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NCAA Football 10 - Current Plans

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Old 06-23-2009, 04:24 PM   #209
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Re: NCAA Football 10 - Current Plans

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Originally Posted by boritter
I would be pumped if the game had :

  • formation subs sponsored by Coke Zero
  • historic teams sponsored by Pontiac
  • custom playbooks sponsored by Old Spice
  • spring game sponsored by Operation Sports
I wonder if we'll have Red Zone stats since I have yet to see Old Spice as a sponsor.
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Old 06-23-2009, 04:46 PM   #210
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Re: NCAA Football 10 - Current Plans

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Originally Posted by boritter
I would be pumped if the game had :

  • formation subs sponsored by Coke Zero
  • historic teams sponsored by Pontiac
  • custom playbooks sponsored by Old Spice
  • spring game sponsored by Operation Sports
Will be hard for Pontiac to sponsor anything since they won't be around. Maybe Huffy banana bikes can though?
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Old 06-23-2009, 05:19 PM   #211
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Re: NCAA Football 10 - Current Plans

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Originally Posted by Russell_Kiniry_EA
Ok I can finally log back in... for some reason I couldn't open OS for the last few days. And my PC here at work died.

It is entirely possible that the changes made to the sliders a few months ago got stomped on by some other changes, honestly I'm not sure how it happened yet (but we will find out). At the end of the day it did and we missed it... All I can do at this point is get it fixed.
Russ, all of us here are in a pickle. We're very glad to have some people actually listening (or a teeny bit - even if what we really want doesn't appear)... but at $60 for a game, this is a huge investment in the best of times, not to mention the economic crisis we all feel. EA has for years taken advantage of the love people have for this sport and now, with all this next-gen equipment we have, we still aren't where we were years ago. There are games produced in the 80's-90's that had more realistic statistics and game results than what we get now. Obviously the short development cycle makes things challenging for you... but at some point someone needs to speak up and say, "You know what? We need to put all our resources into the foundation before we go anywhere else". Otherwise people will continue to be pissed off at constantly being dribbled along year after year - and face it... even with an unfair monopoly people are just going to start saying, I can't justify this anymore... I'm getting off the boat. I've seen more and more of my gamer friends specifically skipping cycles whereas a few years ago they wouldn't have dreamed of it.

If you as developers - need to go to the head of the department to make an argument to fight for "one year of fundamentals progress"...m maybe they will listen a bit more if they realize people are tired of the same broken issues. There are some silly things you claim can't be done... referees, chain gangs, customizable cameras - but that's a sad excuse for the reality which is, "We won't put more resources into it".

The problem is priorities. I love band and school spirit... but putting marching bands on the field was a wasteful use of man-power when there are other areas of the game that desperately needed attention this year. It's hard to accept the claim, "We don't have the time" when there's stuff you throw in there nobody asked for.

But of course, we may be preaching to the choir (you) and the people holding the coin go about their merry way oblivious.
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Old 06-23-2009, 05:29 PM   #212
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Re: NCAA Football 10 - Current Plans

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Originally Posted by Geauxldenboy
Is there any testing video that you can show us that demonstrates how the game would play with the previous changes that you referenced? I think that would ease some of the concerns that people have.
Video after video in blog after blog detailing AI improvements during the development stage would earn back some of the faith that has been so totally destroyed by the nextgen series of NCAA.

Want to convince us that the flexbone is fixed? Show us a few good videos of the flexbone offense at work. And no, I don't mean one blog containing a few short clips of the flexbone offense with no defense. Give us evidence that sliders have been fixed by showing us videos that demonstrate they are. The same goes for the pass rush, etc.

Instead, we remain skeptical (which is only fair, given the nextgen history of NCAA) and get no decent video until very late in the process, at which point the videos backfire by demonstrating how badly some of the game features are broken.

I remember back before NCAA '08 when the trailer surfaced and so many hardcore fans were excited about all of the forthcoming improvements and couldn't wait for the game... now it's just a board full of (justified) negativity that gets more and more negative (justifiably) when debacles keep occurring.

Some of the posters at NCAAstrategies cynically joked awhile back that instead of getting an NCAA '10 that fixed glaring problems and improved gameplay, we'd constantly get info about a feature we couldn't care less about and then a bunch of huge problems would go unfixed. Then, sure enough, Season Showdown happened, and somehow the game has problems we've been screaming about for years and has even regressed in some ways.

Last edited by jeeve; 06-23-2009 at 05:32 PM.
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Old 06-23-2009, 05:41 PM   #213
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Re: NCAA Football 10 - Current Plans

You PROBABLY won't be getting my money this year. That patch better have accurate rosters and working sliders. And then maybe we'll talk about getting my $60...
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Old 06-23-2009, 06:11 PM   #214
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Re: NCAA Football 10 - Current Plans

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Originally Posted by Captain Mallow
I mean seriosly, wtf is going on in the sports gaming world?
I think people are underestimating the real impact from the PS2/Xbox generation to the PS3/360 generation. I think programming for these systems has been a tougher task than expected.
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Old 06-23-2009, 06:45 PM   #215
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Re: NCAA Football 10 - Current Plans

Russ or Adam, do you guys work/compare notes with the guys at EA Canada?
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Old 06-23-2009, 08:04 PM   #216
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Re: NCAA Football 10 - Current Plans

The NCAA fanbase has just experienced an EPIC fail at the hands of this game.

I've been trying not to degrade any of the EA Sports games, and just provide them with critical feedback to make their game better. But, why is it that every other EA Sports game seems to take positive steps forward while NCAA seems to regress every single next-gen release?

I don't get it. Why is it so hard to implement quality game code? There is currently no pass rush, Robo QB is still in, receivers don't drop the ball at all, and the graphics actually degraded from last year.

What's wrong with sports gaming? I don't understandind it. The next-gen consoles are the most powerful consoles ever created, and we can't even get refs in until this year.

I may quit buying sports games after 2011. Threre is still no innovation or realism in most sports games, save for a select few. They gross the most out of any other game genre, but they, for some reason, can't put out quality sports games...

Last edited by jWILL253; 06-24-2009 at 08:25 PM.
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