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EA Reveals First DLC Plans For Fight Night Round 4 (Press Release)

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Old 07-09-2009, 12:55 AM   #81
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Re: EA Reveals First DLC Plans For Fight Night Round 4 (Press Release)

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Originally Posted by vision
Sounds no different than someone on this thread who is an advocate for TPC. Honestly, this guy sounds very ignorant, and insulting to the pros that have mastered the button controls. Just because he's an editor doesn't make his word gold. Check out what PastaPadre had to say:

"Now though I almost want to go back to the buttons. I’m finding the stick to be inconsistent and too mechanical in nature. Rarely am I able to counter and in many cases I’m having to think about the type of punch and motion involved instead of going off reaction. This is especially the case with haymakers where you’re required to hold the RB which is incredibly awkward. I pretty much have forgotten about attempting to put combinations together. Not to mention that frequently I’m making motions with the stick and no punch comes or the wrong one is thrown.
The ironic thing is that one of the main reasons for removing the buttons was due to imbalance vs the analog stick with online. What that actually means is the buttons were more effective and precise. Now you just have people online stick “mashing” basically meaning nothing has changed. A proper fatigue system could’ve balanced things regardless of the control scheme being used. However people are throwing punches like crazy and not having to pay for it. Against the wrong person online it makes for a very frustrating experience."
oh please, he just isnt that good. i get every counter i want unless its blocked. i can also pull of 4 to 5 hit combos with ease. and now since i been practicing, i can finish my combos off with a haymaker. all it takes is practice and patience.

i just hope they do what they did in round 3 and make it that when using the buttons your punches are less powerful than when using the stick.
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Originally Posted by Moses Shuttlesworth
**** the face buttons.
lmao. new sig
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Originally Posted by Brian_OS
Amen! - I'm going to have to get all my old games out and stomp my feet and see if I can get other developers to release some more patches so I can stop adapting all together. Thanks button babies! - LOL J/K
lol good one.
Quote:
Originally Posted by Steven547
Someone mentioned it was a % or something like that. Either way, Tyson gets rocked way too easy.
not when i control him. i have been flash KO'ed only once.
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Old 07-09-2009, 02:08 PM   #82
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Re: EA Reveals First DLC Plans For Fight Night Round 4 (Press Release)

Quote:
Amen! - I'm going to have to get all my old games out and stomp my feet and see if I can get other developers to release some more patches so I can stop adapting all together. Thanks button babies! - LOL J/K
Selfish people crack me up. The EA dev himself said that they want people to have, wait for it... choice.

In the words of TPC'rs.. Stop complaining and whining, and just deal with it.
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Old 07-09-2009, 02:40 PM   #83
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Re: EA Reveals First DLC Plans For Fight Night Round 4 (Press Release)

Are they replacing TPC with the buttons ? Oh....OK, then shut up and keep playing with your little stick! stick babies... hehehe..
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Old 07-09-2009, 07:34 PM   #84
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Re: EA Reveals First DLC Plans For Fight Night Round 4 (Press Release)

why the **** are they bringing back buttons? That is going to ruin a great game experience online, unless they force button mashers to play against other button mashers online
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Old 07-09-2009, 07:55 PM   #85
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Re: EA Reveals First DLC Plans For Fight Night Round 4 (Press Release)

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Originally Posted by ZB9
why the **** are they bringing back buttons? That is going to ruin a great game experience online, unless they force button mashers to play against other button mashers online
Because ALOT of people decided not to buy the game due to lack of buttons, apparently.
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Old 07-10-2009, 07:22 AM   #86
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This is a great game offline.

Online it sucks.

They can keep there buttons. I could only imagine the cheese then.
It's out of control with the stick.

The pure science of boxing is missing. Who throws two-three hooks with the same hand. Online I see more than that. It's so far from real boxing it's not even funny.

Have you ever seen a heavyweight fight where they throw a 100 punches a round. I have seen over 200 punches thrown in the lower class in a round.

This game online shows it's true weaknesses.


I'm so glad I only rented this title.
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Old 07-10-2009, 11:02 AM   #87
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Re: EA Reveals First DLC Plans For Fight Night Round 4 (Press Release)

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Originally Posted by BlackRome
This is a great game offline.

Online it sucks.

They can keep there buttons. I could only imagine the cheese then.
It's out of control with the stick.

The pure science of boxing is missing. Who throws two-three hooks with the same hand. Online I see more than that. It's so far from real boxing it's not even funny.

Have you ever seen a heavyweight fight where they throw a 100 punches a round. I have seen over 200 punches thrown in the lower class in a round.

This game online shows it's true weaknesses.


I'm so glad I only rented this title.
If it's a GREAT game offline, why are you glad you rented it? You're missing what is possibly the best part of this game (despite it's lack of polish)...
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Old 07-10-2009, 11:36 AM   #88
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Re: EA Reveals First DLC Plans For Fight Night Round 4 (Press Release)

It's too bad... about the buttons. Offline is now the only real place to play now unless they add a filter...

Punch totals will remain sky high, and now all of the people who were stick mashing with zero accuracy will now not only continue to mash, but will now land nearly everything they throw...

I don't know why people expect that they can just pick up a new game and play as well as a previous installment of the same game... It's lazy and frankly, it's spurred on by online rankings...

A simple formula could be worked out that the ratings could equal punches... a fighter who has a 99 can throw 990 punches in a fight (not counting if he's taking em in the gut)... A guy who has 90 can throw 900, etc... Once your total punches are gone, your guy falls over with a heart attack and dies...

Since they're adding in the buttons, I hope that they make blocking easier... I've always found it to hard to black... Maybe they should add a button in there where if I want to block, all I have to do is hold a button and it reads what punches are comming and makes the blocks EVERY time for me... That would make the game BETTER... (I'm kidding)

The other issue.... WTF with system specific DLC!? Once again the PS3ers get fisted. At least it's for a pre-existing boxer.

As for future DLC figures, I'd at the very least like to see all fighters from previous games made DLC... We are missing some key people in this game... Marciano being one, Micky Ward being another, among a ton of guys... Delahoya, Sonny Liston, Joe Lewis, there are a ton missing... They've added some new faces, some of whom no one cares about, and taken out some critical fighters in exchange for some marginal ones... I'd like to see them back... I just gotta get some Ward vs. Gatti going on...
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