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Whew - PRO-TAK is Much Better Now

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Old 06-06-2009, 06:04 PM   #57
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Re: Whew - PRO-TAK is much better now.

Hey Ian-

Great stuff last week.....oh and...

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Old 06-06-2009, 06:05 PM   #58
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Re: Whew - PRO-TAK is much better now.

Ian,

I was a little harsh towards EA during E3 because of some of the presentation elements, but I am absolutely impressed with the improvements made to the core of the game. I've taken a step back from my hard-*** stance and am appreciating a lot of the innovations that you've put in this year. Sometimes it's hard to check your fandom at the door, but its obviously something that the community is passionate about; and we're glad you are as well. If you can somehow find a way to clean up the lines from Alex Flannigan during the extra point, all will be well.
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Old 06-06-2009, 06:07 PM   #59
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Re: Whew - PRO-TAK is much better now.

Quote:
Originally Posted by K_GUN
Hey Ian-

Great stuff last week.....oh and...




LOL

That was a good show. But yep, the theme is very appropriate.
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Old 06-06-2009, 06:07 PM   #60
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Re: Whew - PRO-TAK is much better now.

Sounds great!

One thing people have brought up is the man coverage. Has this changed since CD? Adembroski even said he spent a significant amount of time in practice mode throwing at the Oakland cornerback (not sure how to spell his name) and it was literally impossible to get a completion on him. He also said the DB/WR josteling was great. Has this been scaled back? If so why was this done?

Thanks!
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Old 06-06-2009, 06:11 PM   #61
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Re: Whew - PRO-TAK is much better now.

Awesome news Ian.. I was definitely a little concerned after seeing all the E3 vids wondering where the Pro-Tak was. Glad it is being fixed.
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Old 06-06-2009, 06:11 PM   #62
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Re: Whew - PRO-TAK is much better now.

Ya, he talks about the tackling, but i think the concerns were actual man coverage that people were worried about. Ian didnt seem to comment on that part AT All.
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Old 06-06-2009, 06:13 PM   #63
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Re: Whew - PRO-TAK is much better now.

This is why I told another member in the forum that you (Ian) are so dedicated into making your fans Of madden happy. This is great news.

I'm sure you will get the pass rush correct, and please don't forget the timing with the Wr's running their routes along with the pass rush. All that has to work as one.

Thxs again Ian. Your definitely a true football fan . You do know the game.
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Old 06-06-2009, 06:16 PM   #64
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by Ian_Cummings_EA
Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.

Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.

Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
Turn rates = 46% wider than 09
Acceleration/Deceleration = 32% slower than 09
Direction change animations = can't compare, there really weren't any in 09

I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.
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