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Fight Night Round 4 Patch Available, Post Impressions Here

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Old 12-11-2009, 03:52 PM   #113
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

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Originally Posted by pjv31
Hey gentlemen, I really hate to ask, but I can't look through the whole thread. Is the game better now from the patches? I only played it pre patch. I liked it, but it lacked a lot. Im thinking about buying it now and just wanted to see if its worth it. Thanks!
It depends on what your definition of lacking is. The patch didn't "add anything" just tweaked the gameplay a bit. If your looking for new manager modes, better boxer customization, or a change in the way legacy mode works, keep walking.

If you hated fighting spammers online and wished they had fixed it then plop it in and enjoy.
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Old 12-11-2009, 06:07 PM   #114
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

It's a steal for 20$ at best buy.
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Old 12-11-2009, 06:08 PM   #115
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

Played FNR4 online (PS3) for the first time today. First match in WC was a pretty good fight. It came down to a decision and my opponent won. Well anyway this guy was 254-132 I think and was pretty good with the head movement. I was sticking and moving with jabs and combinations. Sometimes I would get him with an uppercut that made him back up. Both men were beat up after the fight. Right after the decision, I get a message calling me a coward for running. Im like WTF? He wanted me to stand there and go toe to toe with him throughout the whole fight. I guess he was hoping to constantly get the counter window to pop up.

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Old 12-11-2009, 06:10 PM   #116
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

Ignore these d-bags. If he wants a bunch of brawling and quick fights to serve his lack of an attention span, he can go to UFC. Boxing isn't always Gatti Ward, it's also hit and be hit. Morons.
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Old 12-11-2009, 09:08 PM   #117
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

LOL I think i am done with FNR4 online play. The button spammers are ridiculous on there. They need a feature on there that separates the button and stick players.

Also the foot speed is way too fast. It feels like im skating around ring
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Old 12-12-2009, 08:16 AM   #118
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

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Originally Posted by acts238shaun
Ignore these d-bags. If he wants a bunch of brawling and quick fights to serve his lack of an attention span, he can go to UFC. Boxing isn't always Gatti Ward, it's also hit and be hit. Morons.
I think that's the main issue I have with the game right now. Because FN4 allows huge blows to be made, and because recovery is quick, you aren't rewarded for sticking and moving like you should be. Your only hope is to go all 10 rounds and win by decision.

Imagine if we could move around the ring and place jabs and then hit with a big counter punch and ruin the opponent for the fight. You jut can't do that in FN4. For starters, the knockdowns are too predictable. It's a given that the first knockdown will result in the guy getting up. The next level would be to base the ability to get up on how successful the punch was.

But, that would lose a lot of players. People want to see the big punches and FN4 is very forgiving if you get hit with multiple body/headshots.
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Old 12-13-2009, 08:20 PM   #119
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

I fought Tombsong today for the first time since the patch dropped. We've had good fights in the past, but not having that suction effect anymore makes so much of a difference. I need to start recording some of these battles because they've been pretty epic.

Before I played Tomb, there wasn't anyone online, so I decided to play some WC mode. The first two matches I played were awesome. My opponents boxed well and it ended up being a real chess match. In my final fight I ran across a bum. His defense was horrible and he threw pretty much nothing but haymakers. I just stayed out of his range and popped him with a million jabs while he tried to wind up for the big punch. Eventually I got tired of that so I swarmed him and threw a lot of combinations. He didn't feel that too much though, because he hit me with two headbutts when I did this.

I didn't want to catch another headbutt, so I went back to staying within jabs length for a while. For 3 rounds or so he kept backing up and throwing the same haymaker hook over and over again. I didn't want this guy to make it to the cards so I decided to go back to my swarm strategy and finish him off. Once I got him in the corner and unleashed some combos he hit me with another headbutt and I got the DQ win.

When I looked at my profile after the fight it said that my character, Walter Brown, was 3-0 with 3 KO's. Apparently they give you the KO win when someone does that. Not sure if that's always been the case, but that was cool to see. There's really no point in guys purposely getting DQ'd if the result is still gonna be the same. I really don't get some people.

Despite the last guy, I enjoyed my fights against randoms today. I think I might play more WC mode now.
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Old 12-14-2009, 01:02 AM   #120
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

Quote:
Originally Posted by pjv31
Hey gentlemen, I really hate to ask, but I can't look through the whole thread. Is the game better now from the patches? I only played it pre patch. I liked it, but it lacked a lot. Im thinking about buying it now and just wanted to see if its worth it. Thanks!
Hi pjv ,
I only play offline and from 6 months ago to now they have really improved this game 100 % in the ring .
They really tighten things up and I now have many options thru sliders to have incredible realistic fights .
I bought it from best buy.com for $14.99 last week and by far my biggest bargin ever in a video game .
But I wouldnt purchased DLC boxers ect as you can find better or equal cab online plus EA dont even has any dialog or presentation .
PS button control also saves wear and tear on the sticks of your controller
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