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Originally Posted by REDRZA |
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No, but they have been using the same code, you know, the stuff that drives the game under the hood? Suction blocking, 2 player scripted animations, DB's not actually covering a WR but instead mirroring the route(in man coverage), nano blitzes etc, etc, etc. All those things were problems on PS2, and hold true today. If you think this game was ever re built ground up, then i don't know what to tell you.
If you call poor pass coverage across the board, over the top broken tackles, high scoring affairs a step toward realism, then you are not worth debating with either.
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Let's just go down the list, shall we?
Suction blocking and 2 man animations are a product of using motion captured animations in the game. Many other games deemed superior (nba 2k, for one) also have these problems. Until these games go full physics, which only really became plausible a couple of years ago, these issues will remain. That being said, suction blocking is far more rare in 10/11 than in any other version of the game.
Dbs mirroring routes didn't happen until 09 at the earliest. It was not a problem in the last gen versions of the game.
Nano blitzes are a problem that have plagued pretty much every football game ever made. Offensive line ai is probably one of the most difficult things to program in all of gaming, especially when you give the user the ability to hot route defenders and move guys around to trick the ai.
And using sliders takes care of the issues defensively (the same way they fixed 2k5s awful pass coverage).
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