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Weak Madden Sales Signaling Trouble for Game Industry

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Old 08-22-2010, 06:43 PM   #273
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Re: Weak Madden Sales Signaling Trouble for Game Industry

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Originally Posted by mrprice33
Lies. Every other videogame past or present has been perfect right out of the box without sliders, patches, or house rules. Those are madden-specific problems.



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Yeah, and before consoles that were hooked up to the internet, and before sliders were ever put into games, developers were somehow more responsible for balancing game play without sliders, and were more responsible for quality control before they could patch games.

Stop giving inadequacy built in excuses, its getting old.
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Old 08-22-2010, 06:46 PM   #274
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They've been developing this game on ps3 and 360 for 10 years? That's news to me.

Again, if you don't think this game has made significant leaps forward in realism since the 08/09 incarnations of the game, you're living in a fantasy land and are pretty much not worth debating with.

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Old 08-22-2010, 06:50 PM   #275
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Originally Posted by REDRZA
Yeah, and before consoles that were hooked up to the internet, and before sliders were ever put into games, developers were somehow more responsible for balancing game play without sliders, and were more responsible for quality control before they could patch games.

Stop giving inadequacy built in excuses, its getting old.
Lol at games being balanced properly in the Genesis and ps1 era before sliders and patches. Now I've heard it all.



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Old 08-22-2010, 06:54 PM   #276
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Re: Weak Madden Sales Signaling Trouble for Game Industry

Quote:
Originally Posted by mrprice33
They've been developing this game on ps3 and 360 for 10 years? That's news to me.

Again, if you don't think this game has made significant leaps forward in realism since the 08/09 incarnations of the game, you're living in a fantasy land and are pretty much not worth debating with.

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No, but they have been using the same code, you know, the stuff that drives the game under the hood? Suction blocking, 2 player scripted animations, DB's not actually covering a WR but instead mirroring the route(in man coverage), nano blitzes etc, etc, etc. All those things were problems on PS2, and hold true today. If you think this game was ever re built ground up, then i don't know what to tell you.

If you call poor pass coverage across the board, over the top broken tackles, high scoring affairs a step toward realism, then you are not worth debating with either.
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Old 08-22-2010, 06:56 PM   #277
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Re: Weak Madden Sales Signaling Trouble for Game Industry

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Originally Posted by mrprice33
Lol at games being balanced properly in the Genesis and ps1 era before sliders and patches. Now I've heard it all.



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Never said they were perfect, but the developers were far more responsible with balancing and quality control. Now, they can ship the game anyway they want and patch it later. Isn't the internet great? Ship buggy software with no regard, and just patch it a month or two later.
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Old 08-22-2010, 07:07 PM   #278
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Quote:
Originally Posted by REDRZA
No, but they have been using the same code, you know, the stuff that drives the game under the hood? Suction blocking, 2 player scripted animations, DB's not actually covering a WR but instead mirroring the route(in man coverage), nano blitzes etc, etc, etc. All those things were problems on PS2, and hold true today. If you think this game was ever re built ground up, then i don't know what to tell you.

If you call poor pass coverage across the board, over the top broken tackles, high scoring affairs a step toward realism, then you are not worth debating with either.
Let's just go down the list, shall we?

Suction blocking and 2 man animations are a product of using motion captured animations in the game. Many other games deemed superior (nba 2k, for one) also have these problems. Until these games go full physics, which only really became plausible a couple of years ago, these issues will remain. That being said, suction blocking is far more rare in 10/11 than in any other version of the game.

Dbs mirroring routes didn't happen until 09 at the earliest. It was not a problem in the last gen versions of the game.

Nano blitzes are a problem that have plagued pretty much every football game ever made. Offensive line ai is probably one of the most difficult things to program in all of gaming, especially when you give the user the ability to hot route defenders and move guys around to trick the ai.

And using sliders takes care of the issues defensively (the same way they fixed 2k5s awful pass coverage).


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Old 08-22-2010, 07:14 PM   #279
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Originally Posted by REDRZA
Never said they were perfect, but the developers were far more responsible with balancing and quality control. Now, they can ship the game anyway they want and patch it later. Isn't the internet great? Ship buggy software with no regard, and just patch it a month or two later.
Really? Is that why I still remember double flags from madden 97 or hb toss from the first quarterback club or one timers from the nhl series or the behind the back crossover from 2k2 or changing your stance to open and holding up+ left to hit homeruns in triple play gold for Genesis or bo Jackson in tecmo bowl or numerous other broken situations in sports games dating back to basically the atari 2600? Or the game glitches that forced people to mail copies of games back to the publishers in order to get new and corrected software?

Lionizing past generations for their quality and balance of games is laughable.


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Old 08-22-2010, 07:25 PM   #280
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Re: Weak Madden Sales Signaling Trouble for Game Industry

Quote:
Originally Posted by mrprice33
Really? Is that why I still remember double flags from madden 97 or hb toss from the first quarterback club or one timers from the nhl series or the behind the back crossover from 2k2 or changing your stance to open and holding up+ left to hit homeruns in triple play gold for Genesis or bo Jackson in tecmo bowl or numerous other broken situations in sports games dating back to basically the atari 2600? Or the game glitches that forced people to mail copies of games back to the publishers in order to get new and corrected software?

Lionizing past generations for their quality and balance of games is laughable.


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Please man. Patching cycles are built into development schedules now. SO yes, he has a point. Developers most def do take advantage of the ability to patch when developing games and most def use the paying community to final test their product while already reaping financial rewards from the product. Spare us all the deep thinker bit as well, for someone who is trying to be such an intellectually honest poster you sure "poo poo" all over others with differing opinions from your own.


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