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Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Old 07-11-2010, 04:20 AM   #57
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

Quote:
Originally Posted by Step2001
People don't play past year 2 of Franchise mode? Yeah, on this gen version of Madden. The Franchise was gutted and very little was added over the years. Now why would someone keep playing?

The I.R. has been messed up for years.
No 80 man rosters
No Training Camp Battles
No Roster Cutdown days
No Practice Squad
No setting your 45 (46) gameday roster
Injuries are all messed up! What happned to the "Wear and Tear" Injury system?
No real interaction with other teams when it comes to free agency and trades
No Player attitudes
Contract negotiations are all messed up for the HUM controlled team
Free Agency with the lack of restricted free agency is missing
What's the point of scouting during the season, when you just have to look at the octogon graph of the players abilities?
No presentation for anything during the offseason. Leaving the NFL Draft untouched is a joke. It's a HUGE event!
In 2010 we see the Owners mode type stuff, but it's not hands on. Just giving us a breakdown.
Progression is all jacked up


I can keep going.........
I agree with everything but 80 man rosters and practice squad...97% of ppl dnt knw about or even care about the practice squad. And how much of a bother would it be to rate the players. And what would you go off of to rate them..and how many people would actually use the practice squad. and how would they progress

but everything else in am behind u 300%...they need to add the owner mode stuff back like in 04, that was my most fun franchise mode ever
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Old 07-11-2010, 04:26 AM   #58
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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Originally Posted by Vikes1
Pretty disappointing to read Ian basically say, don't expect to see a real time physic engine in Madden with this gen of hardware.

Would seem to me that with these other sports games spending the next few years refining their physic engines...Madden may seem really dated for the remainder of this generation of sports games. It wouldn't surprise me if Tiburon is pressured to add a physic engine sooner than they may have plan to.
IMO it is alot easier to add something like rtp in a basketball game (IDK about NHL)....but to get it right would be hard to do. IMO BB didnt get it right and they spent 3 years on it. Their players dont respect weight, and many tackles are just rag doll and real ppl's bodies wouldnt act how they do in BB.

and then theres the issue of fighting for extra yards after contact...

maybe it cant be done correctly on this gen who knows
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Old 07-11-2010, 04:41 AM   #59
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Quote:
Originally Posted by WFColonel56
I agree with everything but 80 man rosters and practice squad...97% of ppl dnt knw about or even care about the practice squad. And how much of a bother would it be to rate the players. And what would you go off of to rate them..and how many people would actually use the practice squad. and how would they progress

but everything else in am behind u 300%...they need to add the owner mode stuff back like in 04, that was my most fun franchise mode ever
Josh Looman, when working on Head Coach 09 said that Practice Squad was on the table. Most likely would have been in Head Coach 10 if EA had continued to support the game.

Just like MLB 10 The Show and the Waiver Wire and Rule 5 Draft etc. etc. I'm sure alot of people did not understand those features who were not up on there baseball.
But when you make a game and have a mode called franchise I think you know what you are stepping into.

It's not hard, it's managing your roster and the practice squad is a key part of every team.
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Old 07-11-2010, 05:45 AM   #60
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Look at how deep EA's NHL game is with all the minor league hockey additions. That's how a Franchise mode should be, DEEP!
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Old 07-11-2010, 07:11 AM   #61
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

"I am really excited with what we can accomplish once we get a solid foundation and better architecture in place."

It sounds like Ian is saying Madden 12 will be the foundation to set up a better franchise mode beyond next year. Maybe that's just my interpretation but hopefully next year will be the real dead. Last year was supposed to be the foundation. Also sorry for the cut and paste quotes. Can't do quotebacks on my blackberry.
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Old 07-11-2010, 07:43 AM   #62
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

Quote:
Originally Posted by Nza
What BB did right and what Madden does right, mashed together, can only be an improvement.
Of course, but that's easier said than done.

Quote:
Originally Posted by madchuck4
Backbreaker doesnt have it working. The players fall like crash test dummies and get tackled by their own players. Trust me it doesnt work.
It works ok for a first attempt though. The problems you mention aren't huge compared to some of the stuff that's happened in Madden over the years.
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Old 07-11-2010, 07:52 AM   #63
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

Quote:
Originally Posted by Step2001
People don't play past year 2 of Franchise mode? Yeah, on this gen version of Madden. The Franchise was gutted and very little was added over the years. Now why would someone keep playing?
Yes, it's a typical EA response. It's never the quality at fault, always the market. They used the same logic against releasing a PC version - it was the lacking interest. Never mind Madden 08 PC was possibly the most outdated major release from a technical standpoint across any genre in 2007 on PC.

It's clear EA are in ultra conservative mode with Madden - they won't even consider investing in something which isn't guaranteed to work, which the online, tournament player focus provides.

Last edited by Nza; 07-11-2010 at 07:54 AM.
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Old 07-11-2010, 07:57 AM   #64
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

My problem with the interview is that his answers seemed to play with the intelligence of the reader.

For example, he speaks of a very real chance of a 22 person pile up. When in football has there EVER been a 22 person pile up? That is like the producers of NHL saying that physics implementation is a problem because of the "very real chance" of a 12 collision, jostling for the puck.

And even if there was the chance for that to take place, why couldnt the current canned animations referred to as pro-tak be used for that instance and any other instance of current console-physic-boggling-collisions?

Also, he claims that the problem with the franchise is that no one really plays past the first season because it is based on last gen tech. Odd because all people have really been asking for is the options from the "PS2-days" in this current gen. If that was truly the problem, then they could have just passified the huddled masses by porting the old franchise mode over. But alas that didnt happen.

If i remember correctly it was before Madden 10's release that he was talkin about the inclusion of Head Coach developers to make franchise better. Upon the release he said how they came into the developmental process to late for them to really make their full impact, but that it would be seen for Madden 11. Well here comes Madden 11 and we are being told what exactly?

"The full developmental cycle wasn't long enough for the person who specifies in such modes to get even a preliminary product out for 11, so like I said before 10, i'll echo before 11; keep waiting."


And he wonders why he was greeted with such contempt when he came to the boards?
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