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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-28-2009, 07:38 AM   #1177
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

One question: How do I swat the Ball?
Everytime the Opponent throws a high ball, the Wide Receiver catches it, although my CB is just 2 steps behind, because i can't swat the ball. All i can do is try to intercept it, but the CB always does the interception motion in front of his cehst.
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Old 06-28-2009, 12:13 PM   #1178
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Quote:
Originally Posted by Rivals
I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.
Because the demo takes place a neutral site, IIRC.

Quote:
Originally Posted by Scarface-93
One question: How do I swat the Ball?
Everytime the Opponent throws a high ball, the Wide Receiver catches it, although my CB is just 2 steps behind, because i can't swat the ball. All i can do is try to intercept it, but the CB always does the interception motion in front of his cehst.
A on 360.

X on PS3, I'd assume.
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Old 06-28-2009, 01:56 PM   #1179
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

^^^Nope they changed it. It is actually LB on the 360 so I'm gussing it is L1 on PS3.
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Old 06-28-2009, 02:01 PM   #1180
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Quote:
Originally Posted by Rivals
Good:
  • Game speed. Many of the gameplay videos previously released made the game seem too glitchy and quick. Playing the demo, the animations appear more methodical and developed than in those videos.
  • Pass rush on All-American and Heisman. Honestly, I haven't seen this to be the issue others have. The AI gets a good pass rush quite often. So much so that I've started using the slide protection options. My pass rush as a user hasn't been as consistent, but it shouldn't be. You have to tweak your line stunts, blitz and use player lock to find the right gap to attack. Even then, if you just try to speed burst your way through the line, you'll get blocked. Too much user speed rush would become just as problematic as too many interceptions.
  • The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
  • The AI deep ball. I'm a big fan of the player lock, and while it helps in pass rush and blitz aspects of the game, it can kill you on the deep ball. But again, I like that. I got locked in as a middle linebacker a couple of times and didn't get back deep enough in cover two. The AI went down the middle for some nice over the shoulder catches. It's refreshing to see when last year's AI offense was nothing but underneath routes across the middle.
Not Sure
  • The camera angles. I don't totally dislike the default camera, but the coaches cam was better left alone. I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.
The Bad
  • Tackle animations. As pointed out by others, the throw tackles, or swing down tackles are really redundant. I mean, 90-percent of the tackles in the demo leave the defender standing. It should be vice versa.
  • Camera flashes. I thought this might end up being over done, and it is. Outside the kickoff and touchdowns, I'd like to see camera flashes held to a minimum.
  • Audio. I feel like the audio has taken a step back this year. The crowd chants sound canned and the Erin Andrews audio is robotic. Maybe this can be augmented with custom stadium sounds, it's not very appealing as is. The crowd noise needs to be blended better with the break away audio sounds. Meaning, chants should build from a break away audio level to a stadium level.
  • Crowd animation. In NCAA '08, the crowd jumped and cheered like crazy the entire game. It was the most annoying thing ever. EA really got away from that last year and made crowd reactions much more timely. Well, the demo is reverting back to '08 a little too much. With depth of field being used in cut scenes, you're seeing more of the crowd than ever. So when it's a 21-3 game in the fourth quarter, the crowd shouldn't be jumping around on an ordinary 2nd and long play.
The pass rush was non-existence on Heisman! And this was my biggest need.
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Last edited by da ThRONe; 06-28-2009 at 02:40 PM.
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Old 06-28-2009, 02:28 PM   #1181
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Quote:
Originally Posted by da ThRONe
The pass rush was non-exist on Heisman! And this was my biggest need.
I was able to get the QB on several occasions. I'm still not so sure how well the AI linemen pass rush, though.
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Old 06-28-2009, 02:46 PM   #1182
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

agreed pass rush has not been issue for me either way
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Old 06-28-2009, 05:55 PM   #1183
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

well when i blitz 8 and 0 get through on a I form time after time something is wrong. pass rush is def broke.


Sure you can take a stud de and manually jump the snap off the edge sometimes but its def not a consistent rush. qb's still have way to much time and if you get close they throw way to accurate over and over again under that much heat they should make more errant throws.
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Old 06-28-2009, 06:21 PM   #1184
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Quote:
Originally Posted by da ThRONe
The pass rush was non-existence on Heisman! And this was my biggest need.
pass rush was not a problem for me on heisman. As Florida i had 3 sacks one game, 2 were user sacks and OU gets consistant pressure on me. I dont see a big issue with the pass rush. The 1 user sack i was the left end (Dunlap) and did a speed rush to the outside then made a move and came back inside and then the 2nd user sack i was Spikes and i had player lock on, blitzed through the hole untouched and got a beautiful sack.

Last edited by JerseySuave4; 06-28-2009 at 06:23 PM.
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