can't take anything from one game.

Now he did say that because most of his passes were under 20 yards they were going to be a higher amount of completions. Well how many time in a game do you pass over 20 yards? I think 20 yards and under is the norm and that shouldn't give you a better chance at completing passes per say. So again I hope we see passes under 20 yards just as hard to complete as I don't feel they should be any easier. Just my take!
+1. WCO throws demand an unusual amount of accuracy because you're throwing into portions of the field with a high body count to space ratio. Even the checkdown to a swing pass is not any easy throw to make. It's short, but very easy to flub. Ask Joe Theisman .

I think we're really all on the same page here. Good discussion . . .
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Old 05-14-2009, 12:09 PM   #159
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Re: My Madden NFL 10 Game Experiences From Current Build

The WCO does require good accuracy...which is something Hasselbeck has in spades. He's not Pennington accurate...but he's pretty darned good.

I think the key phrase in Donny's replies has been "Lots of high percentage throws"...which shouldn't be a given, by any means...but we also don't know the whole story about Josh's coverages, etc. So until the n approaches a level as to be statistically significant, we'll just have to wait and picket outside of EAs offices until Donny posts more game synopses and stats.
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Old 05-14-2009, 12:26 PM   #160
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by The Autumn Wind
+1. WCO throws demand an unusual amount of accuracy because you're throwing into portions of the field with a high body count to space ratio. Even the checkdown to a swing pass is not any easy throw to make. It's short, but very easy to flub. Ask Joe Theisman .

I think we're really all on the same page here. Good discussion . . .
Totally agree..I think that there are alot of QBs that would not fit into the WCO scheme because of the high degree of accuracy and timing that are required. Guys that have run it well are Hall a Famer type guys. Just look at Tavaris Jackson, he tries to run the WCO but it doesn't really work all that well. When he has success its when he is able to get longer looks and throw down field. His short game is not really that great and his ability to make real quick decisions is not where it needs to be.

Last season Jackson threw for 4 TDs against Arizona, he got offensive player of the week that week. His was at 59%, and that was his best game ever!

Just a bit of info, Warner last year who was basically tied with Pennington for highest completion % on the year was at 67%. He had 7 games where he was over 70% and 9 including the post season in which he threw 72% in the SB. That was a great game BTW.

You could argue that it happens alot. 9 times in one year, thats a good amount of games over 70%. Well here is the kicker, this is Kurt Warner we are talking about. This guy has been talked about as a possible Hall a Famer and lets remember, he was also talked about last year for league MVP. This guy is not the norm and he is not your average QB.
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