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NCAA Football 10 Patch Released For 360

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Old 07-24-2009, 03:58 AM   #129
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Re: NCAA Football 10 Patch Released For 360

Quote:
Originally Posted by Bill_Abner
Yeah this is crazy.

I ran 3 kickoffs back for touchdowns against Minnesota today on Heisman. Yes, Run Block is at 60 but damn...
I have my runblock on 45 and still I am returning kickoffs at an alarming rate. Punts on the ohter hand are almost impossible, many times it is you against 6 guys with almost zero blocking. (on Heisman)

Last edited by stevedrumsdw; 07-24-2009 at 04:03 AM.
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Old 07-24-2009, 08:22 AM   #130
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Re: NCAA Football 10 Patch Released For 360

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Originally Posted by Benson8
I dislike how players progress so much, i mean i had like 5 mid major qb's in the upper 90's. And in my 2nd year the national championship was houston vs TCU. What a bad championship eh?
Lol, i think the BCS could use some NCAA gamers in their arguments for their system.

I'm not saying you do personally, but I'll bet 90% of the OSers who complain about the mid-major progression in dynasty are the same ones shaking their fist at the BCS and calling for a playoff.
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Old 07-24-2009, 10:13 AM   #131
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Re: NCAA Football 10 Patch Released For 360

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Originally Posted by cbc72
I have played two games, 8 minute quarters on Heisman post patch.

I have not had any change in fumbles or injuries. Sounds like you just ran into a couple games of bad luck.

As far as kick returns, you must have turned the run block slider over 50 for that to be happening on kick returns. Turn it back down to 50 and instead lower rush defense to help out the running games, try 35 or 40.
nope, played a few more games and last night in one game against oklahoma i injured 4 of oklahoma's players, out for the year including bradford, and another 5 were out for the game or longer on as well as 5 people on my team including my backup QB and my starting RB and receiver who were knocked out for the game. fixed the returns but injuries and fumble are still a HUGE problem since the patch
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Old 07-24-2009, 10:27 AM   #132
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Re: NCAA Football 10 Patch Released For 360

Quote:
Originally Posted by Benson8
I dislike how players progress so much, i mean i had like 5 mid major qb's in the upper 90's. And in my 2nd year the national championship was houston vs TCU. What a bad championship eh?
Sounds good to me.

This is nothing new, in fact it's been an issue with the NCAA series since dynasty was first introduced. Teams from Texas and Florida improve faster than they probably should because of the high number of quality players available in those states. In real life a lot of those kids go out of state, but in the game they tend to stay at home.
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Old 07-24-2009, 03:43 PM   #133
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Re: NCAA Football 10 Patch Released For 360

Anybody know of a patch for us to be able to use 120 created teams in a dyanasty?
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Old 07-24-2009, 06:05 PM   #134
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Re: NCAA Football 10 Patch Released For 360

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Originally Posted by catch84
Anybody know of a patch for us to be able to use 120 created teams in a dyanasty?
That seems a little unrealistic.
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Old 07-25-2009, 12:59 AM   #135
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Re: NCAA Football 10 Patch Released For 360

im still not getting the roster i have downloaded it from the ncaa locker but when i go to check the names it still is giving me the palyers numbers. What do i have to do?
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Old 07-25-2009, 01:16 AM   #136
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Re: NCAA Football 10 Patch Released For 360

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Originally Posted by rangerp72
im still not getting the roster i have downloaded it from the ncaa locker but when i go to check the names it still is giving me the palyers numbers. What do i have to do?
Everything you need to know can be found here: http://www.freecollegerosters.com/
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