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Old 09-29-2010, 12:54 PM   #225
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

I saw this posted on the EA forums posted by TehFlame and agree with all of it:

Quote:
General:

-Takedowns don't have much risk to them. (Even if you get sprawled position, those small punches don't do any damage. Also takedowns don't drain [much] stamina. So even if you counter a takedown (sprawl), you can't really punish them. And if someone spams takedowns, they aren't punished/penalized (Little to no stamina loss). There should be a bigger punishment for failing takedowns.)

-Window to deny is too big. (I sprawl all double leg takedowns + deny/reverse all transition attempts. It's too easy to maintain dominant positions because I'll deny whenever they try to transition).

-Failed deny drains way too little stamina. (The amount of stamina used for when you wrongly time 'Deny' is way too little. If you press deny when the opponent isn't transitioning/going for a takedown, you should lose a noticeable amount of stamina. There's no punishment for wrongly guessing a transition with a 'Deny.' You barely lose any stamina. )

-Vibration between GnP and Takedown/Transitions is different. (Strike to pass/Pass to strike doesn't work too well because the vibration feels different. I can deny/reverse every single transition for AI's because the vibration is different and the window time to deny is too big. )


Stand up:

-Classic controls seem counter-intuitive for kicks (I'd rather have X/O = Body kick, L2 + X/O = Leg kick)

-Possible head movement spam. (You can slip left/right/back/forward so fast that you're near invulnerable to strikes. Also it doesn't drain any stamina. I think if you do more than 1 head movement in a row, you lose stamina exponentially. For example, 1 slip = no stamina loss, 2 slips in a row = slight loss, 3 slips in a row = noticeable stamina loss, 4 in a row = significant stamina loss, etc.)

-Possible strike freezes. (Hard to have striking exchanges as most strikes end up stunning the other fighter.)


Cage/Ropes:

-Clinch body uppercut exploit. (If you clinch and drag an opponent to the cage, you can throw body shots until the other guy reaches 0 stamina/torso health. You lose no stamina doing this and you can just deny all his transitions and keep him pinned. This is another possible exploit that would be fixed if clinches were very easy to escape after one or two strikes.)


Clinch:

-Thai Clinch seems too hard to get out (Too easy to maintain Muay Thai clinch. Whenever they attempt a transition, 'Deny' it. They can't mix in strikes with transitions in defensive Thai Clinch because you'll eat some nasty knees/takedown while striking and striking in the defensive Thai Clinch poses no threat.)

-Clinch takedowns are too hard to defend (Window to defend the takedown is way less than double leg takedowns which makes no sense because takedown attempts in the clinch is less subtle than a double leg. You're also worried about those dangerous knees so you have to worry about knees that does tons of damage and those takedowns with very small deny window)

-Thai Clinch is too overpowered (Reasons listed above. Also look at most of the thai clinch in MMA fights, they either get 0 knees or 1-2 knees to the body. If they aim for the head to a competent opponent, they usually land one knee before the other guy escapes. Thai clinch isn't something you can [usually] maintain in real life and especially in the game for balance issues. It should be very hard to land 2 knees in it and near impossible to land 3.)


Ground:

-GnP is too powerful in the mount. (Blocking isn't a viable strategy [You'll get KO'd in seconds]. Blocking + transitioning isn't a viable strategy because they'll just 'Deny' every transition attempt. Throwing strikes from bottom is asking for a KO. Parrying/Catching punches is the most viable way to get out but if you fail 2 parry attempts, you're KO'd.)

-GnP is too weak in non postured positions (Especially sprawled out position. Even if you land like 30 GnP, it does nothing. GnPing is basically the same as doing nothing. I can understand for positions such as open guard [down] and side mount, but positions such as sprawled out position should do some damage (not a lot but enough to pose some threat).

-It's too easy to maintain a dominant position. (The denial window is too large so you can just maintain your dominant position easily. For example, I can sprawl Lashley's takedown and maintain the sprawled position for as long as I want. The denial window needs to be shortened and the strikes' initial animation should be similar to the initial animations of the transition.)


PRESENTATION:

A.I.
-Possibly too good at choking submissions on Legendary.

-Spams takedowns too much (Wouldn't be bad if takedowns were punishable. I sprawl every single takedown and that doesn't help me win the fight at all.. Refer to the takedown point in "General" section for Gameplay)


General:
-A tutorial mode (Preferably like UFC 2010's rather than a completely interactive one. It should be broken down into different aspects of fighting and contain advanced level of play such as parrying, head movement and catching strikes.)

Only thing I would add is the judges' scoring needs to be fixed. There are far too many 10-8 rounds, as well as 10-7 and 10-6. 10-6 should not even exist.
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Old 09-29-2010, 01:00 PM   #226
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

They give 10-6 rounds!? There should only be 10-9 or 10-8. 10-8's barely happen.
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Old 09-29-2010, 01:08 PM   #227
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Wow I have to say I agree with a lot of that list. I am very very undecided about buying the game. I cant wait till Animator has time to come around and add some insite.
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Old 09-29-2010, 01:10 PM   #228
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by UNC_Pete
They give 10-6 rounds!? There should only be 10-9 or 10-8. 10-8's barely happen.
Yep they do, and I completely agree. Here's a video I found which provides an example of the terrible scoring.



Judge 1- 10-9, 8-10, 10-7 = 28-26

Judge 2- 10-7, 7-10, 10-7 = 27-24

Judge 3- 9-10, 7-10, 10-8 = 26-28

How can Judge 2 see the first round as 10-7 and Judge 3 see it as 9-10?
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Old 09-29-2010, 01:20 PM   #229
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

i have no idea what to do in this game when I get on the ground =/ Im a very very casual mma fan.
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Old 09-29-2010, 01:34 PM   #230
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

I'm gonna play the demo some more but I think I'll wait to buy it and give it a few weeks for everyone to play the full game and rip it up. It takes a lot of time for people to really find the issues, and a demo isn't the best example.
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Old 09-29-2010, 02:00 PM   #231
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Day 2 with the demo........some further observations

1. Total control striking makes the game 5 times more easier then classic control. Reason being on total control striking you just press a button for takedowns, denys, transition. Classic controls however makes it a bit more challenging because the controls become more like the UFC games where as you have to use the RS to transition, take down, deny.

2. Tutorial could have been deeper and more in depth. Moves list when you pause the game could have been deeper.

3. I too would have liked a more dedicated height modifier button when it came to leg kicks. As it is now, you have to be in a very certain range for a leg kick to come out.

4. User vs user is where it is at. Yesterday I spent half of my time playing against other people. You definitely take more of a stamina hit playing against another user for dumb moves then you would playing against the cpu.

5. The parry system and sway system is awesome. Learn those 2 systems and you can completely embarrass a button masher. Nothing is more fun then standing in front of a person and watch them hit nothing but air on there 1st 5 punches, then you just clock them on their chin KO'ng them.

6. I don't know, I never had a problem getting out of the muay thai clinch or out from being pushed up against the cage. So maybe what control settings a person uses to play the game might have something to do with it. Because the only I have heard that had a problem with it where using total strke controls, where as I and people like me using classic controls got out of those situations with ease.

7. I do hope the final game instruction manual or in game manual lists all the moves from every position a fighter can do.
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Old 09-29-2010, 02:32 PM   #232
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Biizz
If you can have fun with the game please do buy it and play it all you want. Just don't tell me it's realistic when it clearly isn't. I don't even know how to play this game well and I can go in with Bobby Lashley and KO Overeem within 20 seconds repeatedly on the hardest difficulty, that isn't sim to me.
First off any sports game is going to require some level of sim play in order to get some realism out of it, that has always been the case with every single game. Secondly play vs another user then come back and say that the game is not realistic. You haven't gotten the full experience yet only playing the CPU.
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