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Fight Night Round 4 Q&A: Week 1

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Old 06-12-2009, 08:12 PM   #33
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Re: Fight Night Round 4 Q&A: Week 1

Quote:
Originally Posted by tutking
"Great stuff!
But I have to respectfully disagree with Mr.Mahar about stripping of titles.
I hate it in real life too, just like I hate multiple straps, but it's part of the game.

You should be penalized if you refuse to fight your mandatory challenger. It would make unifying the belts that much tougher."

I agree with that too when i read in the interview he said that he doesnt like that part of boxing isnt it supposed to be based on real boxing rather than what the developers like its looking like its going to be a great game otherwise but i think stripping the titles could make the game tougher nd deeper.

You dont hear the madden developers saying they dont like offside penalties so their not gonna put them in the game do you? its a sports game replicate the sport.
Now it all makes since! Wonder why penalties never worked in Madden games...
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Old 06-13-2009, 04:52 PM   #34
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As long as we get buttons and new dlc boxers im good mayweather oscar and evander im good
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Old 06-14-2009, 01:26 PM   #35
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Re: Fight Night Round 4 Q&A: Week 1

I cannot wait for this game. The fact that you can upload and share CAB's makes this even more of a reason to buy. I'm looking forward to countless matches with my bud over XBL.
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Old 06-15-2009, 02:12 AM   #36
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Can't wait to start making my CABs for Legacy Mode! The way the producers are talking about it the replay value will be thru the roof!! I'm pretty satisfied with the rating system, but it's still gonna be a bit of a problem when I see Donaire having a 38 power for that left??!? Don't know bout that one!!
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Old 06-15-2009, 10:14 AM   #37
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Button Bellyachers? What's wrong with choice, man? The problem witrh developers nowadays is that they force new controls on people as opposed to giving you a choice. I'm sorry but in a boxing game I DON'T want to be wigging an analog all day. That would be tiring. I rather hit face buttons. That's what turned me off to the last few SD games because the analog grapple is mandatory.

Other than that, the demo was pretty good and I'll probably buy it after checking the final rating. I'll grab it online a few months after the price drops to about $35 on Half, since i'll NEVER pay $65 for a video game.
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Old 06-15-2009, 08:24 PM   #38
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haha guess its an ea thing

swiftychampleone quote:
"The problem witrh developers nowadays is that they force new controls on people as opposed to giving you a choice. I'm sorry but in a boxing game I DON'T want to be wigging an analog all day. That would be tiring. I rather hit face buttons."

developers nowdays eh? funny i dont remember the button configuration screen in Super Mario World 1.

its supposed to be harder with the joystick instead of jus mashin buttons. and u need to go for a walk or somethin sometime if "wigging an analog" really wears u out
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Old 06-15-2009, 08:26 PM   #39
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tried to quote juk34man hence the guess its an ea thing haha
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Old 06-15-2009, 09:31 PM   #40
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Tutking, Super Mario 1? That's your example? A video game from 1985? Come with something better than that.

Like I said, there should be options and choices in game and how you play it as opposed to forcing things. There are so many, including myself who's purchasing decision is based on the controls in this game. So EA dodged a bullet for bad sales. If I don't want to wiggle an analog to throw punches, so be it.

Just because a person mashes buttons does not mean they have an advantage or is on the same level as anyone else. Why should care that an inexperienced gamer is mashing buttons? If I'm good, I should know how to dodge punches, bob & weave and etc, right?
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