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NCAA Football 10 Patch #2 Details (Pasta Padre)

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Old 08-26-2009, 01:29 PM   #113
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by okstatefosho
Oh man, I'm so sorry! I didn't notice that you had an Ohio State icon as your little avatar thingy there! That automatically means that you "know good football". AND...you can use an emoticon! I guess that's something a measly four-poster (5 now) wouldn't know how to use. Seriously, get a life. I'm no "EA fanboy" by any means, but I DO know a good football game when I see it. Does it have problems? Sure, just as any other game will have. Maybe I need to see it from your perspective, I guess. Obviously this game is your only reason for living, which is why you and a thousand others feel the need to nitpick every little detail (colors of face masks, really?). Me? I'm good with knowing that the REAL face masks and OL/DL interactions will be right on Saturdays, and that the VIDEO GAME will get me through the rest of the week.
Amen brother!! I know the game has its flaws but I believe half of the posters on here are 30 and above in age including myself. If they can make a game solid enough to still hold our intrest then I believe they have succeded and we old farts should appreciate it compared to what we use to play.
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Old 08-26-2009, 01:31 PM   #114
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

looks like you guys all got your explanation here from Adam:

http://www.operationsports.com/forum...anation-2.html
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Old 08-26-2009, 01:45 PM   #115
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by sambf12
looks like you guys all got your explanation here from Adam:

http://www.operationsports.com/forum...anation-2.html

My response: http://www.operationsports.com/forum...post2040088627
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Old 08-26-2009, 01:46 PM   #116
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by Darkeus
Hmm.. Well, over 500 players with ratings 94 or above and Freshmen coming in as 80's..

Yeah, that will stop a game just as fast as a bug that freezes the game when I tackle a Rutgers player. It forces people to restart dynasties because of off the wall progression and player ratings. It makes unrealistic results in some dynasties and it can be said that it is actually progression and how it relates to team prestige that is actually screwing up the game.

We haven't even gotten to the fatigue/auto-sub issues yet that directly affect dynasty mode as well.. Not to mention all of the other bugs that got some love in the patch.

Yeah, dynasty mode.. If it isn't broken, it sure as hell is jury-rigged to limp along.. These cats can't even get the CPU QB to run the damn screen right yet!!! The real problem is that dynasty mode didn't need a major fix anyway. It just needed some tweaks since it has worked FINE every year before..

I think I know what broken means son...
i havent had a terrible issue with fatigue. Yeah guys dont get as tired fast enough but ive had my DL, RBs, WRs get tired and sub out. In real life if a team has a starting CB thats good he's typically not going to come out just because he's a little tired. If you watch a real game typically the same 11 are on D most of the time except for extreme fatigue or subbing for different packages.

So yes fatigue could be better but it doesnt ruin the game for me.
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Old 08-26-2009, 01:51 PM   #117
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by mvandor
yeah sorry guys. i was checking out the boards over here and i knew people were pretty mad about this and saw that. i guess it's a good thing i don't play ncaa this year...
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Old 08-26-2009, 09:12 PM   #118
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by JerseySuave4
i havent had a terrible issue with fatigue. Yeah guys dont get as tired fast enough but ive had my DL, RBs, WRs get tired and sub out. In real life if a team has a starting CB thats good he's typically not going to come out just because he's a little tired. If you watch a real game typically the same 11 are on D most of the time except for extreme fatigue or subbing for different packages.

So yes fatigue could be better but it doesnt ruin the game for me.
I totally disagree. Other than DB's in college ball I see a non-stop rolling in and out of DL's and LB's. Yes you're right, they are usually packages but changes, especially in college are frequent to say the least. In my entire franchise I had had only ONE player sub out on D. The system is broken, even Adam has said it doesn't work how it should.
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Old 08-26-2009, 09:25 PM   #119
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

did patch #2 just download tonight...I got an update when I turned the game on about 5 minutes ago...could it have been something else?
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Old 08-26-2009, 09:59 PM   #120
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by jp2
did patch #2 just download tonight...I got an update when I turned the game on about 5 minutes ago...could it have been something else?
Just turned my game on and got the same thing! Came to the forum expecting alot of chatter or a new thread but maybe they just putthe patch up. Wow.
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