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EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Old 09-29-2010, 05:45 PM   #257
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Good review.....music is a tad bit too loud though.
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Old 09-29-2010, 06:11 PM   #258
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

The demo plays very well. Fighting is varied throughout the match. The animations are very fluid. It really depicts MMA fighting very well. Graphically the fighter models are nicely done. Cuts, scrapes, bruises and bleeding are depicted nicely.

I lost a match on medium skill to Jason Miller as Jake Shields. Although I was dominated and lost 30 to 25 I never felt as if the computer had an unfair advantage.

I thoroughly enjoyed the ground game. Takedowns, submission moves, counters, punching all felt fluid and natural. Transitional moves appeared fluid and realistic. There is noticeable unrealistic movement with walking but it is minor when compared with how well done everything else appeared to be.

I fought three tough rounds and enjoyed every minute of it. The UFC 10 demo pales in comparison to this EA Sports MMA demo.

I will definitely be getting this game!
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Old 09-29-2010, 06:28 PM   #259
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

To be honest the "delay" in striking is a great thing. I think you described it best whereas there's a period where the fighter has to load up for the next punch, as he would in real life, so it's not really a delay per say. In FN you can just throw punch after punch with all sorts of unrealistic combos, at an unrealistic speed and that made the game feel really bad and arcadey IMO. EA MMA feels much more realistic in that the fighters load up from punch to punch as you put it. The big thing that they were after was to make EA MMA strategic and realisitc, so if the punches worked like they did in FN then it would definitely become a button masher.
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Old 09-29-2010, 06:41 PM   #260
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

I played the game most of last night and again this morning. The game is really fun to begin with. Playing UFC Undisputed, I feel like I can't really get to the ground game. I also don't feel like I can get anyone to tap out regardless of who I'm using. With EA MMA I was being dominated until I got the hang of the controls. While the striking is not perfect, it's better than Undisputed. I don't watch a ton of MMA but I don't understand how guys feel that they should connect punches the way they do in Boxing. I just don't see many MMA matches where guys are landing effective punches like a boxer.

Again, with that being said--the striking does need a little bit of tweeking like one of the guys said. The punches don't look like they are connecting...animation wise. Overall, after playing the Demo this game will be one of my first day purchases. The demo gave me all that I wanted to see. I'm sorry if some of the "SIM NATION" wan't more realism or whatever. I was looking for
1. Smooth Controls
2. Game Flow, where players moved around the ring without being sucked/stuck together.
3. Animation that looked correct, smooth animation where you see what is actually happening or what you're doing.
4. A little bit of chess and not a total button masher or strike fest.
5. Better representation of styles...sort of how 2K basketball has signature moves sets for players.
6. I wanted to see if EA could bring a good atmosphere to the game. (though I don't like the sounds for the strikes, reminds me of a Kung-Fu flick)
7. Overall the Demo was FUN, and that's what I was looking for.

Of course I'm sure that the full game will have more depth,but I really enjoyed the fact that it didn't feel like a hour long study session to learn. Good Demo....1st day purchase for sure. Fun game.
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Old 09-29-2010, 06:53 PM   #261
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Lakers 24/7
To be honest the "delay" in striking is a great thing. I think you described it best whereas there's a period where the fighter has to load up for the next punch, as he would in real life, so it's not really a delay per say. In FN you can just throw punch after punch with all sorts of unrealistic combos, at an unrealistic speed and that made the game feel really bad and arcadey IMO. EA MMA feels much more realistic in that the fighters load up from punch to punch as you put it. The big thing that they were after was to make EA MMA strategic and realisitc, so if the punches worked like they did in FN then it would definitely become a button masher.
Vitor disagrees with your argument of loading up punches. Just mute the crappy "music."

http://www.youtube.com/watch?v=WAGer...eature=related

This is one of the most impressive displays of punching speed I've ever seen, and it still is to this day nearly 12 years later.
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Old 09-29-2010, 07:01 PM   #262
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by King of Kings
Vitor disagrees with your argument of loading up punches. Just mute the crappy "music."

http://www.youtube.com/watch?v=WAGer...eature=related

This is one of the most impressive displays of punching speed I've ever seen, and it still is to this day nearly 12 years later.
& he's one of the best strikers in the sport. You still see his hands returning and feet planting accordingly, which is what he says happens in the demo as well. I don't see how that's a bad thing when that's what happens in real life. Also keep in mind none of these guys in the demo have super quick hands to begin with, so I'm sure that factors in as well.
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Old 09-29-2010, 07:13 PM   #263
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Lakers 24/7
First off any sports game is going to require some level of sim play in order to get some realism out of it, that has always been the case with every single game. Secondly play vs another user then come back and say that the game is not realistic. You haven't gotten the full experience yet only playing the CPU.
I can't wait until people actually get the game and go to forums complaining about how all everyone does online is spam hooks for KO's. What does playing with the CPU have to do with the fact that you can spam hooks over and over again and KO you opponent because he can't fight back through all the stuns? Also I guarantee I could do the same thing to any user, all you have to do is land one good punch and they are stuck in the stunned animation while you unload hooks.

Quote:
Originally Posted by DaveDQ
Good post. I purposefully went to the demo today to try and spam punch to get the results of easy knockouts and you know what? It works. Good for me. The point though is that if you are purposefully trying to play unsim.....who's fault is that?

The game is fine. Right now my only issue with the demo is that it is a demo and limited in what we will see in the retail version. I agree with GMSS in that it's a VS game rather than a vs CPU game. At least the demo shows that.
If you make a game where button mashing trumps actually knowing what you're doing you can't blame the community. It's already been established that most players don't care about sim and will do anything to win, it's on the game creators to force the user to play simulation.
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Old 09-29-2010, 07:16 PM   #264
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Quote:
Originally Posted by Lakers 24/7
& he's one of the best strikers in the sport. You still see his hands returning and feet planting accordingly, which is what he says happens in the demo as well. I don't see how that's a bad thing when that's what happens in real life. Also keep in mind none of these guys in the demo have super quick hands to begin with, so I'm sure that factors in as well.
Part of the argument is the body positioning. Once your in close leaning, you don't want to give that position away until your done with your combo or if you are preparing to block/parry. In this demo, the fighters reset and the spacing gets thrown off - I think that's one of the contributing factors for the collision detection, spacing, and reach. Punches don't slip if they aren't hitting flush. That's the beauty to the FN4 controls to me.

If you throw multiple times, I feel like the second and third punches and so forth should come quicker, with less power behind them. That's what I mean with the Fight Night 4 punches. If you throw a couple in a row, they get weaker - this, the stamina drains, but not much. There shouldn't be a loading period in a jab combo in my opinion.
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