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NCAA Football 10 Patch #2 Details (Pasta Padre)

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Old 08-26-2009, 10:07 PM   #121
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by Sabredj
Just turned my game on and got the same thing! Came to the forum expecting alot of chatter or a new thread but maybe they just putthe patch up. Wow.
PS3 or 360 cuz the 360 patch went live this morning but they stated that "they expected it to be available for PS3 by the end of the week" so i expected another couple day's
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Old 08-26-2009, 10:07 PM   #122
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by okstatefosho
Oh man, I'm so sorry! I didn't notice that you had an Ohio State icon as your little avatar thingy there! That automatically means that you "know good football". AND...you can use an emoticon! I guess that's something a measly four-poster (5 now) wouldn't know how to use. Seriously, get a life. I'm no "EA fanboy" by any means, but I DO know a good football game when I see it. Does it have problems? Sure, just as any other game will have. Maybe I need to see it from your perspective, I guess. Obviously this game is your only reason for living, which is why you and a thousand others feel the need to nitpick every little detail (colors of face masks, really?). Me? I'm good with knowing that the REAL face masks and OL/DL interactions will be right on Saturdays, and that the VIDEO GAME will get me through the rest of the week.
Whatever floats your boat dude.. YOu can live with broken dynasty, you want a cookie??

It doesn't matter if the default roster is broken or if progression is broken. The fact is, it is broken. More than enough evidence for that.

And come on, you want to poke fun at football teams and you have Oklahoma State as your little avatar. Dude, I don't think so.. When was the last time you guys lived up to expectations, if you want to poke at football teams

Not going to argue a fact that has been proven over and over..
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Old 08-26-2009, 10:09 PM   #123
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

The patch is out on the 360
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Old 08-26-2009, 10:12 PM   #124
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by JerseySuave4
i havent had a terrible issue with fatigue. Yeah guys dont get as tired fast enough but ive had my DL, RBs, WRs get tired and sub out. In real life if a team has a starting CB thats good he's typically not going to come out just because he's a little tired. If you watch a real game typically the same 11 are on D most of the time except for extreme fatigue or subbing for different packages.

So yes fatigue could be better but it doesnt ruin the game for me.
There are substitutions in all college games. Just some teams don't have the talented depth chart to sub as much as they would like to. This means they over rely on their star players. Second string should at least be seeing 10 to fifteen plays a game and that is not happening. If you do try to correct it then suddenly your guys sub out in the second half and you are not able to put them back in.

That sounds broken, but like I said.. If you don't really get into dynasty mode, this means nothing to you... It has not effect and so go and enjoy your game my friend.

Sucks for me and a lot of other loyal fans though..
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Old 08-26-2009, 10:25 PM   #125
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

and just because guys arent getting subbed out in real life doesnt mean theyre not getting tired.

Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense



^is this in reference to bump and run?

Last edited by ActLikeYouCrow; 08-26-2009 at 10:27 PM.
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Old 08-29-2009, 09:01 PM   #126
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maybe it's just a coincidence, but I'm playing a game in offline dynasty, first game since downloading the 1.2 patch, and I'm midway through the third quarter. So far my running backs have fumbled 6 times in this game, with one reversed by the booth. I'm playing with my usual settings (everything middle/neutral except option play-go after the rb) and I'm used to seeing fumbles once or twice a game. Suddenly I'm fumbling twice per quarter or more? Anyone else seeing a huge increase in fumbles with this patch?
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Old 08-29-2009, 09:32 PM   #127
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I ended up fumbling 8 times. 6 from my tailback, once my qb, once a return man. The qb fumble was recovered by one of my o-linemen and one of my tailback's fumbles was turned over by the booth. The other 6 were turnovers, 3 of which were run in for tds. This is really harshing my mellow.
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Old 08-29-2009, 09:53 PM   #128
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

Wow... today I played in the Fiesta Bowl. I was #6 SFU (teambuilder) playing against #12 FSU. I lost the game... I rarely lose but it's great when I do because it makes the game more fun. However, today was not a loss... it was the biggest loss I have ever had in NCAA in close to ten years. It was a complete blow out... I was actually screaming at the tv.

FSU 56 SFU 10

FSU 384 yards rushing
FSU QB 8-22 120+ YARDS PASSING
FSU STARTING HB... 273 yards rushing and 5 TD's
my QB threw two pics and was 18-47 for 100+ yards
my team had EIGHT fumbles!!!!!!!
It was 49-0 at halftime
my QB was sacked 7 times

Now a couple things I want to know:

1. Did the patch make bowl games harder???
2. Is anyone else having extreme fumbles???

I posted yesterday I hadn't seen a improvement in running and then today... wow! I had to move the cpu slider back down to 55 running and 55 run blocking and even then the cpu was avg 6 yards per carry.


This game just got interesting again...
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