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Fight Night Round 4 Demo Impressions

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Old 05-15-2009, 11:39 PM   #217
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Re: Fight Night Round 4 Demo Impressions

There you have it, lol. No need for me to type up another review, the above states it all pretty much. Plays and looks great.

The full version is going to be raw as hell. I can see it coming.
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Old 05-16-2009, 12:55 AM   #218
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by PikeJR23
Well I actually CAN use the TPC better than most but that doesn't mean EA should take away my CHOICE to play how I want to play. I'm actually quite good with the TPC, the problem is the TPC lol. So you're going to sit there and lie to yourself and say that TPC in the demo isn't broken? How bout the fact that its easy to mistakenly throw punches that you didn't want to throw. Like Money said, the proper way to do it would be 3 and 9 o'clock are hooks to the head, and L + 3/9 o'clock be body shots. But that isn't what the case is and it makes it very difficult to throw the shots you mean to throw. But your notion that somehow I don't want to change and I'm not good at it is wrong. I actually can play w/ these faulty controls but its too difficult. It's like when you're a kid and you have no basketball but you're dying to play, so you use a dodge rubber ball. Yeah you still can make shots b/c you're good at bball but do you really want to play w/ that ball?

The reality is it isn't SOME guys who are complaining, it's the MAJORITY of FN fans. I'm not just talking on message boards like OS or EA, but the people who have played with me in my neighborhood hate the change and refuse to play the game b/c of it. Rule #1 in game industry, never take away options that were previously available to gamers. Madden learned this a while ago, so why is Fight Night following in this path?
BINGO!!

I have been reading the TPC promoters post and they are totally unreasonable. Apparently our CHOICE, PICK, LIKE, COMFORT, DECISION, FEEL, is not important to EA and they now have decided to ignore the masses and force TPC. ????

I have and played the Demo. Great effort, best ever, but tragic decision to take out the button options. the game is a slugfest due to the fact the selection of the proper punch is not easily done.

For all you TPC guys, will the game be fun when you are playing a person online who can think the game, but can't figure out the TPC??
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Old 05-16-2009, 01:23 AM   #219
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by DONF
BINGO!!

I have been reading the TPC promoters post and they are totally unreasonable. Apparently our CHOICE, PICK, LIKE, COMFORT, DECISION, FEEL, is not important to EA and they now have decided to ignore the masses and force TPC. ????

I have and played the Demo. Great effort, best ever, but tragic decision to take out the button options. the game is a slugfest due to the fact the selection of the proper punch is not easily done.

For all you TPC guys, will the game be fun when you are playing a person online who can think the game, but can't figure out the TPC??
Personally, and I might be the only one, but I think the counter time-freeze feature is a much bigger issue.
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Old 05-16-2009, 05:34 AM   #220
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by NYG_Meth
Personally, and I might be the only one, but I think the counter time-freeze feature is a much bigger issue.
That's been somewhat adressed in the Demo issues adressed before release thread.

6. Counter Punch Window. The counter window is roughly the same length, maybe a little shorter in the final version. But we tuned how often you can open it up. They don't happen as often overall.

DEMO ISSUES
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Old 05-16-2009, 07:59 AM   #221
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Re: Fight Night Round 4 Demo Impressions

After reading the Demo issues addressed before release thread I feel a little better about the game. Like I said, the TPC was faulty in the demo and I was pretty good with it even with the problems it has. But we fans still should have a CHOICE in how we want to play based off and I'll leave it at that. But after learning that this was an early build that I played, I will pick up the game but I'll keep that receipt very close lol. *Buttons please be there*
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Old 05-16-2009, 11:01 AM   #222
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by PikeJR23
After reading the Demo issues addressed before release thread I feel a little better about the game. Like I said, the TPC was faulty in the demo and I was pretty good with it even with the problems it has. But we fans still should have a CHOICE in how we want to play based off and I'll leave it at that. But after learning that this was an early build that I played, I will pick up the game but I'll keep that receipt very close lol. *Buttons please be there*
Sorry to burst your bubble but #11 about buttons being there was a joke. You have a better chance of meeting the Dalai Lama than getting buttons in FN4.

Really can everybody in general please stop moaning about lack of buttons. It's not happening, get over it and stop cluttering the boards. If you don't like it, don't buy it because all the complaining is not gonna change anything.
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Old 05-16-2009, 11:39 AM   #223
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Most of you disappoint me. I never used face buttons in the last Fightnight, that defeats the purpose! Its more intuitive once you get the sticks down in my opinion.
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Old 05-16-2009, 12:21 PM   #224
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by DONF
BINGO!!

I have been reading the TPC promoters post and they are totally unreasonable. Apparently our CHOICE, PICK, LIKE, COMFORT, DECISION, FEEL, is not important to EA and they now have decided to ignore the masses and force TPC. ????

I have and played the Demo. Great effort, best ever, but tragic decision to take out the button options. the game is a slugfest due to the fact the selection of the proper punch is not easily done.

For all you TPC guys, will the game be fun when you are playing a person online who can think the game, but can't figure out the TPC??

welll they've been forcing tpc for quite a bit...its just that everyone chose to use the other configs on fn3

and personally if a person can think boxing but not play it right then that person cant play this game....learning curves are a part of all games...its a matter of how difficult it is..... and this curve is not difficult at all

practice makes perfect man....keep feeling it out
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