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Weak Madden Sales Signaling Trouble for Game Industry

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Old 08-22-2010, 05:18 PM   #265
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Re: Weak Madden Sales Signaling Trouble for Game Industry

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Originally Posted by mrprice33
So because the most realistic elements of this game are offensive, that lessens their import in determining whether or not it's a realistic, hardcore game? Where's the line of demarcation? Is it only 3-4 defense, or is the line somewhere else?

It seems to me that the line keeps moving. Run blocking and lineplay used to be a huge sore spot for people and what allegedly held the game back from being as realistic as possible. Now that the run blocking is near perfect and the pass blocking much improved, the target is suddenly the defense. What happens when the 3-4 operates properly? Are we going to move to the kicking game next? And what about after that?

I don't see how an honest person could look at the game in 2007-08 and 2010-11 and not say that 10 and 11 show a clear change in priorities from the arcadey tournament player to the much more realistic, simulation game. If you don't like where the series is headed on the field, I'm not sure what to say to you. Certainly the elements that surround the on-field experience need to be improved (I'm not sure that anyone is disputing that) but on the field this is the best simulation Madden of the series by a wide margin, especially after slider adjustments.
If you read LBz's post about "everything has a complement" you would know what most of us are talking about. Yes, we all wanted better run blocking. So Tiburon gets run blocking right but as par usual, it's a bit overdone and there is no balance. That's why i always said about Tiburon and Madden, be careful what you wish for, you just might get it.

Also, it's very short sighted to lump all tournament players as "arcadey". Don't go by what you have heard or seen on TV, that is NOT all tournament players.

Lastly, "sliders" are A) a cop out by developers who can't balance gameplay on their own and B) are useless to people who play online and in online leagues/franchises.
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Old 08-22-2010, 05:31 PM   #266
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Originally Posted by REDRZA
If you read LBz's post about "everything has a complement" you would know what most of us are talking about. Yes, we all wanted better run blocking. So Tiburon gets run blocking right but as par usual, it's a bit overdone and there is no balance. That's why i always said about Tiburon and Madden, be careful what you wish for, you just might get it.

Also, it's very short sighted to lump all tournament players as "arcadey". Don't go by what you have heard or seen on TV, that is NOT all tournament players.

Lastly, "sliders" are A) a cop out by developers who can't balance gameplay on their own and B) are useless to people who play online and in online leagues/franchises.
Another anti-slider guy. Wtf is going on here?

As to tournament players being arcadey, I've been in tournaments; I know how those games are played. I've played online, I know how those games are played. Those gamers were being catered to in 07,08,09 and those were both the best selling and least sim games in the series. This is pretty much universally agreed upon.

And yes, I read lbz's post. You can't just up and expect these things to be perfect in a little over 2 years. Blocking was a priority, and it was fixed. The team acknowledges that there are still things that need to be done, but the point of the game going a more realistic route since 07/08/09 is pretty much inarguable, or so I thought.


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Old 08-22-2010, 05:43 PM   #267
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Re: Weak Madden Sales Signaling Trouble for Game Industry

Sliders are not a "cop out". Go ask 100 random people about makes a "sim" football video game experience for them and you'll likely get 100 different answers. Sliders are there to let you adjust the game how YOU like it. For all the positive feedback the NHL series gets, it is extremely rare to find avid players who are not using a slider set. Also, it is just as in need of work in the franchise mode department as Madden is. And the NHl series is NOT "pick up and play". It has a significant learning curve.
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Old 08-22-2010, 05:56 PM   #268
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Originally Posted by metallicatz
Sliders are not a "cop out". Go ask 100 random people about makes a "sim" football video game experience for them and you'll likely get 100 different answers. Sliders are there to let you adjust the game how YOU like it. For all the positive feedback the NHL series gets, it is extremely rare to find avid players who are not using a slider set. Also, it is just as in need of work in the franchise mode department as Madden is. And the NHl series is NOT "pick up and play". It has a significant learning curve.
Lies. Every other videogame past or present has been perfect right out of the box without sliders, patches, or house rules. Those are madden-specific problems.



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Old 08-22-2010, 06:03 PM   #269
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for all you guys stating its the economy.. thats bull.. MAdden is straight trash since they came on the next gen platforms.. every year it got worse.. Madden dug its own grave.. Hardowork pays off, slacking produces no results.. Madden is feelin the wrath of the consumers.. Corporate greed is what got the whole world right now crippled.. from gaming, to music, to false advertisements.. Do corporates think us consumers are dumb?? Blinded intentionally, but not dumb.. we know when we are gettin played. We know when a game is full of it. Dont blame the economy. Economy has nothing to do with it.. ITs the worldwide corporate greed that got consumers opening there eyes.. so we scrutinize the game much more deeply and weigh the value of our money and see if madden is worth 60 buck.. not even 50.. IMO.. they should start from scratch. sell the game for 25+plus tax.. take your loss EA, and win our hearts over next year! Nuff said! peace
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Old 08-22-2010, 06:05 PM   #270
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Do the ign boards hotlink here or something?

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Old 08-22-2010, 06:17 PM   #271
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Originally Posted by CYST2000
I don't think EA will do anything differently. Ian asked them for a new engine when he first started and he was declined. As long as they can put in less money and get a ton out they won't make the game any better.
I never knew Ian asked for that. They'll listen now I hope.
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Old 08-22-2010, 06:40 PM   #272
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Re: Weak Madden Sales Signaling Trouble for Game Industry

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Originally Posted by mrprice33
Another anti-slider guy. Wtf is going on here?

As to tournament players being arcadey, I've been in tournaments; I know how those games are played. I've played online, I know how those games are played. Those gamers were being catered to in 07,08,09 and those were both the best selling and least sim games in the series. This is pretty much universally agreed upon.

And yes, I read lbz's post. You can't just up and expect these things to be perfect in a little over 2 years. Blocking was a priority, and it was fixed. The team acknowledges that there are still things that need to be done, but the point of the game going a more realistic route since 07/08/09 is pretty much inarguable, or so I thought.


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Are you kidding? A little over 2 years? This is the same code they have used for 10 years! This game is NOT "NEW" every year. If they haven't got this game right by now, they never will. Stop giving them excuses. Other developers have done more with lesser hardware years ago. This is getting ridiculous.

Ian and Phil have been with Tiburon for more than 2 years, if you want to continue to believe in "next year", so be it. Many of us were tired of waiting for "next year" 5 years ago.
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