06-15-2009, 08:39 PM
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#49
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Rookie
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Re: NCAA Football 10 Video: Army vs. Navy
I definitely agree that it's not that hard to explain the concepts to the average gamer or fan or whatever. "Make that guy make a decision and go the opposite way."
And if the average person can understand what a quick slant or a toss sweep is, there's no reason they shouldn't be able to understand what a combo block is, or a loop block
OR what it means to read an unblocked defender on the give or keep mesh.
That's not Heidegger or anything. But the problem is it that most people just don't
...most commentators don't seem to, most sportswriters don't seem to (with the usual blankets about option football "Team speed at X Level [where X = whatever level they're writing about, pee wee to the NFL] is just too fast for the option!" and "You have to play assignment football against the option!"), and most fans don't seem to.
The biggest issue I could see is if it were put in correctly and clueless folks got killed on the initial mesh phase, they would complain that the game was broken because their tackle just "ignored that guy in front of him!."
Now, you'd think most Navy or GTech or Army fans would probably be a little more clued in than that (as most Nebraska fans were in the Osborne/Solich days) and you'd probably be right.
So, maybe, I don't know. I'd love for this to be in correctly - and, as I keep mentioning, getting these principles right would positively affect EVERY spread option team, from Michigan to Army - but I keep telling myself there MUST be a good reason they're not.
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