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Madden NFL 10 Hands-On Preview (Teamxbox)

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Old 05-18-2009, 11:09 PM   #33
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Re: Madden NFL 10 Hands-On Preview (Teamxbox)

I wonder what Ian has to say about all these impressions. He's looking at this thread right now...
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Old 05-18-2009, 11:12 PM   #34
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Re: Madden NFL 10 Hands-On Preview (Teamxbox)

Quote:
Originally Posted by TheCreep
Thank you. These anti EA crusaders are starting to aggravate the hell out me, lol. Totally ingnored the rest of the paragraph, lol. Dudes are funny man.
Lol, it gets more than slightly annoying.
 
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Old 05-18-2009, 11:17 PM   #35
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Re: Teamxbox madden 10 hands on

Quote:
Originally Posted by NYyankz225
Very good! Another person that can read!

I understand why people take it the wrong way. But the author of this review was talking about controls. A lot of sports games are switching from buttons to analog controls (NHL and Fight Night, MLB 2k9, etc) so he obviously had that on his mind and wanted to explain that the game hasn't changed its control scheme.
exactly. I dont understand what all the commotion is
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Old 05-19-2009, 01:44 PM   #36
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This is also how I read it... Simply speaking about comfort.. The ability to settle right in and play.. Nowhere did I take this to read that the game was lousy like '09..

As long as Ortiz doesn't have his hands in this and Ian does I am pretty confident this will be the best Madden by a large margin since the next gen started..
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Old 05-19-2009, 01:46 PM   #37
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Re: Teamxbox madden 10 hands on

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Originally Posted by Reggie16
i wanna hear ians or any of the games developers thoughts on what these game sites say about it being similar to last year

What do you think they'll say?

They'll just disagree and say it's brand-spanking new and never-seen-before... yadda yadda yadda


It's good to get outside opinions - not just the company line.
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Old 05-19-2009, 01:51 PM   #38
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Re: Teamxbox madden 10 hands on

It always confuses me when folks post that it is the same as last year, especially when regarding something like controls or playcalling...of course it will be similar to last year...they didn't overhaul the play call...they changed the play calling screen, sure...but you still choose plays in the same way...its not like they implemented a playcall system using the sixaxis controller...you don't have to waggle the controller a certain way to call a PA Flat and spin it in circles to call a HB stretch...you push X or A or...you get the drift. It's the same engine...therefore some things will feel the same...it does not mean that it will play the same...
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Old 05-19-2009, 02:24 PM   #39
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Re: Madden NFL 10 Hands-On Preview (Teamxbox)

Quote:
Originally Posted by DSpezzano
"Madden NFL 10 feels similar to last year’s game."

Take this one line however you want it, to me it's nothing more then a crutch for reviewers. Most of these reviews then go on to talk about the difference tackling, the pocket or injury system make. Also i gather that these people got a very limited demo build of only Madden moments at this point and probably haven't spent enough time to form a valid opinion on game play.

To me it seems like "hey we played the demo for 30-45 minutes, lets spit out some marketing jargon that has been written down for us"

It's a little too early to say the game is or isn't improved. I'll reserve that judgment to I start seeing long game play clips and actually trying the game.

I might ask what people were expecting, something along the liens of "madden plays like a whole new game" and if that is your expectation you're not going to get it from a review off of these sites or maybe at all, because it probably is very similar to every other madden. The things that I would expect to notice aren't going to be found in a limited demo build at this point in my opinion you have to read the specifics and not the generalities. But that's just me.
I fully agree with you and in my opinion the game didn't need a huge overhaul because alot of times that cause MORE UNWANTED PROBLEMS. Im glad to hear that its the same as last year despite the pro tak adjustments and speed adjustments both with player speed and ball speed.

Any other adjustments in my opinion could greatly compromise the realism of the game. Football is a very basic sport so if you have a decent foundation there is no need to start screwing with things just to be able to market a new addition to the game. Personally this is a plus for me!!
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Old 05-19-2009, 02:30 PM   #40
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Re: Madden NFL 10 Hands-On Preview (Teamxbox)

The fact that gamers demand such a drastic change from year to year is a huge part of the problem with these games now.....This falls directly into the hands of these companies as they can change things that dont need to be changed, and not change things that need to be changed. Then they fix it the next year and mess it up the year after that at the consumers request!!!!!!! When you have a good basic system, especially in a sports game, there really shouldn't be too much of a change in the game from year to year besides roster updates and continually sharpening certain little details about the game. And if consumers have a problem with that then they need to be playin NFL blitz or something that can constantly make drastic changes because its fictionally based.
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