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Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Old 05-27-2009, 07:02 PM   #201
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

My major concern was the outside blocking on the 2nd video.

[flash=http://www.youtube.com/v/t6xjDrZu6Xw..._embedded&fs=1]width=425 height=344[/flash]

You clearly see at the onset of the play that #66 (Left Guard) "slides" across the LT to get out to the open flats. Is this a clipping or framerate issue that is going to persist in the game or is this something from an early build? I thought the whole purpose of the new Pro-Tak, etc was to eliminate alot of those troublesome animations that led to distinct advantages.
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Old 05-27-2009, 07:18 PM   #202
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

Quote:
Originally Posted by elgreazy1
My major concern was the outside blocking on the 2nd video.

[flash=http://www.youtube.com/v/t6xjDrZu6Xw..._embedded&fs=1]width=425 height=344[/flash]

You clearly see at the onset of the play that #66 (Left Guard) "slides" across the LT to get out to the open flats. Is this a clipping or framerate issue that is going to persist in the game or is this something from an early build? I thought the whole purpose of the new Pro-Tak, etc was to eliminate alot of those troublesome animations that led to distinct advantages.
This is exactly my concern with respect to my Dline having its own movement. If my Dline does not have the movement based on the command that I give them, just because these guys are sliding in place to block them perfectly, then I'm not going to like that and eventually, it's going to become a problem that could make me put the game down. You can't play defense without some form of run fits and all that sliding BS presents a problem. I don't want to "get lucky" stopping the run. I want to plan against it and carry my plan out and run fits are a part of the plan.
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Old 05-28-2009, 08:45 AM   #203
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I hope this madden will get a rating somewhere in the 9 catagory. The last four years its been 2009= 8.0, 2008=8.5, 2007=7.9, 2006=7.4, I hope this year maddens overall rating will be like a 9.5 or atleast 9.0...I think they have done wonders to the game so far.
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Old 05-28-2009, 08:54 AM   #204
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

can't believe I hadn't checked this out until now. Liking what I'm seeing.
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Old 05-28-2009, 09:02 AM   #205
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good job with the run blocking animations. can't wait to see this in action
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Old 05-28-2009, 09:08 AM   #206
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damn dog did anyone see that hit that was put on clinton portis.(who was that anyway)
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Old 05-28-2009, 12:32 PM   #207
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from what i hear it sounds like the pocket that forms isnt what it needs to be, sounds like you can still scramble and throw a 60 yard pass. bummer.
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Old 05-28-2009, 01:42 PM   #208
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The new blocking looks good but I wonder about double teams. Users should be able to assign blocking double teams to try to slow down problem players and to make the 3-4 defense work properly in Madden. Nose tackles need to be doubled not blocked solely by the center, while the two 5 techniques DEs get doubled as well. This frees up linebackers which allows blitzing to be so effective.
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