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EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Old 09-28-2010, 08:04 PM   #129
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

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Originally Posted by Biizz
Go watch any exciting fight and you will hear lots crowd noise throughout the fight. It's not like in the US but you can't "hear a pin drop".
It's not even close to the US crowds. You obviously haven't watched Japanese MMA at all.

So we'll agree to disagree.
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Old 09-28-2010, 08:05 PM   #130
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

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Originally Posted by Biizz
Go watch any exciting fight and you will hear lots crowd noise throughout the fight. It's not like in the US but you can't "hear a pin drop".
It's not even close to the US crowds. You obviously haven't watched Japanese MMA at all.

So we'll agree to disagree.

The endless takedowns the CPU does is really annoying!
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Old 09-28-2010, 08:11 PM   #131
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

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Originally Posted by 23bluesman
Someone at the EA MMA forums posted this, and it has me worried.. your thoughts?

"Well, gave it a few more hours this morning. Even more laughably disappointing.

Basically, the mechanics of the game are deeply flawed. With the simplicity of the ground game system, it's just too easy to get into one dominant position and stay there, raining down strikes, and tapping B anytime you see your opponent move. His stamina will deplete severely everytime you defend a transition, which takes no skill, then you can proceed to throw strike with impunity...and by throw strikes, I mean repeatedly tap the diagonals on the controller- yaaaaawn.

I cranked it up to Legend, and won the fight pretty much the same way every single time, about 10 times in a row, first round. I was Lashley against Overeem. Wait for him to throw any strike, shoot, takedown. Let him get me in guard, posture up, pound away. Anytime he moves, tap B, and take out a bunch of his stamina. Distribute shots between head and body, easily keep his stamina in the red, while he can't do anything. Then once he's tired, just pound away- blocking shots does next to nothing. KO!

Alternatively, and I did this about 5 times, wait for him to shoot, tap B. In the sprawl, wait for him to try to transition, take out a bunch of his stamina by defending, try the to transition until it works - not like he can reverse you or anything. Wait to get to the side back mount, wail away. He moves the slightest, tap B.

It's just too simple and unbalanced....I can't wait for the poopstorm of whining once people go online and see how easily things are exploited. And don't say "not the final build!"- the flaws are too deep and inherent in the simplicity of the system. Sorry, folks...the diehard fanboys will cry, but it's simply not a good emulation of MMA, and will not be a successful game."
No way you can dominate on Legend the same way 10 times in a row. I call BS on that one. And you can't wail away either without losing stamina and get reveresed.

Might be able to do that on easy, but on Legend ? BS. Overeem don't even stay still on the ground on Legend for 1. Secondly on Legend Overeem throws combos right off the bat as soon as the round begins. And if one of those combos hit you, you are dropped. Not stunned, but DROPPED on Legend.
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Old 09-28-2010, 08:12 PM   #132
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Demo for PS3 is out now!
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Old 09-28-2010, 08:12 PM   #133
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

I can't wait to get home and try this game out. I have been waiting for it. From what I'm reading...it's all good.
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Old 09-28-2010, 09:19 PM   #134
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You guys are right ; this is a GREAT demo. I just hope they scale up the difficulty level of the Legend CPU. Then I will have no gripes with this game.
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Old 09-28-2010, 09:22 PM   #135
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Quote:
Originally Posted by Gotmadskillzson
No way you can dominate on Legend the same way 10 times in a row. I call BS on that one. And you can't wail away either without losing stamina and get reveresed.

Might be able to do that on easy, but on Legend ? BS. Overeem don't even stay still on the ground on Legend for 1. Secondly on Legend Overeem throws combos right off the bat as soon as the round begins. And if one of those combos hit you, you are dropped. Not stunned, but DROPPED on Legend.

Tactic definitely works on medium. Doesn't work on hard, stamina plays too big a part to do this on hard. Didn't try it on legend b/c of that.
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Old 09-28-2010, 09:23 PM   #136
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The reason why I could never get into Fight Night Round 4 was because of all the collision detection issues. Punches going through faces without landing, getting KO'd by punches that whiff, and stuff like that.

Unfortunately this game seems to have the same exact problem. I have KO'd Bobby Lashley several times on Legendary, most of them were the result of phantom punches when I was clearly out of striking range but kept on throwing because they mysteriously landed. This is too big of an issue for me, I guess some people can deal with it but I can't. It's the single most important element in any fighting game in my opinion and they didn't get it right.
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