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Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Old 08-27-2010, 03:35 PM   #137
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by roadman
Have you played on ALL-Madden on previous Maddens?

I won't touch that level with a 10 ft pole.

Madden is tuned to play close to the NFL on ALL Pro. Experienced users who want a challenge will play on All-Madden.

It's been know that ALL-Madden ratings are in favor of the CPU. Like you said, if you want things on equal footing on All-Madden, then you adjust your sliders up or the All-Madden sliders down.

This is the realization that I came to two days ago...Although Ive always played on all madden because thats what the people who were around me played on when we play against each other, I came to the realization that apparently EA Tib uses All Pro as the default template for its gameplay and then everything else is either impossibly difficult or arcadishly easy.

I cant really understand the logic for this in a competitive sports game. Realism based on mid grade difficulty settings work well for first person shooters or action games, but for a competitive sports sim, its hard for me to understand why they would make the setting with the highest level of competition (all madden), the most unrealistic..thats very irrational imo.

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Old 08-27-2010, 03:36 PM   #138
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by djordan
LOL. I was begging since Madden 2004 man
See, it happens, it just might take awhile.
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Old 08-27-2010, 03:50 PM   #139
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

Well I am going to give them props for the heads-up they gave before the game came out about waiting to fix franchise mode. They really took a risk by flat out telling us that. People like myself know what we want, and I know that I am not buying Madden this year. I bought NCAA 11, but skipped it last year because 10 didnt seem like that big a jump over 09. I think the general public has caught on to this because look at the numbers so far.....NCAA 11 sales are WAY up, Madden sales so far are down. Why? Because people are not falling for the hype every year like they used to. They are going to have to wise up and put out a quality product and they will.....I guarantee this, if this turns out to be the worst sales year ever for Madden, next year will be an AMAZING game because EA will allocate more resources and staff to get sales back to an acceptable rate.

I think EA does not want to fix everything at once because...then what? Besides rosters and rule changes what else is there to change every year?

Also there are alot of hypocrites out there that were crying that EA would never fix the gameplay and they focused more on dumb things like graphics and presentation. To me it seems EA did just that this year, focus on gameplay, and people are still crying. But I do think the "gameplay" people out there are somewhat satisfied because of the new Locomotion engine. The new Locomotion engine is insane! NCAA 11 is using it so I can have an opinion because its the same engine in Madden. The game plays much better now. But it wasnt a big enough change for me since I mostly play offline and franchise is just old old old and needs to be changed for me to get any kind of enjoyment out of it.
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Old 08-27-2010, 04:03 PM   #140
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by ryan36
Guys , constructive criticism is fine. I think a little secret is that EA WANTS the game to sell well, and listens to feedback. If you're addressing Phil (or any dev) directly, don't be personal, and don't say things that can be construed as personal attacks.

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It's not getting too bad Ryan. It's good to have an honest dialogue. In the end some of the posters will have to agree to disagree with me on some topics. I have no belief that myself, Ian, or any one person at EA can convince the sharpest of critics on Operation Sports. All I can do is provide what I feel is the truth to certain misconceptions out there. Whether or not a person believes the information I provide is completely on them.

Phil
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Old 08-27-2010, 04:09 PM   #141
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by Phil_Frazier_EA
It's not getting too bad Ryan. It's good to have an honest dialogue. In the end some of the posters will have to agree to disagree with me on some topics. I have no belief that myself, Ian, or any one person at EA can convince the sharpest of critics on Operation Sports. All I can do is provide what I feel is the truth to certain misconceptions out there. Whether or not a person believes the information I provide is completely on them.

Phil

Tough skin Phil.

This may be off the topic,but I think almost every post is off topic in this thread....

Is there any way you can lose your team in the FRanchise mode for 11?
If not,why did you all decide not to add this when every sports game has this feature?Have you ever played a full 30 seasons with one team?

Thanks in advance

Oh any chance Teambuilder will make it to Madden? Maybe give me a clue?

Thanks for sticking it out on here for the normal crowd Phil.Good to see you back.
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Old 08-27-2010, 04:16 PM   #142
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

True, and dont forget, no matter how disappointed long term supporters are with the game, or no matter who all expresses concerns, EA still gets paid regardless...its true dollars come from those in game advertisements and brand placement contracts that they procure. They couldnt really give a care about sales revenues so much as those profits from advertising contracts and such. Heck, Ill even admit, the presentation this year is top knotch...EA Tib outdoes themselves each year with the presentation...but the rest of the game is lackluster and borderline unplayable imo. Either way...they'll make their profit off contracts not so much off sales..so a few opinions of expressed disenchantment shouldnt kill the franchise.....heck, it hasnt in 6 years of next gen production.

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Old 08-27-2010, 04:23 PM   #143
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

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Originally Posted by Phil_Frazier_EA
'When' we decide to announce a detail does not change the fact that we did announce this fact well in advance (2 months) of product release. I would say that my statement is true. We announced it just before E3 simply because we felt like our community was expecting a Franchise announcement @ E3. The news would not have been out of the bag @ E3 because we had our game modes locked out in that particular build. The more likely scenerio is that the information would have been out there in late July when we start sending out review code.

We don't typically announce 'bad stuff' at all during our PR calendar and only chose to do this after reading the forums. It was clear people were expecting changes that we were not going to deliver on. It's really as simple as that.

Phil
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Old 08-27-2010, 04:38 PM   #144
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Re: Robert Flores Goes One-On-One With EA Sports Madden NFL 11 Game Designers (ESPN)

Phil,

I know that a lot of features weren't able to make it in this year, but hopefully next year more features and improvements make their way over into Madden 12. IMO, GamePlanning is a great feature for Madden 11 and the franchise as a whole. I spend a ton of hours using it everyday, but imagine, GamePlanning and Create-a-play together for Madden 11. The hours that I spend with the GamePlanning feature will triple with Create-a-play. Do you know if this feature will be on the priority list next year? I really think it will expand the strategy aspect even more than GamePlanning already did with Madden 11.
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