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EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Old 09-28-2010, 02:47 PM   #65
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

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Originally Posted by JoeMimic
Second fight same two fighters. Sprawling is too easy in my opinion on Legend, it's pretty much as simple as if you hit the button anywhere near the right time you defend it. Lashley took me down 11 times in this fight...but I stopped 18 of his takedowns. Stamina is well done, even though I defended a lot of takedowns I spent the majority of the fight on the bottom and by the end of the second round my stamina was only refilling up halfway.

I kept trying to throw up submissions but with my stamina drained I couldn't really do much with it. It gave you the sense of a real fight when a guy keeps trying for them but just doesn't have the energy to finish. Hard to really get a feel for the striking when 3 of the 4 guys in the demo are ground guys. So I can't really open up because I'll get taken down.
How can you say sprawling is too easy when Lashley took you down 11 times? That's a lot.
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Old 09-28-2010, 03:01 PM   #66
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

great game so far, popped into the demo for a bit and was loving the presentation (minus voice of ring announcer very bland and just to blah no emotion in the introductions. but very small and just a detail nothing to really do with mechanics of game), still trying to get used to not hitting the right stick to block transitions and takedowns. so as another user said as soon as i can get UFC's control layout out of my head i think it will be a really great game( that is when i'm not getting smashed my Lashley over and over because i forget to hit B and flick the right stick back instead).
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Old 09-28-2010, 03:01 PM   #67
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

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Originally Posted by Anim8or
Big John McCarthy talked with us at length about judging, he helped us quite a bit with our design of the judging system. John talked a LENGTH about how it's one of the problems with the sport in his opinion, but if we want to be true to how it works we have to stick with the fact that judges simply score things differently, some judges are partial to defensive fighting "smart" fighting, some are partial to takedowns, some are partial to guys who take bigger risks etc... one of the things people ALWAYS say is DON'T let it go to the judges because it's anyone's game unless you OWNED the fight. Each judge counts everything that happens in the fight and weighs them based on their persona's like/dislike (so one will score takedowns as very valuable, others might only like a takedown if you do something with it for example).

I admit it might feel unfair but there is NOTHING random about judging and everything you and your opponent do is clicked and counted very carefully, then fed into the judging system. It's sort of "luck of which judges you get" and what you like to do, but if you let it go to the judges (like the real sport) it can go either way unless you clearly dominated the fight. Based on our time with Big John and Frank Shamrock we introduced coded judge persona's that are behind the scenes to make it like realistic judging and it's why some judges will score fights differently than others. I promise there is nothing random, its just one judge might not like "lay and pray" and decide to give your opponent a round (like what happened in Miller/Shields last fight)... Others might call that "dominating a round"

That sounds absolutely perfect!

I believe there are a couple bugs you guys may want to look into though. Some of the stats seem to be a bit off from time to time. I had the game record 60/60 knee strikes for me when I only threw 3. I've also been awarded a victory despite losing on the judges scorecard.

Other than that this game seems great. It's really amazing what you guys accomplished on your first release. Just from playing the demo it really seems like a seasoned and well polished product. Love how you guys captured the strategy and game planning of MMA. Can't wait for this to drop!
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Old 09-28-2010, 03:04 PM   #68
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Quote:
Originally Posted by Anim8or
Big John McCarthy talked with us at length about judging, he helped us quite a bit with our design of the judging system. John talked a LENGTH about how it's one of the problems with the sport in his opinion, but if we want to be true to how it works we have to stick with the fact that judges simply score things differently, some judges are partial to defensive fighting "smart" fighting, some are partial to takedowns, some are partial to guys who take bigger risks etc... one of the things people ALWAYS say is DON'T let it go to the judges because it's anyone's game unless you OWNED the fight. Each judge counts everything that happens in the fight and weighs them based on their persona's like/dislike (so one will score takedowns as very valuable, others might only like a takedown if you do something with it for example).

I admit it might feel unfair but there is NOTHING random about judging and everything you and your opponent do is clicked and counted very carefully, then fed into the judging system. It's sort of "luck of which judges you get" and what you like to do, but if you let it go to the judges (like the real sport) it can go either way unless you clearly dominated the fight. Based on our time with Big John and Frank Shamrock we introduced coded judge persona's that are behind the scenes to make it like realistic judging and it's why some judges will score fights differently than others. I promise there is nothing random, its just one judge might not like "lay and pray" and decide to give your opponent a round (like what happened in Miller/Shields last fight)... Others might call that "dominating a round"

Thanks for the reply, Simon.

There is a problem, though. No doubt about it.

Not so much that judges are giving the wrong guy the rounds, but that they are giving way too many 10-8 rounds. I just went to decision two more times to make sure that what I was seeing wasn't an anomaly. 10-8 rounds are in abundance in the demo. They should be reserved for severely lopsided rounds, not rounds where there is a clear winner, but rounds where the winner almost finishes the loser ala Brock Lesnar vs. Shane Carwin, (http://www.hookedonmma.com/wp-conten...score-card.jpg), and more recently, Round 1 of Joe Soto vs. Joe Warren.
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Old 09-28-2010, 03:32 PM   #69
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

This sounds awsome! I can't wait to get home and get it downloaded myself. It sounds like two players who know what they are doing can have some great battles. If live broadcast delivers, I might be doing more watching than playing.

And if Create-A-Fighter is up to snuff, in due time, we will have all of the greats from that *cough cough* other league.

Q4 2010 is gonna be crazy for gamers.
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Old 09-28-2010, 03:39 PM   #70
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anim8tor... has anyone had the problem I had where I won all three rounds and it said so on the score card at the end, but the cpu picked up the win? it's only happened one time in the miller, shields fight but still something to look for?
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Old 09-28-2010, 03:40 PM   #71
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

I finally beat Lashley..LOL...I totally suck but I was jabbing him and noticed he couldn't retaliate. His head was in trouble and I took him down on the attack.

It's good when the demo to a game gets you to jump out of your seat and fist pump.
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Old 09-28-2010, 03:41 PM   #72
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

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Another thing I mgiht add is that so far, I haven't been able to do any cheese move. You can't spam anything in this game because everything you do uses stamina., even blocking, so you can't hold the block button all day either.

The more subs you do, the quicker you gas out for missing. Same thing with punching and kicking. You throw 4 strikes in rapid fire, your stamina going to empty out. You miss a strike, your stamina takes a hit, especially if a person sway out of the way, you take a even bigger stamina hit.
This is great news. I'll have to check out the demo at home.
And it also has me excited for Fight Night Champion. They need to link stamina to defending in that game as well.
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