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Fight Night Round 4 Demo Impressions

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Old 05-14-2009, 12:41 PM   #89
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Re: Fight Night Round 4 Demo Impressions

I'd give the Fight Night Round 4 DEMO a 6 of 10 ... The game looks fine IMO ... the Foot speed issue people are having, I don't see ... Maybe because as the cam moves so does the direction you have to move your Boxer (i.e. Back isn't always Back) ... I don't have a problem with the amount of punches thrown but I do think the Boxers stamina should decrease faster (Hatton & Pac Man have thrown more than a 100 punches in a round before ... Not EVERY Round thou) ... My only grip, an unfortunate game killer IMO, is the Total Punch Control CRAP ... TOTAL Control my BUTT ... How does making Street Fighter Fireballs = HOOKS give me more control than having each BUTTON control the Boxers hands ... I was hoping the Button thing would ONLY be exclude from Ranked online matches ... that would just prevent me from playing online. WHY take away buttons? If I pay $60 for a game and I want to use the buttons let me its MY GAME. I still hold FNR3 tourney's with friends and other who think they are good and the TPC is rarely used. Out of the 40+ tourney’s I've held, 19 of which had 32 participants, the rest just had 16, I've only met 15 to 20 people that actually use that crap and NONE of them won. So unless they add the buttons back I see no reason to buy a Boxing game that I can throw punches in. Yes TPC is learnable but its is to flawed … Maybe change the name to Estimated Punch Control … I don’t think any REAL boxer EVER tried to throw an uppercut but threw a Hook or body blow instead … EVER!! Of course with practice people will get better but in the heat of a close fight … fingers flying … Hooks will turn to body blows … Uppercuts to Hooks for even the most experienced Button Pusher No I’m sorry I mean THUMB THIRWLER.


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Old 05-14-2009, 12:45 PM   #90
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Re: Fight Night Round 4 Demo Impressions

DAAAMN...the CROWD is unreal in this game. momentum is HUGE...they were chanting Manny...Manny...Manny...then i caught Pac with some combos, & a HUGE uppercut...& the crowd started sounding like a SOCCER crowd...the Euros started that soccer chant... ohhhhhhhhhhhhhahhhhhhhhhhhohhhhhhhhh...lmao
GREAT crowd interaction

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Old 05-14-2009, 12:48 PM   #91
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Money99

The demo's going to be good to get people used to the controls, graphics, etc. It's a glorified commercial. I'd like to play the full version before passing judgment on this game.
That is all I'm trying to do is get used to the new controls. I even let Hatton knock me down so I can try to get better at getting up because on release day online is gonna be nuts. I'm still hitting the body when I want to go to the head. i've gotten better but it has cost me. I really like how quickly you can get off combinations though. I think I hit Hatton with a 5 punch combo to the head and body a la floyd/gatti it was pretty nice.
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Old 05-14-2009, 12:52 PM   #92
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by N51_rob
That is all I'm trying to do is get used to the new controls. I even let Hatton knock me down so I can try to get better at getting up because on release day online is gonna be nuts. I'm still hitting the body when I want to go to the head. i've gotten better but it has cost me. I really like how quickly you can get off combinations though. I think I hit Hatton with a 5 punch combo to the head and body a la floyd/gatti it was pretty nice.
Yeah, I fumbled with that at first too. It's going to take everyone some time.

I admit that I would have liked a simpler scheme where punches had no arc's and you used a modifier for body shots. But it is what it is.
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Old 05-14-2009, 01:02 PM   #93
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Re: Fight Night Round 4 Demo Impressions

I got my code from the store today, hopefully when i get home from work the Demo will work.
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Old 05-14-2009, 01:03 PM   #94
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Money99
Yeah, I fumbled with that at first too. It's going to take everyone some time.

I admit that I would have liked a simpler scheme where punches had no arc's and you used a modifier for body shots. But it is what it is.

I liked it better like that as well. Can't wait to home to play. I played the ps3 version last night and the controls were very loose. I know the analog stick are a little tighter on the 360 so we'll see which I like better.
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Old 05-14-2009, 01:09 PM   #95
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Re: Fight Night Round 4 Demo Impressions

Some of you need to store your whining, crying and fussing about the controls and save it so you can whine, cry and fuss after DaveDQ knocks you to the mat for the KO....Balboa style.
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Old 05-14-2009, 01:13 PM   #96
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by DaveDQ
Some of you need to store your whining, crying and fussing about the controls and save it so you can whine, cry and fuss after DaveDQ knocks you to the mat for the KO....Balboa style.
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