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#105 |
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Rookie
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
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Tom Brady :" We're only going to score 17 points? ha ha ha" NY GIANTS win Superbowl XLII - 17-14 |
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#107 |
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Showtime
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
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#108 |
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
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#109 |
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*S *dd*ct
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
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EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure. |
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#110 |
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Last edited by Saviour; 08-08-2010 at 06:00 AM. |
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#111 |
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
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. we already have the ability in 2K10 to use custom sliders offline, which gives us the option to cater to our playstyles in any way we want; so i'm not about to spazz out just because we've been thrown a couple of premade sets of sliders this year. aside from eliminating a trip to the 2K Share part of the menu, this means almost nothing to me if it's not online.
), improved player movement on offense and defense, etc. Looks like they did some work on Melo and PP which was needed...I love that tidbit about being able to make players pick up their dribble on the baseline too(hopefully we will be able to do that on all areas of the court). Can't wait to hear more.